Appy Entertainment & Free App A Day

Discussion in 'Public Game Developers Forum' started by Appy_Entertainment, Feb 8, 2010.

  1. Appy_Entertainment

    Appy_Entertainment Well-Known Member

    Jan 28, 2009
    136
    1
    0
    Brand Director
    Carlsbad, CA
    I see that a link to our blog summarizing our experience in placing Zombie Pizza at Free App A Day came up in the 34th page of the "FAAD is NOT free for developers thread." Since our blog received a number of hits from that link today, I thought I'd open up a new thread for comments if anyone in the TA community wants to ask us about the promotion.

    You might want to glance at our blog on the subject (http://goldenboat.wordpress.com/2010/02/04/everybody-loves-free-pizza/) which provides some details of our experience. Executive summary -- overall, we were satisfied with the results of giving away our game for a day. It raised our profile a bit and gave Zombie Pizza a little bump in the weeks after our free day.

    I doubt we'll solve anything regarding the relative merits or evils of this system for the dev community as a whole, but I'm happy to discuss the program as it relates to Appy Entertainment. Short of exact sales numbers, I will tell you just about anything you want to know.

    I'm slammed right now getting the marketing lined up for our next game (we submitted Tune Runner on Saturday), but I've subscribed to this thread and I'll try to jump in a couple times a day if you have questions.

    Thanks.
     
  2. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
    761
    1
    0
    iPhone Dev
    #2 Flickitty, Feb 8, 2010
    Last edited: Feb 8, 2010
    Thanks for writing and thanks for the blog link. Overall, I'm not convinced that this was a particularly good move, but that is simply my opinion. And my opinion doesn't matter when it comes to your games.

    I do have a few comments though.

    Zombie Pizza still doesn't appear in the Top 200 Paid Puzzle games. While this is an indication of low sales, It certainly doesn't mean zero sales. In your blog, you state that you increased your sales by 39%. This number isn't terribly helpful, since your previous week could have been 10 sales and now you are selling 14.

    I've seen fluctuations that wide for no apparent reason. My point is, it is more helpful to provide real numbers.

    Also, has this 39% increase been in the USA, or woldwide? Again, I've seen about a 100% increase worldwide for no apparent reason in the last week, with no change in the USA.

    And finally, did you pay to be a part of FreeAppADay? While don't need to disclose the amount if you did, it might be helpful to indicate how long it took to make your money back.

    I have Zombie Pizza, but I don't remember if it had in-game ads. I know the creator of FreeAppADay was pushing in-game advertising pretty hard as the method to monetize and get the most out of FreeAppADay- did you take advantage of that?

    I'd like to thank you once again for writing, and taking the time to analyze the data. Making games is extremely difficult, and Zombie Pizza is a pretty good pick-up-and-play game. I'm actually surprised it isn't doing better in the App Store- I hope it does come about in your favor.
     
  3. Appy_Entertainment

    Appy_Entertainment Well-Known Member

    Jan 28, 2009
    136
    1
    0
    Brand Director
    Carlsbad, CA
    #3 Appy_Entertainment, Feb 8, 2010
    Last edited: Feb 8, 2010
    Like we said in the blog, we're only talking a couple weeks worth of numbers here, and they could be a bit wobbly. Downloads of the higher-volume free version of Zombie Pizza have gone up around 20%, so that might be a figure you could feel more comfortable taking to the bank.

    We'd like to sell more, but Zombie Pizza kind of had its Elvis month during the run-up to Halloween, when Apple featured us (one way or the other) for four straight weeks. We dropped pretty quickly from the ranks after Halloween. We were in a "nothing to lose" position for the app when we discovered the FreeAppADay opportunity and decided to go for it.

    That's worldwide. If I wanted to cherry-pick some of the smaller markets I could probably manufacture some crazy three-digit percentage increase. For what it's worth, the majority of Zombie Pizza sales have always been in the U.S. -- it hasn't done nearly so well internationally as our other game, FaceFighter.

    We didn't pay. We were the second app in the promotion, and the site may not even have had a pay program in place back then (I don't know -- things change fast in this business, which as a dev I am sure you are well aware). I read about the promotion somewhere on the web, wrote in to offer Zombie Pizza, and just like that we were in the line-up. A fee was never discussed.

    There are no ads in Zombie Pizza. We have them in Zombie Pizza Lite, but to judge by the check we get every month, they aren't very effective.

