Universal Loot Master (by Neverbyte)

Discussion in 'iPhone and iPad Games' started by LordGek, Mar 28, 2009.

  1. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    I'm having trouble understand this. Are you saying that after playing, it'd leave you empty inside because of not experiencing full potential? Or are you saying that after you stop playing, you'll want to come back to it again and continue playing?
     
  2. Seishu

    Seishu Well-Known Member

    Feb 27, 2009
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    Okay thanks for the input. I think I'll wait till my birthday to get it.
     
  3. Ravenblack

    Ravenblack Well-Known Member

    Feb 24, 2009
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    #23 Ravenblack, May 9, 2009
    Last edited: May 9, 2009
    Pardon my ramble.

    I was trying to describe my feelings about this game based on seeing the videos and reviews of it.

    The loot part is very diablo with the colors and the multiple stat bonuses, which is what I like about Diablo and want something like that very badly for the iphone, and so I'd probably feel unsatisfied with this game because it really isn't that. :) Underworld is giving me some sort of the same feeling, but at least there is a resemblance of quests in it even though the loot in that one is still not so great.
     
  4. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    itunes link - 99 cents (normally $4.99)

    Loot Master

    Countless riches, powerful spells, and unique items await as you defeat your foes in this action game. Outfit your character with the treasure you acquire and adapt to utilize spells and equipment available as you fend off wave after wave of monsters.

    Features include:
    - Original title developed exclusively for the iPhone and iPod Touch.
    - Captivating gameplay and beautiful graphics.
    - Thousands of equipable items.
    - Variety of spells and skills to learn and use.
    - Gameplay feels like a mix of Tower Defense and action RPG.
    - Something new and great for the iPhone and iPod Touch!

    What's new:
    - Load / Save Game.
    - Auto save game when application exits or loses focus.
    - Game will automatically start where you left off next time you play.

    [​IMG]

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  5. MunkieSuthorn

    MunkieSuthorn Well-Known Member

    Jun 11, 2009
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    Connecticut, USA
    First game I bought for my iPhone 9 months ago. Took this long to add this one update, meh.
     
  6. spawn12345

    spawn12345 Well-Known Member

    Jan 29, 2009
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    Finally.. I had it sniped for ages :p
     
  7. JoshC.

    JoshC. Well-Known Member

    Mar 7, 2009
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    Is this any good?
     
  8. Reaganomics

    Reaganomics Well-Known Member

    Apr 26, 2009
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    I hate the shake your phone to drop loot feature. Because the loot would start dropping off the screen with the slightest touch. If it wasn't for that, I'd still play ths game.
     
  9. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    +1 I don't like having to shake your device to do anything for any game. It just seems like an excuse to use the accelerometer.
     
  10. It looks like an interesting game, but that shake feature definitely sound like a drawback. Stuff like that I expected in the first few months of the App Store where the accelerometer was such a cool novelty that everyone was trying to shoehorn it in places it had no business being. There's no excuse for that now -- at least not as the only method to accomplish a task that could be done easier with a button or gesture.
     
  11. Jeffro87

    Jeffro87 Well-Known Member

    Apr 10, 2009
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    This one was my favorite game when I first got my iPhone. Nothing could touch this game i played it for hours. It's actually a great value for .99. I was just soooo dissapointed that the dev didn't update it for literally many months. Not only that but went MIA didn't respond to anything on his website.
     
  12. shawn_10

    shawn_10 Well-Known Member

    Jun 11, 2009
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    screens dont impress me so much but with all these good comments i guess ill check it out
     
  13. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    It's a frantic tapping game with Diablo like stats and loot. Sifting through the hundred of drops to find the best gear for how you play is kind of fun. While I haven't played it for a while, I keep it on the iphone just in case I ever need to go on a wacky loot run. :)
     
  14. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    This needs to go in your sig. :p
     
  15. LordGek

    LordGek Well-Known Member
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    Okay, zap!
     
  16. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    Casual gamer/marketing dude
    San Francisco, California
    Wacky loot run here I come!
     
  17. LordGek

    LordGek Well-Known Member
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    It was maybe a bit much to ask $5 for it, but it is DEFINITELY worth a $1!
     
  18. ObsidianKt

    ObsidianKt Well-Known Member

    Feb 26, 2009
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    Had it since it's original release. Pretty basic game. Could benefit from updates, which don't seem to come around often (only 2 basic updates in about a year). Not worth $4.99... but at a 99¢ might be worth sniping.


    The game's a basic Tap to kill as enemies cross the screen (almost like castle defense). The World of Warcraft style loot adds a little bit of extra depth to the game, but nothing to write home about.

    Very good for casual play, such as standing in line.
     
  19. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    It's biggest downside on release was the inability to save which the dev rectified a million years later (well, in app years) so I doubt many folk who saw it initially ever noticed this key upgrade.
     
  20. JavierDavalos

    JavierDavalos Well-Known Member

    Apr 19, 2009
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    Nice, this game was made by a very old friend of mine.
     

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