The Curse of Kullvaria! Pirate Themed Twin Stick Shooter

Discussion in 'Upcoming iOS Games' started by Geta-Ve, May 10, 2011.

  1. Geta-Ve

    Geta-Ve Well-Known Member

    Hey Redskull97! Currently that is all the weapons in the game. We do have future plans for more, but we want to get out Version 1 as soon as possible. Thank you so much for your support!

    Hey LOLavi! Thank you so much! Ya, I think he might be a bit chilly... ^_^

    In regards to release date, we had actually hoped to release in June, but the sheer amount of work we put on ourselves prevented that, and so we thought July would have been feasible, but coding challenges proved to be 100 times more difficult that I had anticipated. So now we are aiming for August 31 submission date.

    I am actually writing up a blog post at the moment that will give some insight in to where we are currently and a better explanation for our delay.

    Thank you to everyone for your immense patience!
     
  2. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hi folks!

    Here's an update for the ship Cannon, there's still a few things I need to change. Though, it's getting there. :)

     
  3. Geta-Ve

    Geta-Ve Well-Known Member

    Hey gents and gals!

    Just a quick update for you folks. Blog post is still coming, though I am hard at work on the prop textures. I will post a picture of what I have so far, either tonight or tomorrow. This are slowly coming together and we are hitting crunch time now.

    I hope you are all as excited as we are!
     
  4. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Good day everyone!

    Here are a couple of updates on the animation. Most of the animation is done for the first version of the game. We'll be moving forward to other assets soon. We're progressing quite well so far. :)

    Here's the animation for the ships cannon. The timing has been changed and cleaned up a little more.
     
  5. Redskull97

    Redskull97 Active Member

    Jun 11, 2011
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    Wow the animations certainly looks good! Keep up the good progress and we want more media!
     
  6. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hey Redskull97,

    Thank you so much! We're working hard to get more media out. We're at that point in production where we're busy putting stuff together. :)

    Speaking of media. Here's a playtest video of Hugo and he fires his minicannon!

    Obviously, the blue bolts will be replaced with cannonballs. You can thank the programmer Skylar Wheaton for doing an awesome job with the inventory system ! :D

     
  7. Geta-Ve

    Geta-Ve Well-Known Member

    Howdy folks!

    I have, more or less, finished texturing all of the props! There are a few more small things I still have to texture, but things can finally be put together.

    Let me know what you think!

    [​IMG]

    You can find a higher resolution image at our Facebook page!

    Cheers!
     
  8. Geta-Ve

    Geta-Ve Well-Known Member

    Hey Everyone!

    I spent most of today bringing in a lot of the assets to our level and I just wanted to show you folks the progress. I really think everything is starting to come together now. Let us know what you think! Higher res images are always available on our Facebook page! :D

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  9. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hullo everyone!

    Here's another playtest of the level. Michael has done a brilliant job with detailing the ship! :)

     
  10. Geta-Ve

    Geta-Ve Well-Known Member

    #210 Geta-Ve, May 10, 2011
    Last edited: Aug 22, 2011
    ***Older Media Posts (Part 1)***