    The version of Zombie Pizza we gave away was the full version of the game, ad-free, with no means for us to monetize it. It was purely an exposure play for us. We didn't do it lightly -- we love the game, we spent a lot of money making it, and it's quality work (we're nominated for two IGF Awards) ... but as you know, it's really tough to get visibility in this market. This is true even for Zombie Pizza, which was written up in Entertainment Weekly and (like I mentioned) enjoyed extraordinary promotion from Apple.

    That makes two of us, dev-brother!

    We've got a candle burning in the window for Zombie Pizza, and we're happy to see sales picking up, but right now all our efforts are invested in our new game, Tune Runner, which kind of represents all the sale and monetization knowledge we've gained from our bruising first year in the market.

    Hope has to spring eternal, or we'd all be doing something else for a living, right?
     
  4. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    Given the amount of visibility Zombie Pizza got thanks to being featured by Apple, coverage here at Touch Arcade, and even in EW (wow!), I think "tough to get visibility" should be at the bottom of your list in any postmortem. For obvious reasons, tthe game just didn't have mainstream appeal - it's one of the most disgusting concepts in the AppStore. For me personally, it brought back horrible memories of the stench of formaldehyde from high school anatomy class.

     
  5. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    The unique concept was my favorite thing about the game. You may have been disgusted by it, but it easily stood out amongst all the other boring matching games.
     
  6. ICS Mobile

    ICS Mobile Well-Known Member

    Aug 1, 2009
    568
    0
    0
    iBomber with FAAD

    This FAAD thing is a work in progress but here is a good example with iBomber!

    http://www.topappcharts.com/316774112/app-details-ibomber.php

    It was out of the top of the charts they ran a FAAD campaign, stayed free for 7days and on top of the charts and iBomber is now climbing up in the charts and back in the top 50 arcade and overall climbing!

    The big deep on the charts is when he made the switch! But again this FAAD thing mainly works with good games and it also appears that it's good thing to remain a little longer free on the charts, eventhough I would slighly disagree with that fact from a monetization point of view....
     
  7. Appy_Entertainment

    Appy_Entertainment Well-Known Member

    Jan 28, 2009
    136
    1
    0
    Brand Director
    Carlsbad, CA
    You're right ... what I should have said is that even when you've had extraordinary visibility (as was the case with Zombie Pizza), you still need to do everything you can to stay in the public eye, given the nature of the App Store. We had a great run with Apple on Zombie Pizza but we still need to promote the game. Devs who think their job is done when their game is submitted to Apple are just pushing orphans into the storm.

    I think the success of movies like Zombieland and Shawn of the Dead and the presence of various incarnations of World War Z on the bestseller lists prove there is room for success of zombie properties in the mainstream. And I think calling Zombie Pizza one of the most disgusting concepts in an App Store overrun by fart and fetish apps is a bit of a reach. But you are right that the market didn't embrace Zombie Pizza to the degree we would have liked, and markets are never wrong.
     
  8. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
    8
    38
    Software Engineer
    Pennsylvania
    Take the "disgusting" concept as a compliment. There's clearly a market for this sort of thing, but it's hard to think of a concept more grotesque than a game whose theme is canabalism. Much thanks to you guys for keeping it cartoony/comical or I just might have lost my lunch back when I first checked out the trailer!

     
  9. Appy_Entertainment

    Appy_Entertainment Well-Known Member

    Jan 28, 2009
    136
    1
    0
    Brand Director
    Carlsbad, CA
    I learned to take "disgusting" as a compliment back in High School. It was kind of a survival mechanism.
     
  10. Revolutionary Concepts

    Revolutionary Concepts Well-Known Member

    Nov 12, 2009
    602
    0
    0
    Never a truer word spoken! Having been through very a similar experience I have to applaud you guys for taking the time to be so candid and provide gamers and other devs alike with such valuable insights into the work involved AFTER you've mixed the graphics and coding ingredients, in nurturin' and worrying about our lil' app chil'ens even after they've all grown up and left home.

    Thankfully I got my copy of Facefighter which helps keep the stress levels down! Take that anonymous itunes reviewer! and that! and that!
     
  11. Appy_Entertainment

    Appy_Entertainment Well-Known Member

    Jan 28, 2009
    136
    1
    0
    Brand Director
    Carlsbad, CA
    Thanks for getting FaceFighter, and I'm glad it helps with solving those iTunes reviews anxieties. Our iTunes reviews have been pretty fair, overall, but there are always those guys who give you grief for the strangest reasons. I keep an eye on the reviews but try not to let them get to me. We do answer every email we get, though.
     
