Run company

Discussion in 'Public Game Developers Forum' started by pinkandpurple, Apr 15, 2012.

  1. pinkandpurple

    pinkandpurple Well-Known Member

    May 19, 2011
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    Can you run a small company with a game and userbase line OMGPOP with just 4 people?

    A single programmer, artist, sound person and a marketer?
     
  2. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
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    Instagram has 13 people total and 40m users.

    Nimblebit who made Tiny Tower has 2 staff and over 1m DAU.
     
  3. Seong Mi-na

    Seong Mi-na Active Member

    Apr 11, 2012
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    The best answer, EVER! ;-)
     
  4. pinkandpurple

    pinkandpurple Well-Known Member

    May 19, 2011
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    Servers

    How many servers do they need?
     
  5. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    Entirely dependent on your code.
     
  6. Seong Mi-na

    Seong Mi-na Active Member

    Apr 11, 2012
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    I'm not pretty sure of it, it's more about what they intend to do, not only the code, the code cannot handle 40 millions users without a server care..
     
  7. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Canada
    Of course, I could have gone more into depth but the gave a generic response to the generic question.

    It depends on your server, it's RAM and CPU, how clean your code is, how 'chatty' your game/app is plus 101 other important things.
     
  8. Seong Mi-na

    Seong Mi-na Active Member

    Apr 11, 2012
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    BTW, because we're talking about server stuff, I would like to ask also about the Cloud option.

    Which Cloud service that we often use while producing game on iOS?
     
  9. pinkandpurple

    pinkandpurple Well-Known Member

    May 19, 2011
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    Is it better to have your own hardware servers or hire online servers?
     
  10. PixelEnvision

    PixelEnvision Well-Known Member

    Jun 8, 2011
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    Indie Developer
    Brighton, UK
    Have you looked at 3rd party services?

    Such as http://www.pubnub.com/
     
  11. pinkandpurple

    pinkandpurple Well-Known Member

    May 19, 2011
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    Pictionary

    Why did ynga not buy Pictionary but this one?
     
  12. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany
    #12 mr.Ugly, Apr 20, 2012
    Last edited: Apr 20, 2012
    Pictionary? really.. you need to ask that.. hmm well i ask myself why did ynga not buy stabilo, pentel, pilor, staedtler or any colored pencil making company.. oh wait.. one has nothing to do with the other.. maybe you should turn on your ios device and check for yourself why zynga did not bought pictionary. just read the appstore reviews for it and you will find enlightenment.. any maybe the fact that this brand belong to a company that is alot bigger than zynga?
     
  13. pinkandpurple

    pinkandpurple Well-Known Member

    May 19, 2011
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    This game Draw Something was a Facebook game also this changes a lot the view to buy from big companies and not just a game on Iphone and Ipad
     
  14. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
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    The acquisition of OMGPop by Zynga was motivated only by the user base and revenues being generated by Draw Something on mobile.


    Hasbro has a market cap of ~$4.6b currently versus a market cap of ~$6.6b for Zynga.
     

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