Deep Loot Epic Skater Epic Skater was released outside the US a few weeks ago but it just hit here yesterday I believe. Not sure if that counts but it's a lot of fun.
Blood Bowl for me. Football with Minotaurs and Orcs breaking the bones of each other on the pitch! Complicated rules, but a load of fun. As mentioned on the main thread it's XCOM plays Football.
Here are the results of nominations. Reluctantly I'm leaning against including Super Crossfighter because it really doesn't look like a new release and there's been little discussion on the topic. Deep Loot 13 Micromon 4 80 Days 3 Blood Bowl 3 Super Heavy Sword 3 Epic Skater 2 Impossible Flyer 2 Murl the Squirrel 2 Rotate 2 ---------------------Top 9--------------------- Super Crossfighter 7 [Not a new release] Avoid Dots Celleste Kairobotica Stik
A quiet week for me, did play Super Heavy Sword a fair bit, wish the dev would use (or pay) someone to develop it as a 'standard' app so its not gamesalad. Lots of potential. But overall a quiet week for me
Have you tried Deep Loot? Don't want to sound like I'm pushing it at every opportunity (even though I am) but it's quite satisfyingly old-school, I could see you enjoying it.
Thanks for the suggestion. It's not bad at all but not quite my cup of tea! Great retro look and feel though. Too 'minecrafty-ish' for me though Just have to okay one of my 400 installed games instead !
Voted for Super Heavy Sword. I think it's a pretty excellent game with some gamesalad flaws (loading times). I think the overall gameplay is really good and the art is some of the best Ash has done so far. I'll give an honorable mention to Deep Loot. It's overall pretty exceptional... but like many freemium games I gotta ask myself, "what's the point?". The point in any game for me is feeling like I'm accomplishing something and having fun doing it. For Deep Loot it ultimately boils down to grinding to complete a collect-a-thon. Like what Donkey Kong 64 turned into without the actual story, levels, and endgame included. Granted I like classic rpg grinding (heck I liked DK64 for the most part) but the grind was always with the intent of beating some bosses and finishing a story, unlocking a new area, or something more... um... well... meaningful. That's not a big knock to Deep Loot... it does so many things right. It just has that grind to grind kind of gameplay that ultimately gets old. The only real positive to it gameplay wise for me is trying to find new stuff. That though starts to get old pretty quick. It's the "fun" of the game... but really in about an hour you could see most of what the game has to offer in terms of discoveries. After that it's just grinding to buy mostly useless stuff.
I disagree completely. It's almost like you're implying a game needs to have a story to be good. You can have fun collecting things and have fun in the process of collecting things. That's what Deep Loot is. You kind of mentioned what Deep Loot is in your description of what a game should be to you. I guess the only difference is you're not having fun while others are. In Deep Loot you get new areas by going further like RPGs in the same fashion of being stronger so you can get further. You also unlock boats and other things for finding certain things just like in RPGs finding rare equipment. You can buy things in the store to upgrade your character like in RPGs you can to upgrade your character.