hi TRB4 yes it will be freemium heres a quick video of the hero customization Subscribe to the TouchArcade YouTube channel
Is it going to require constant Internet connection to play or will it be more along the lines of a sim like Pixel People? It's not a deal breaker but not requiring wifi connection all the time would be nice..
shining jade/cdkilgore21: no the game wont require always on, you only need a connection if you want to make use of some of the connected features, such as posting screenshots, checking hiscores and so on. New England Gamer: glad to hear it
some of the dungeons/locations you can send your heroes out to explore and a closer look at the heroes
Wow its been a long time is a chance we get to see a release this summer? I have some questions for you: (1) its a freemium does that mean its loaded with IAP's? (2) Is this a time management game, where you build a house or send a hero on a quest and you got to wait say 3 real hours to do anything else or you spend money to end the 3 hour wait. (4) Is this a energy based game? do you need energy to do stuff then if you dont have energy u can buy it? (5) is there other side things to do? ex: farming or fishing etc (6) what is the minimum IOS needed, what is the required IOS needed (7) what devices is the final release set for? iPad's and iPod's aka : universal (8) if compatible with iPod's is it compatible with the 4 gen or only the newest one 5 gen? Thanks and I am asking all these questions not just for me but for others that may just want to know also.
thanks for the questions we dont have an official launch date yet, but it will be within the next 2-4 months. 1. yes the game will have IAP's, but they are completely optional and we also have a cool quest system in the game that lets you earn cash currency 2. some aspects of the game will be time management based, but stuff like fighting monsters is not. 4. no energy system, but heroes do have health 5. yes you can grow crops, craft items from the materials you get from monsters and upgrade equipment. 6. not decided yet, will have to get back to you on that one. 7. yes it will be universal, ipad,iphone,ipod 8. the game currently runs on a ipad 1, so we hope to also support ipod gen4, but we can't say for sure until the final build.
Any news? On the release date? Really looking forward to this. Will you include non-consumable IAPs? I would prefere that over just currency, if it's not priced like pixel people since patch 1.5
thanks guys we are currently working hard on getting the last bits and pieces into the game. it hopefully won't be long now, but sadly we dont have an exact release date yet. will post as soon as we have more news. cheers, ken
Hi again just a quick update with some new artwork Some of the shops and houses you will be building in the game.
The game looks awesome, maybe this'll be the first city building game I'll enjoy because of the rpg elements. Some questions: 1, IAPs Will there be one time purchases, like non consumable items, that permanently enhance gameplay? Like a coin doubler in most of the endless runner games. I never buy ingame currencies with real money, but I happily support the devs buy paying a one time fee for a permanent upgrade. 2, RPG elements How deep is the RPG system? Is it just levelling up heroes to have more HP and damage, or will there be skills that give the heroes some more use than just damage dealers? The ldeeper would be the better. 3, Heroes' personality, classes How different will be the heroes from each other? Will they differ only by class, or will they have distinct personalities? Will they communicate with each other, or will they be our dummies to only do what we tell them? I know this is not sims (do not make it like that), but some personality would be nice. 4, Quest depth Are there any depth to the heroes' quests? Like actual dungeon exploration, or non-automated battles with monsters? If the game is time based, then it would be nice to do something in the game while we're waiting for the timer to go down. All in all, I'm looking forward to the game!
Ok so this is out in Australia and I downloaded it today. Question for the developer - is there any way to move buildings? I want to build a bakery but it just seems to be placed at random in the village. I can't see how to move it to where I want to build it? EDIT: Ok I managed to work out how to move buildings. You have to hold them down and drag them across screen to new location. It wasn't obvious to me because of the button controls on the screen for the other options when building something. Feedback for the developer - I'm playing on an ipad 3 with ios6. I'm only a few minutes into the game and so far I've had several instances of the game freezing. Some of these were during the intro video and The others have been when trying to tap the tick marks above buildings and the crops. I've cleared game from memory, rebooted ipad, etc.
Playing this on my work phone (set up as Australian account) and loving it. It seems to bring something fresh to the 'freemium town building' genre. It looks fantastic and is a joy to control. My only problem is that I don't want to invest any more time into my test Australian account and want to download it on my main phone (uk) and get playing it properly. When will this be released world wide? Really struggling to keep away from it