Hello there, Robo Settlers team here. We have been creating this game since July and it has been a roller coaster! Robot settlers is a management game where you, the boss man, guide an army of robotic buddies to success. Build a tower, make it profitable and explore all the planets you can find all while variuos problems come up in your tower and you have to solve them by completing puzzles! The game is being made with the new but quickly growing game engine Defold. As we are still in progress we have no public beta version yet. We're still working on fixing the game for different resolutions. Things like progress saving, more puzzles, more backgrounds, more different robots, animations, balance and etc. I'll try to keep you posted with our progress as much as I can! facebook page: https://www.facebook.com/RoboSettlers team blog: http://robosettlers.tumblr.com/ web page: http://robo.sneakybox.lt/ Subscribe to the TouchArcade YouTube channel Platforms: iOS, Android, html5 Status: in production Team: - 2 programmers - gamedesigner - 2 artists - animator.
Puzzle minigame Puzzles will occur every time the player meets one of the following : 1) Catastrophe event in a certain floor 2) Upgrading a floor 3) A set amount of puzzles completed is required to upgrade a rocket. Puzzle is a simple match 2 minigame where a player has to switch the correct pieces and match them to their exactly matching piece. Matching is based on a square grid, as soon as at least one marginals of the square touches another with a same figure inside of it, it will instantly match and bow figures will be destroyed, pushing forward the progress bar. The bar will be filled as soon as all figures in a grid are matched. In case of a mistake player has an option to reset the whole puzzle or undo the last action. Undo can only be used once every action. The puzzle can be encountered when the player is trying to upgrade a certain floor, or tries to solve a catastrophe. Depending on which case gave the player a puzzle its rewards will differ. If a player tried upgrading a floor, the reward will be a certain amount of EXP in the floors experience bar. In the case of a catastrophe every robot on that floor will get a set amount of experience.
Room Specifications Player must build rooms of his tower to progress. There are 5 types of rooms in the game, and all all types has tiers which increase the requirements but provide better results. Storage room: Storage Room is like a housing facility for robots. It can store up to 8 robots. In the storage room menu the robots are listed with their names, levels and experience bars. The price of a new robot increase exponentially. While multiple storage rooms can be built, the price ratio will remain the same. Can be upgraded to store more. Caps at 8 robots. Robo Capsule Workshop: This is a tier 2 storage type floor. At level one housing 8 robots. This room can only store robots, player cannot recruit robots in this floor. It does not require any robots working in it to be active. By tapping on this floor, player can see robots living in this room. Can be upgraded. Maximum capacity is 14 robots. Production Room: Production Room is a standard floor type which can contain up to three robots. It generates money over time depending on its level and the level of the robots working it. It is the lowest tier of money generating facilities. Any robot can work this room. This room is upgradable. Upgrades result in increased rate of money generating. Scientific Lab: Science Lab is a tier two money generating facility. It can be worked by up to three robots at a single time. This rooms base money generation is higher, resulting in faster growth with upgrades. Only robots with a level of three or higher can operate in this room. This room is upgradable. Upgrades result in increased rate of money generating. App Developer Studio: App Developer studio is Tier 3 generator facility. Can be worked by up to three workers at a time. It has a much higher money generating speed than its predecessors, but it can only be worked by robots who are level 10 or higher. If a player builds multiple developer studios, all of the studios time to generate money decreases. It can be upgraded to increase generated Money. Robot School: Robot school is a progress type floor which can be used by up to three robots at a single time. Its purpose is to increase the experience amount of robots in this facility by a set amount of experience per second. Once one of the robots using this room gains a level, the player is notified by an exclamation mark on the right side of the tower. There is no limits to the levels gained in this facility. This room is upgradeable, and will result in increased rate of experience per second. AI Development Facility: This is a tier 3 progress type room. It can be worked by up to three robots at a single time. Depending on the level of working robots, it will increase the starting experience of all new built robots in the same tower. Upgradable to increasing the flat amount of experience gained. AI architect: This is a supportive floor. It uses 1 robot. This floor decreases the price and building time of new floors in the whole tower. The amount decreased depends on the robot who is stationed here. This floor is not upgradable. It is not affected by any investment or supper bot effects. AI Workload Management: This is a support type floor which adds bonus efficiency to a certain amount of floors above and below it. The bonuses dont stack. More efficient rooms will provide better results according to their task(production rooms will provide more money, progress rooms will grant larger amounts of experience per tick). It reaches 1 floor above and below it. Reach increases, up to 3 floors above and below, with upgrades.
The game is planned to come out next year(2017), so no beta yet, but im sure that we will announce it for everyone to try and help us with feedback!
Hello! Some update news. We're adding new gui, polishing our floor mechanics, fixed some puzzles, added quests and implemented some balance. We still have loads of work though. When testing we realised that we have too little puzzles, so we need to create more, still have some quite major bugs, that need to be fixed and ofc, we need to test some more! Adding some new gui art that is implemented oh and we added a splash screen
Heyo, update inc. We had a small break on christmas, and on new years eve, but apart from that, work work work! Our artist has finished with what was left for new gui, and developers almost finished implementing it. There are only a few more rooms left to do. Finished new puzzle screens, and added an UNDO option so when you fail puzzle you can go a step back instead of resseting it(aye this option is crucial for our game success ). We created 100 more puzzle levels, they just need some testing before they can be added to the game. :smiley: Adding some new screenshots of our gui.
Heyo, weekly update! Still got some work to finish. Now the main priorities are implementing tutorial and optimizing the game as much as possible. Still have to add sounds and few animations. The balance is almost done aswell. Thats pretty much it for now, a week is all we have!
Heya, its been a long time since we posted any news here! The team has been to various expos(white nights conference, GDC, and so on) showing our game, and collecting feedback. We realised that we kind of have too much going on in our game and because of that some things just dont work as intended. So we decided to split our big game into two smaller ones. One will be the puzzle game, and the other will be the manager. for now we are focusing very hard towards the manager/clicker. The concept is very simple. You buy floors, floors generate money, you collect money. Repeat. Also you have a bunch of investments where you can increase the generation speed and so on. Once you have built enough floors, you have an option to reset(still working on game logic behind the reset mechanic) your game and start fresh but with a buff in a form of super robots, which lets you reach your previous progress faster. And so, once you have generated a certain amount of money throughout your whole gameplay session, you get to launch your rocket and fly to another planet. There are many different planets to be visited, each better than the previous one! Some screenshots of what we have so far. Stay tuned.