    May 12 2011 - Image of the Chef and Generic Crewman UV Mapped
    May 12 2011 - Video of our 3rd playtest through UDK previewer. Images of Hugo's near final texture, Abaddon texture and the Bramblemen textures
    May 12 2011 - Video of the Minion rig
    May 17 2011 - Images of the Abaddon Rig
    May 17 2011 - Video of the Abaddon Rig
    May 17 2011 - Video of the Hugo rig
    May 18 2011 - Video of the Hugo model on an iPhone 3GS!
    May 18 2011 - Video of the Chef rig
    May 19 2011 - Videos of the Guntar and Generic Crewman rig
    May 24 2011 - Production Photos of Raveen and Michael and their sweet setup
    May 24 2011 - Video of the 5th play test
    May 24 2011 - Video of Hugo's first animation cycle!
    May 25 2011 - Videos of Hugo's run cycle and the start of his walk cycle
    May 25 2011 - Video of the 6th play test
    May 26 2011 - Videos of Hugo's Walk forward/backward and Run backward cycles
    May 26 2011 - Images of Level 1 models
    May 27 2011 - Video of Hugo's walk cycle rendered out
    May 30 2011 - Video of Hugo's strafe cycle
    May 31 2011 - Video of Hugo's strafing animation
    May 31 2011 - Video of the 7th play test showcasing in game animation!
    June 2 2011 - Videos of Hugo's Shooting and Idle animation. Work in progress
    June 2 2011 - Images of the props atlas map!
    June 3 2011 - Video of Developer Diary 001!
    June 6 2011 - Video of Hugo's final idle animation!
    June 7 2011 - Video of our totally real and definitely not fake loading screen!
    June 7 2011 - Video of the 8th play test. A little silly. :)
    June 8 2011 - Video of a test 2D animation for Hugo's death
    June 8 2011 - Images of the game running on different devices with work in progress textures
    June 9 2011 - Videos of Hugos Damage Cycle and WIP of Bombers Run cycle
    June 10 2011 - Videos of Bombers Run Cycle and a 2D test animation for the Bombers explosion
    June 10 2011 - Images of the ship texture shown on the iP3GS, iP4 and iPad2
    June 11 2011 - Comparison between old ship texture base colour and new
    June 11 2011 - Compression comparison images, plus an image of the updated ship texture
    June 11 2011 - Video of our second Friday Developer Diary!
    June 13 2011 - Video of a texturing time lapse
    June 14 2011 - Video of Bomber explosion. Kaboom!
    June 15 2011 - Video of the tentacle rig
    June 15 2011 - Image of the tentacles on the ship, ready to be animated
    June 16 2011 - Video of the 9th play test. Showing the new textures and tentacles
    June 18 2011 - Video of the 3rd Developer Diary!
    June 21 2011 - Video of the 10th Play test. Showing some tentacle animation. Subtle.
    June 22 2011 - Images of the Cast and Crew of Kullvaria!
    June 24 2011 - Video of the fourth Developer Diary!
    June 27 2011 - Videos of Bomber and Hugo animations
    June 30 2011 - Video of Hugos death animation
    July 11 2011 - Video of Bombers animations blended together. WIP
    July 12 2011 - Videos of the Bruiser and Bomber animations
    July 13 2011 - Videos of the Bruiser's final walk and preview attack animation
    July 13 2011 - Videos of the Final Bruiser attack animation! Woo!!
    July 18 2011 - Video of the fifth Developer Diary!
    July 25 2011 - Videos of the Spearman's Run and Walk cycle
    July 26 2011 - Video of the Spearman stalk cycle! Runn!
    July 26 2011 - Image of the Chef's texture
    July 27 2011 - Image of Guntar's textures!
    July 27 2011 - Video of the Spearmans attack
    July 28 2011 - Image of the 3 crewmen textured
    August 2 2011 - Image of the weapons textures
    August 2 2011 - Videos of the Dartmans jog and fire animations
    August 4 2011 - Video of the ship cannon firing animation. Kaboom!
    August 5 2011 - Video of the Ship Cannon firing! Kaboom!
    August 10 2011 - Videos of the Ship Cannon animation and Abaddon idle animation
    August 10 2011 - Video of the Playtest 11 - Showcasing working shooting mechanics!
    August 10 2011 - Image of the props textures
    August 11 2011 - Images of the ingame screens showcasing new props and textures
    August 12 2011 - Video of Playtest 12 running on a 3GS
    August 17 2011 - Video of 2D animation for Hugo's waking animation
    August 18 2011 - Video of Playtest 13 - Showcasing bouncing ammo (not final) and the Bruiser pathing AI
    August 21 2011 - Video of Playtest 14 - Showcasing animated water and lots of Bruisers! Rawr!
     
  11. Geta-Ve

    Geta-Ve Well-Known Member

    #211 Geta-Ve, May 10, 2011
    Last edited by a moderator: Aug 12, 2011
    -reserved-
     
  12. Geta-Ve

    Geta-Ve Well-Known Member

    #212 Geta-Ve, May 10, 2011
    Last edited by a moderator: Aug 12, 2011
    -reserved-
     
  13. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    This is looking really great! :)
     
  14. Redskull97

    Redskull97 Active Member

    Jun 11, 2011
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    Woot! More media! And this time all of 'em looks great! And by posting the development of this game is making me more and more exited, keep up progress
     
  15. Geta-Ve

    Geta-Ve Well-Known Member

    Hey gwet17! Thank you so much!

    Redskull97! How are you! :D We love sharing with the community, and we hope the community loves us sharing with them as well. :)
     
  16. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hello everyone!

    Here's a quick update for the animation. I'm working on another animation where Hugo "wakes up" when the level starts.

    To plan out the animation I did a little 2D test, so, here it is!

     
  17. arta

    arta Well-Known Member

    Feb 14, 2009
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    Haven't checked this thread for a while. The new media with the pirate ship looks quite sharp.
     
  18. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    Yeah definetly like what I see!
     
  19. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
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    Hey Arta,

    Thank you so much! We're working on getting more media out soon! :)

    Hi LOLavi,

    Thank you! We're working hard on this game!

    Thanks again guys, stay tuned for more media soon. We're just working on putting everything together now. So we'll have more gameplay footage to show. :)
     
  20. Ollarin

    Ollarin Well-Known Member

    Apr 11, 2011
    69
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    Character TD/Animator
    Hello everyone!

    We have another playtest for you guys! This time is has the first test of the enemy AI (the basic AI) and some cannonball bouncing action! WOOO!

    Props to Skylar Wheaton for implementing all this! :)

     

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