Universal SHADOWGUN (by MADFINGER Games)

Discussion in 'iPhone and iPad Games' started by The Bat Outta Hell, Sep 28, 2011.

  1. JMarceLF

    JMarceLF Well-Known Member

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    #81 JMarceLF, Sep 28, 2011
    Last edited: Sep 28, 2011
    So I am loving this games look and solid feel. It's truly nuts how fast our games are getting to true console levels.

    I do have a couple gripes though already playing only a little but how come there is no run? I just started and it might not have taught it to me? Also aiming around corners while taking cover is a little awkward. But besides that it's incredible.

    Oh yeah some sort of dive or roll would've been nice too:)
     
  2. sizzlakalonji

    sizzlakalonji Moderator
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    Since this is universal, I'll comment on the iPad 2 experience first even though this is the iPhone thread. I've played the first level and it's simply stunning. Truly. Here's a cliché that's thrown around a lot but is really apt here: console quality. I seriously wouldn't feel cheated paying 30-40 dollars if I got this for my xbox 360. This is certainly better than some xbox downloads I've played. It is at least as visually striking as Infinity Blade, but with much more interactivity. First blush can sometimes lead to hyperbole, but honestly I couldn't be more impressed. Again, I haven't fired this up on my iPhone 4 yet, but on the iPad 2, this is game of the year material so far, hands down.
     
  3. Echoseven

    Echoseven Moderator
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    With all the praise this game is getting, I have to put in a rational thought:

    If you never liked Third-Person Shooters, despise their guts and wouldn't look at one through a sniper scope... You're not going to like this. It's a TPS through-and-through.

    Yes, it's a good one even compared by some console standards, but it's fairly typical of the genre.
     
  4. PureSkill

    PureSkill Well-Known Member

    Apr 28, 2009
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    Flour Bluff
    There is no need to run faster. You are suppose to be strategic in your movements.

    You might be able to run after you cleared an area, but what fun would that be? and running away would be cowardly, so no, no running.
     
  5. syntheticvoid

    syntheticvoid Well-Known Member

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    Wow, 3 pages in already! So far, love the game. I've come across a few typos, but other than that, friggin perfect. glad madfinger is gonna get $8 a purchase for this, they totally deserve it. I really can not believe this is an iPod game. =oD
     
  6. backtothis

    backtothis im in ur base killin ur d00dz
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    #86 backtothis, Sep 28, 2011
    Last edited: Sep 28, 2011
    Real talk. This lives up to ALL of the hype surrounding the game and more. GOTY material for sure. I don't even to get anything tomorrow anymore besides Warm Gun because this game just takes iOS gaming to ten levels beyond.

    Edit: Oh shit, this is universal too. I'm going back home to visit this weekend; my brother is going to freaking love this on the family iPad 2. Might have to try it out myself as well. Bet it looks insane.
     
  7. caltab

    caltab Well-Known Member

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    #87 caltab, Sep 28, 2011
    Last edited: Sep 28, 2011
    The graphics are impressive and controls adequate. But, I am going to go against the grain here and say that the game plays like a very generic 3ps and is not that fun. It reminds me of a gameloft game, it's just missing something for me. I haven't really liked any games that try and mimic a console game, and this one is no different for me.

    Edit: after playing a decent amount more, I have to admit it's def better then a gameloft game, but I am still not in love with it. I guess this type of game on iOS just isn't for me.
     
  8. Barcâ

    Barcâ Well-Known Member

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    #88 Barcâ, Sep 28, 2011
    Last edited: Sep 28, 2011
    One thing I'm not a fan of is the way I have to aim. I would like to aim while I am firing, without having to have my finger on the fire button. Much like the way modern combat 1 and 2's aim mechanics work. While you are firing your weapon you can swipe to aim anywhere on the right side of the screen.

    Here I can only swipe to aim on the fire button itself.
     
  9. jumpman475

    jumpman475 Well-Known Member

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    Just bought it:D
     
  10. ibebyi

    ibebyi Member

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    Hey, Gameloft. This is how it's done.
     
  11. sizzlakalonji

    sizzlakalonji Moderator
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    It's not a fps, and it's really nothing like a Gameloft game, except that it's a game.
     
  12. sizzlakalonji

    sizzlakalonji Moderator
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    There is no aim button. There is a fire button. You swipe the right side of the screen to look/aim. I'm not sure what game you're playing.
     
  13. squarezero

    squarezero Moderator
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    What are you talking about? You can aim by sliding anywhere on the right hand side of the screen. Once you start firing you can drag the fire button to change your aim.
     
  14. Echoseven

    Echoseven Moderator
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    For you and anyone having the same issue: Go into the controls and set the control scheme to "Static Move Pad". Problem solved.
     
  15. backtothis

    backtothis im in ur base killin ur d00dz
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    Preach.
     
  16. Jdragoon19

    Jdragoon19 Well-Known Member

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    This.

    Btw, does anyone else think that the text is blurry? That's my only problem and it is a minor problem because I can still read it.
     
  17. caltab

    caltab Well-Known Member

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    Ya, I edited that already and still think that it's a very generic game. I'd love to here how it is not. It plays like a dumbed down gears to me without the soul.
     
  18. Pacificsun0481

    Pacificsun0481 Well-Known Member

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    #98 Pacificsun0481, Sep 28, 2011
    Last edited: Sep 28, 2011
    So, I've completed the first level.

    The introduction is pretty amazing. The best on iOS yet.

    The voice acting is phenomenal. It's really, really good and Slade is voiced perfectly.

    Graphically, this the best on iOS. Better than Infinity Blade, considering everything going on. It's a real treat.

    Although there are a couple of little things I was hoping to see:

    The explosions are a little underwhelming.

    The lighting doesn't seem to be dynamic (doesn't change, when under shade for example)

    Your character doesn't cast real time shadows, nor leave bullet impressions on the environment. These observations are merely meant as a graphical immersion analysis.

    These are small niggles, in an overall stunning game for iOS specifically. Considering the platform, as a whole, really needs more titles like Shadowgun - I am, overall, highly impressed and can recommend the game to any action, shooter or adrenaline enthusiast.

    A side note, I was rather surprised to see little hacking puzzles, which remind me of Mass Effect thrown in.

    A nice touch, indeed Madfinger :D
     
  19. sizzlakalonji

    sizzlakalonji Moderator
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    Well then "hear" this, you didn't say generic (I haven't played enough to comment intelligently on that point *hint*), you said like a Gameloft game. It's not. Graphically, it looks nothing like them. There is no guide arrow. I'm interested in how you've determined within an hour of release that it's like a dumbed down Gears.
     
  20. PureSkill

    PureSkill Well-Known Member

    Apr 28, 2009
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    Flour Bluff
    Actually, his problem is that he doesn't know how to aim since there is no aim button.
    He is just moving his finger on the fire button to aim like a dual stick.
    It doesn't have anything to do with the movement pad.
     

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