Drawbacks to releasing both free and paid versions of your game?

Discussion in 'Public Game Developers Forum' started by Yixian, Jul 28, 2014.

  1. Xammond

    Xammond Well-Known Member

    Mar 22, 2014
    168
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    UK
    I think this is likely to be the way if first launch of game is paid. I can confirm that changing a game from paid to free makes no positive difference (without huge downloads I guess), not even with cross-promotion (advertising a paid game from within a free game).

    Back in the day there were many games like this, with a paid and a 'lite' version. I think the model fits a small indie best, now that I've thought it through some more.
     
  2. POLYGAMe

    POLYGAMe Well-Known Member

    Jul 3, 2010
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    Game Developer (iOS, Mega Drive, C64)
    Auckland, New Zealand
    Get Gravel. Android version has a demo available and it still sells okay. Not enough to pay the bills, but okay for a year old game, I guess. ;)
     
  3. bluesunshine

    bluesunshine Member

    Aug 12, 2014
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    Paid

    Personally, paid is better. With free games its a gamble..always.
     
  4. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
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    It is a gamble with paid too from point of developer.
     

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