Hi Touch Arcade, Two Eyes is my puzzle game recently released, and I have 20 promo codes to share with you. Please post here if you use one. Update: all codes taken Two Eyes Robert Alvarez Genres: Games Puzzle Board $0.99 USD Supported Devices: iPhone5c iPadThirdGen4G iPadFourthGen iPhone5 iPhone4S iPadFourthGen4G iPhone6Plus iPhone-3GS iPadMini4G iPodTouchFourthGen iPodTouchSixthGen iPodTouchFifthGen iPad2Wifi iPhone5s iPadThirdGen iPadMini iPad23G iPhone4 iPhone6 Minimum iOS Version: iOS 6 Download Size: 15.5MB Two Eyes Robert Alvarez Two Eyes is a transport puzzle where the objective is to unite the two eyes together. You can move the eyes by swiping,… $0.99 Buy Now Watch Media DetailsTwo Eyes is a transport puzzle where the objective is to unite the two eyes together. You can move the eyes by swiping, which will move both of them at the same time. If one eye can't move, the other one still can. Navigate around walls, push blocks, and avoid traps in each of the 30 levels to unite the two eyes with each other. Enjoy uninterrupted play with no ads and no in app purchases. Information Seller:Robert Alvarez Genre:Board, Puzzle Release:Sep 03, 2015 Updated:Sep 03, 2015 Version:1.0 Size:21.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Zineman Well-Known Member Jul 7, 2014 129 0 16 #2 Zineman, Sep 5, 2015 This is nice! Graphics are clean and simple and together with the music do their job. Control is also fine. Just over half way through the 30 levels which are getting more tricky as I go along. You have to plan ahead as one wrong move can mean you starting the level over. In view of this, as the levels get longer, it may be worth introducing one 'undo' per level just in case you make a silly mistake. Another idea would be to gain an undo every couple of completed levels. Regardless, I'm having fun with this. Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #3 Lavender, Sep 6, 2015 The game looks very interesting. Do you have a video by chance? Thank you rob1221 Member Apr 25, 2015 19 0 0 United States #4 rob1221, Sep 6, 2015 No, I don't have a video available. Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #5 Lavender, Sep 6, 2015 Ok. I'll wait on feedback then. Thank you. Grimstone82 Well-Known Member Jan 3, 2011 594 0 0 Northbrook, IL #6 Grimstone82, Sep 6, 2015 This is quite unique, which this day and age is a difficult thing to pull off. I don't have much time put into it yet but my first thought aside from how unique it is, is that it would probably benefit from a brighter and more vibrant color palette. As of now, it looks rather dull and not very exciting to me, and I think I'd get much more sucked into it if it looked a little better than it does. Gameplay wise I think it's great- as I said before it is very unique and I don't think I've played any puzzle game like it. It definitely deserves some more play time from me. bobish Well-Known Member Jun 8, 2013 143 0 16 #7 bobish, Sep 7, 2015 Holy crap. Already stumped on level 5. Getting used to the move mechanic. Grimstone82 Well-Known Member Jan 3, 2011 594 0 0 Northbrook, IL #8 Grimstone82, Sep 7, 2015 Yeah 5 was a doozy but I just figured it out after umpteen tries. rob1221 Member Apr 25, 2015 19 0 0 United States #9 rob1221, Sep 7, 2015 Thanks for the feedback. Using a wall to stop one of the eyes from moving is an important mechanic in the game. Level 5 is a setup for later levels that use this such as 10. Zineman Well-Known Member Jul 7, 2014 129 0 16 #10 Zineman, Sep 7, 2015 Finished this now, enjoyed it, but the ending could do with a little work......... rob1221 Member Apr 25, 2015 19 0 0 United States #11 rob1221, Sep 20, 2015 Last edited: Jan 22, 2016 Here is a tutorial GIF of level 5 for anyone else who gets stuck at that point. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This is nice! Graphics are clean and simple and together with the music do their job. Control is also fine. Just over half way through the 30 levels which are getting more tricky as I go along. You have to plan ahead as one wrong move can mean you starting the level over. In view of this, as the levels get longer, it may be worth introducing one 'undo' per level just in case you make a silly mistake. Another idea would be to gain an undo every couple of completed levels. Regardless, I'm having fun with this.
This is quite unique, which this day and age is a difficult thing to pull off. I don't have much time put into it yet but my first thought aside from how unique it is, is that it would probably benefit from a brighter and more vibrant color palette. As of now, it looks rather dull and not very exciting to me, and I think I'd get much more sucked into it if it looked a little better than it does. Gameplay wise I think it's great- as I said before it is very unique and I don't think I've played any puzzle game like it. It definitely deserves some more play time from me.
Thanks for the feedback. Using a wall to stop one of the eyes from moving is an important mechanic in the game. Level 5 is a setup for later levels that use this such as 10.