How should I reward users for beating my game?

Discussion in 'Public Game Developers Forum' started by ElectricGrandpa, Dec 24, 2009.

  1. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Brampton, Ontario
    I've been trying to work out how to reward users who beat my game...

    It's a puzzle game with around 100 levels, so there is a finite end once they've beaten all of them. I was thinking of making a "hall of fame" page on the official site for the game, with all the names of people who have beaten it. Any other ideas? What do you guys do?
     
  2. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    I just show a 'Congratulations, you beat the game' screen. (for now :))

    Your 'hall of fame' idea sounds good to me, maybe an achievement too?
     
  3. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    #3 GDSage, Dec 24, 2009
    Last edited: Dec 24, 2009
    Perhaps alter the design / look of the user interface and menus?

    If you divulge a little more detail of your game, then an appropriate and unqiue (to that game) reward can be drawn up. For example, what art assets are used for the puzzle mechanics? If there are blocks, perhaps you could alter them to be more 'fancy' looking?

    EDIT: Upon completion, a fireworks display with accompanying "Congratulations. A Winner Is You!" text? :p

    Fireworks is hardly the most original but it is always satisfying to see. Letting someone know they are the best with whistles, bangs and sparkles never gets old. Then again, it all depends on how much work you are prepared to do / have time for.
     
  4. spidey146

    spidey146 Well-Known Member

    Aug 14, 2009
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    Well in Bloons when you beat it you get a cool "Congratualtions" screen followed by the ability to play a very cool mini-game whenever you please, all in all it's a good system.
     
  5. Theta-Omega

    Theta-Omega Well-Known Member

    May 5, 2009
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    #5 Theta-Omega, Dec 25, 2009
    Last edited: Dec 25, 2009
    Personally, bonus level(s) or minigame, or you could put in an achievement or different art work like other have suggested. Said bonus level could contain rules wildly different from regular levels.

    Edit: WellSpentYouth, exactly, just small additions to keep them playing after they've beaten the main focus of the game. Plus if it seems like it's starting to get dull, updates are always an option :)
     
  6. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    App Tech Studios, USA
    That is what I was thinking, make the rules different and maybe less restrictive. Play some of the game and if there is something that you want to do (like in racing game, maybe you want to free roam), add that as a bonus feature :)
     
  7. jak56

    jak56 Well-Known Member

    i like fireworks...
    they're very nice to see and really give me that sense of achievement
     
  8. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
    Maybe do something similar to Super Monkey Ball, where if the player can get 100% on the first 9 worlds, they unlock an ultra difficult 10th world.
     
  9. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Great ideas everyone! I think I might do some kind of minigame or fireworks-type display, that's a very cool idea. I also like the idea of making the game look different, so I might put a small golden border around the whole screen at all times once you've beaten it, or something like that. Hmmm...
     
  10. Theta-Omega

    Theta-Omega Well-Known Member

    May 5, 2009
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    Goodluck, whatever you do put as a reward, it's hard to go wrong :)
     
  11. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    Unless you make the reward an automatic reset data button :eek:
     
  12. daconcerror

    daconcerror Well-Known Member

    Nov 24, 2009
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    Scotland ;)
    a fireworks screen
    a mini-game
    and then an extra 100 levels
     
  13. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Brampton, Ontario
    hah, I wish I could add 100 extra levels... but by the time the user beats the game, they'll be so good at it that I'll have to make the levels really really hard just to give them a challenge... but that means I have to be able to solve them myself! Right now some of the hardest levels have already taken me 2-3 hours to solve.
     
  14. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    2-3 hours to solve one puzzle? I'm suddenly really interested in this game!
     
  15. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Brampton, Ontario
    #15 ElectricGrandpa, Dec 29, 2009
    Last edited: Dec 30, 2009
    Hah yeah I think a lot of people will really enjoy it once it comes out. It's kinda like Prism(http://www.youtube.com/watch?v=xgrdAAKSqFk) mixed with pipe dream... or something like that. I dunno, but it's fun to play. Anyway, it's probably gonna be called [redacted], so keep an eye out for it... It's almost done and I'm in the polishing stages... I'm hoping to release it in a month or so.
     
  16. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    #16 EssentialParadox, Dec 29, 2009
    Last edited: Dec 30, 2009
    I will look out for it…

    //edited out name just in case a squatter takes it. :)
     

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