Here are my plans for Ovogame's business in 2013 (I'm a full time single indie dev since 2008). In 2013, I will... - Increase my income by at least 20% (total income from all platforms, not just iOS) - Double my ads income. - Port all my games to Android & Win8 - Release a brand new game. - Re-skin (as a 'new' game) Jump birdy Jump with a more 'mature' theme. - write some blogs or technical articles about my indie/mobile experience. So, what are you plans for 2013? It will be interesting to go back to this thread in ealry 2014 to see if our plans did succeed JC
In 2013, I will... - chase my dreams - release our first game, - then create at least two other games this year - make new friends passionate about games To kick off!! Hi! I'm James. Would love to meet and get to know my seniors in the indie dev world. Based in LA, California. Working within a small team of three. ^____^ Kudos, James
In 2013 I will.... - Release "Lingual" by March 1st (kids foreign language game) - Work on expanding new marketing strategies - Blog and help other developers learn from our experiences - Continue to learn every day I look forward to coming back to this at the beginning of 2014 and reflect on how much myself and team has progressed!
In 2013, I will... - support limited android (kindle) and windows phone 8 platforms - integrate my cross-platform experiences into day job (as evangelist for RIM) - start working on either a follow up to caveman or new project - increase my revenue/profit margin by 25% all should be feasible - just depends on how much time i can find
I'm hoping I can get my checklist done. - Release at least 1, probably 2, hopefully 3 games. - Finish the book I've been writing off and on for a few years now - Work on adding more content to existing games
In 2013 I'm going to try and date more blondes But more seriously, have two apps I'm close to finishing which will launch and then my focus will be getting them out there and hopefully downloaded Apart from that just the blondes Hope everyone achieves what they want in 2013... Should be a good year...
I will I will Get my marketing set up Add more articles to my Blog at luckyredfish.com Finish my game Monkey Mo Fo Try and break even on my earnings Release another project i have planned for winter 2013 Have fun
Build 100 apps this year iLifeTouch has set out to build 100 exciting apps this year. We have new offices more 27" iMacs and exciting additional staff. Now if we could only wrap our heads around iCloud it will be a great year.
Professionally we will: Release 2 (probably 3, maybe 4) games after a long hiatus. - At least one of those games will be an experiment with real-time session based gaming and be cross-platform on Android with Unity3d Build the studio into a full-time self-sustaining gig Blog more On a personal note: Become conversationally fluent in Hindi Trek Annapurna Trail in Nepal Volunteer more
In 2013 I will... Well I'm no where near as experienced as any of the rest of you who have posted here but I would really like to release my third game in 2013. My goal is to finally get a polished game out there, all my games are pretty simple and the art in them sucks! Also some money would be nice haha but that will only happen when I actually release something.
oh, fun! i will... -try like heck to keep up with onegameamonth.com, or at least wrangle 10-12 apps out this year. -finish the app-building code that will let me build all those apps. -maintain a 20% revenue increase every 3 months -book 2 more speaking gigs -have 10 apps out by june (by the end of my first year on the app store) non app things, i will go on a vacation this year! 2012 was all work, i'd like a little play in '13! good luck to everyone this year!!! (including touchten - how sweet, i hope you hit both!! ) (and good luck to alanappromoter, hope you find a roving pack of blondes! )
Step 1... release first ever Indie game (team of 1) Step 2... ??? Step 3... become millionaire. Hmm... what's Step 2?! Happy new year all. New Dublin, Ireland based indie game developer here... hope to have my first game out in next few months. Best wishes, Ciaran.
In 2013... I'm going to release my first app, it's titled noone... It is a futuristic shooter platformer open world game with lots of side quests, u play as a noone, noones, r created when a clone is murdered , it leaves a void and the exact opposite of it self behind, noones usually walk around like brainless zombies and attack anyone they see, the r see through and blend in well with the darkness, but u were born with the eyes of a noone and everything else human, can you find your past and fix it? The game is an fps powered by unity... Also, if someone could help me with how to make a forum on this(erermmm) forum that would be most appreciated...
Hey good luck to u I am also a dev team of 1 but I have a ton of testers, they didn't care for the alpha..
Yea, thanks but I might be doing the wrong idea for the AppStore, an open world fps wih platforming might be to heavey for the AppStore... The main complaint I got was that the story was to complex and couldn't be played in short bursts, but with over 30 people telling me this I'm wondering if there right, mabey I should water it down... Any way, are u all using any new software this year?