  12. AA_Stacy

    AA_Stacy Well-Known Member

    Sep 2, 2009
    71
    0
    0
    Today we have our game Mezopuzzle featured on FAAD. Free game goes well, hope everything will be ok with paid app as well. :)
     
  13. mpcovcd

    mpcovcd Member

    Feb 8, 2010
    12
    0
    0
    Mezopuzzle looks like a fantastic application. The graphics are great, and I love that they took the time to design their icon properly!
     
  14. ICS Mobile

    ICS Mobile Well-Known Member

    Aug 1, 2009
    568
    0
    0
    5 out of the top 30 Free App Store apps where promoted by FreeAppADay over the Valentines Day weekend! Valet Hero switched to in-apps by making a game update, which allowed them to hold on to their momentum! By the way they came up with that idea which I thought was brilliant! And with Navy Patrol we are making a killing with our FAAD+in-apps mix! I will post my numbers at the end of the week! This is simply one powerful combo as long as you have a good application!

    If an application is not suited for the in-apps business model, we discovered that staying at least 5-7 days free through FAAD will have an impact on the momentum of the paid app! see iBomber who was way out of the top 200 when he started a FAAD campaign then switched back to paid and held on to a good ranking afterward when he switched back to paid! They just added an iBomber with apps that I am about to promote!

    http://www.topappcharts.com/316774112/app-details-ibomber.php

    So the general guidelines are now clearly laid out! Below is the latest FAAD article...

    http://www.pocketgamer.biz/r/PG.Biz/FreeAppADay/news.asp?c=18488
     
  15. XyrisKenn

    XyrisKenn Well-Known Member

    Nov 14, 2009
    87
    0
    0
    Developer
    Czech Republic
    SteamPunk Hockey #1 in Italy in games/family/free category

    Hi Guys, my game SteamPunk Hockey is today's app on Openfeint and Free App A Day, and the results are really amazing according to what I see on MajicRank.

    #48 All Free Games in USA and top 10 in 37 countries (games/family/free), including Italy, Japan, France, Germany, New Zealand, UK, USA, and Canada.

    It's my first iPhone game and really amazing to see what these two companies together can do even with a sophomore release.
     
  16. DevL

    DevL Active Member

    Are you suggesting a 60x60 icon nestled in the right-hand panel gave significant exposure to MonsterKill?

    What about OpenFeint's standalone app which featured it first on Friday and our own announcements?
    The exposure on FAAD only happened because of OpenFeint's app promotion on Friday, so please don't try to unfairly claim it a success for yourself and FAAD.

    MonsterKill didn't do as well as CarMania which we made free last weekend and announced through our own channels without Game Of The Day exposure or FreeAppADay.

    The efforts for promoting indie developers is welcome and appreciated but just be honest about it.
     
  17. ICS Mobile

    ICS Mobile Well-Known Member

    Aug 1, 2009
    568
    0
    0
    #17 ICS Mobile, Feb 15, 2010
    Last edited: Feb 15, 2010
    Both Openfeint and FreeAppADay work together on the Free promo! we always work to match our schedules! If you look closely at the top of the FAAD site you will see an ICS Mobile on the left and an Openfeint Logo on the right, we had a request to have you logo in there and we place it! We usually leave an Openfeint app promoted logo a single day on our site! This time around since it was valentine's weekend we extended a kind gesture to our friend at Origin8 by having their icon posted throughout the weekend (Friday-Saturday-Sunday)
     
  18. DevL

    DevL Active Member

    #18 DevL, Feb 15, 2010
    Last edited: Feb 15, 2010
    All I suggested is for you to be honest and not misleading in your appraisal of FAADs merits. I know very well that it is listed under the OpenFeint logo and why it is there and it is appreciated but don't mislead the public into thinking it's all because of FAAD.

    We are grateful for the extended appearance of the logo and yes it helped with exposure for downloads but it was one of many contributing factors.
     
  19. You might want to get ICS to fix the FAAD site, since your game icon is not in the top "Featured App" area right now.

    It is still showing ICS's own Navy Patrol icon.
     
  20. XyrisKenn

    XyrisKenn Well-Known Member

    Nov 14, 2009
    87
    0
    0
    Developer
    Czech Republic
    #20 XyrisKenn, Feb 16, 2010
    Last edited: Feb 16, 2010
    Hi Ken,

    Yes, thanks, I saw that. It would be nice to have it switched out, but not a dealbreaker. I'm very happy with results from this promotion. If ICS is getting more 'lift' to their app from my little game, that's OK with me. Perhaps mine is getting tugged along by their more established app. It's all interdependent.

    Cheers

    ps Flight Deck's a great-looking game.
     

Share This Page