Getting started

Discussion in 'Public Game Developers Forum' started by MrRage, Aug 31, 2009.

  1. MrRage

    MrRage Member

    Mar 3, 2009
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    Well, I've spent a good amount of time studding Apples API and learning Objective C. So should I just build my game engine in full Objective C and then later on convert the higher level data structures into C or C++ as needed? I'm going to be building a scene graph and a BSD/Octree data structure... Thanks
     
  2. smasher

    smasher Active Member

    Aug 6, 2009
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    Yes. The only reason to convert to C++ would be for portability, and C for some data structures that don't work well as objects and for OpenGL stuff.

    I've seen some dire statements about the speed of Objective-C, but I haven't run into any problems myself. Just don't put yourself in a situation where you're creating and destroying thousands of objects a second.
     
  3. MrRage

    MrRage Member

    Mar 3, 2009
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    Cool thanks a lot, I'll keep that in mind when I'm building my apps. :)
     

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