Star Command (Game Dev Story meets Star Trek)

Discussion in 'Upcoming iOS Games' started by crex, Apr 10, 2011.

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  1. frogtorch

    frogtorch Well-Known Member

    Apr 26, 2009
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    I have a bad case of The Wants.
     
  2. justincoombs21

    justincoombs21 Well-Known Member

    Apr 18, 2011
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    DESIGNER
    NYC
    Christening your ship name

    Hey guys, Justin here from War Balloon (makers of Star Command).

    You most assuredly CAN christen your ship name. Perhaps you can append it with Roman Numerals if/when you lose them in battle.

    While Game Dev Story was a fantastic game- our title is more following Sim-City, Civ and X-com with dabbles of GDS in it.

    We are still experimenting with the granularity to which you need to maintain your ships systems- it is a balancing act with the broader goals of the game being missions and exploring and such - the ratio of how you spend your time that is.

    -Justin

    www.starcommandgame.com

    :D:D:D
     
  3. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    Woah! Glad to see you guys have joined! Welcome to TA! I'm really excited for the release! :)
     
  4. justincoombs21

    justincoombs21 Well-Known Member

    Apr 18, 2011
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    DESIGNER
    NYC
    You didn't think we'd lets this party go without us... woot
     
  5. jpcoombs

    jpcoombs Well-Known Member

    Apr 18, 2011
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    Star Command Designer

    Jordan Coombs, the other founder of Warballoon, creators of Star Command.

    Any other questions or anything like that - happy to answer. I saw one earlier for price point. 2.99-3.99

    Something like that.
     
  6. dacalo

    dacalo Well-Known Member

    Aug 13, 2009
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    Hey Justin,

    Will the game be universal or have an iPad version? I have an iphone 4 if it's ipod/iphone only but a game like this would greatly benefit from more screen estate. It would be an instant buy for me if there is an ipad version. Besides, games like this is sorely lacking for iPads.

    My biggest gripe with GDS and HSS is they don't have native iPad support!!
     
  7. jpcoombs

    jpcoombs Well-Known Member

    Apr 18, 2011
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    Ill answer for Justin,

    Were going to design an original version for iPad, not just a universal. We agree with you - the iPad is perfect for this game. We also hate lame ports, so we will look at the device and make changes to build it to take advantage of the real estate and processing power.
     
  8. dacalo

    dacalo Well-Known Member

    Aug 13, 2009
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    Awesome!

    Would the iPad version be released simultaneouly or will it be released after the iphone/itouch version?
     
  9. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    IMO, thats a great price point for this game. :)
     
  10. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Oh man I can't wait for this to come out I'm currently playing game dev but I'm a billionaire into year 50 something and running out of stuff to do.
    Bring on the summer.
     
  11. nicodemus82

    nicodemus82 Well-Known Member

    I agree. the price point sounds perfect to me. I'll be looking forward to handing over my money come release day :)
     
  12. Samuraipeter

    Samuraipeter Well-Known Member

    May 30, 2010
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    Thank you for making an iPad version!!!!
     
  13. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    The game sounds great, I am very excited about it, but I would personally much rather have a universal version than two different versions for iPhone and iPad. When I see developers do separate versions, it just dilutes their effort.
     
  14. Cmdr_Overscore

    Cmdr_Overscore Well-Known Member

    Jan 26, 2011
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    A question:
    Will there be mini activities e.g. repairing wires after a battle, getting scan locks or mining asteroids like in Galaxy on fire 2?
     
  15. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
    2,493
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    Please no!
     
  16. phazer89

    phazer89 Well-Known Member

    Cool, the developers are here! :D

    I remember playing this space exploration game on my Dad's Palm ages ago, was pretty hooked onto it before the Palm died. Somehow I never really played similar games again, but this game has definitely re-ignited my interest in it. Price point is great too, I'll surely pick this one up! :D
     
  17. jpcoombs

    jpcoombs Well-Known Member

    Apr 18, 2011
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    Not quite so granular (to DaviddesJ's delight). Repairs are an essential part of the game, but not going down to the level of rewiring a ship or rebuilding bulkheads. Gotta keep the game flow rolling.
     
  18. brerlappin

    brerlappin Well-Known Member

    Feb 10, 2009
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    I vote for universal as well!

     
  19. jpcoombs

    jpcoombs Well-Known Member

    Apr 18, 2011
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    Can I ask why? I hate iPhone large conversions myself. What do you see as the reasoning?
     
  20. Paradiso

    Paradiso Well-Known Member

    I vote wait and see what iPad optimizations you could implement.

    With universal your stuck having a big version of the game, with an iPad version you have so much more opportunity to take advantage of all that real estate.
     

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