Hey Redskull97! Currently that is all the weapons in the game. We do have future plans for more, but we want to get out Version 1 as soon as possible. Thank you so much for your support! Hey LOLavi! Thank you so much! Ya, I think he might be a bit chilly... ^_^ In regards to release date, we had actually hoped to release in June, but the sheer amount of work we put on ourselves prevented that, and so we thought July would have been feasible, but coding challenges proved to be 100 times more difficult that I had anticipated. So now we are aiming for August 31 submission date. I am actually writing up a blog post at the moment that will give some insight in to where we are currently and a better explanation for our delay. Thank you to everyone for your immense patience!
Hi folks! Here's an update for the ship Cannon, there's still a few things I need to change. Though, it's getting there.
Hey gents and gals! Just a quick update for you folks. Blog post is still coming, though I am hard at work on the prop textures. I will post a picture of what I have so far, either tonight or tomorrow. This are slowly coming together and we are hitting crunch time now. I hope you are all as excited as we are!
Good day everyone! Here are a couple of updates on the animation. Most of the animation is done for the first version of the game. We'll be moving forward to other assets soon. We're progressing quite well so far. Here's the animation for the ships cannon. The timing has been changed and cleaned up a little more.
Hey Redskull97, Thank you so much! We're working hard to get more media out. We're at that point in production where we're busy putting stuff together. Speaking of media. Here's a playtest video of Hugo and he fires his minicannon! Obviously, the blue bolts will be replaced with cannonballs. You can thank the programmer Skylar Wheaton for doing an awesome job with the inventory system !
Howdy folks! I have, more or less, finished texturing all of the props! There are a few more small things I still have to texture, but things can finally be put together. Let me know what you think! You can find a higher resolution image at our Facebook page! Cheers!
Hey Everyone! I spent most of today bringing in a lot of the assets to our level and I just wanted to show you folks the progress. I really think everything is starting to come together now. Let us know what you think! Higher res images are always available on our Facebook page!
Hullo everyone! Here's another playtest of the level. Michael has done a brilliant job with detailing the ship!
***Older Media Posts (Part 1)*** May 12 2011 - Image of the Chef and Generic Crewman UV Mapped May 12 2011 - Video of our 3rd playtest through UDK previewer. Images of Hugo's near final texture, Abaddon texture and the Bramblemen textures May 12 2011 - Video of the Minion rig May 17 2011 - Images of the Abaddon Rig May 17 2011 - Video of the Abaddon Rig May 17 2011 - Video of the Hugo rig May 18 2011 - Video of the Hugo model on an iPhone 3GS! May 18 2011 - Video of the Chef rig May 19 2011 - Videos of the Guntar and Generic Crewman rig May 24 2011 - Production Photos of Raveen and Michael and their sweet setup May 24 2011 - Video of the 5th play test May 24 2011 - Video of Hugo's first animation cycle! May 25 2011 - Videos of Hugo's run cycle and the start of his walk cycle May 25 2011 - Video of the 6th play test May 26 2011 - Videos of Hugo's Walk forward/backward and Run backward cycles May 26 2011 - Images of Level 1 models May 27 2011 - Video of Hugo's walk cycle rendered out May 30 2011 - Video of Hugo's strafe cycle May 31 2011 - Video of Hugo's strafing animation May 31 2011 - Video of the 7th play test showcasing in game animation! June 2 2011 - Videos of Hugo's Shooting and Idle animation. Work in progress June 2 2011 - Images of the props atlas map! June 3 2011 - Video of Developer Diary 001! June 6 2011 - Video of Hugo's final idle animation! June 7 2011 - Video of our totally real and definitely not fake loading screen! June 7 2011 - Video of the 8th play test. A little silly. June 8 2011 - Video of a test 2D animation for Hugo's death June 8 2011 - Images of the game running on different devices with work in progress textures June 9 2011 - Videos of Hugos Damage Cycle and WIP of Bombers Run cycle June 10 2011 - Videos of Bombers Run Cycle and a 2D test animation for the Bombers explosion June 10 2011 - Images of the ship texture shown on the iP3GS, iP4 and iPad2 June 11 2011 - Comparison between old ship texture base colour and new June 11 2011 - Compression comparison images, plus an image of the updated ship texture June 11 2011 - Video of our second Friday Developer Diary! June 13 2011 - Video of a texturing time lapse June 14 2011 - Video of Bomber explosion. Kaboom! June 15 2011 - Video of the tentacle rig June 15 2011 - Image of the tentacles on the ship, ready to be animated June 16 2011 - Video of the 9th play test. Showing the new textures and tentacles June 18 2011 - Video of the 3rd Developer Diary! June 21 2011 - Video of the 10th Play test. Showing some tentacle animation. Subtle. June 22 2011 - Images of the Cast and Crew of Kullvaria! June 24 2011 - Video of the fourth Developer Diary! June 27 2011 - Videos of Bomber and Hugo animations June 30 2011 - Video of Hugos death animation July 11 2011 - Video of Bombers animations blended together. WIP July 12 2011 - Videos of the Bruiser and Bomber animations July 13 2011 - Videos of the Bruiser's final walk and preview attack animation July 13 2011 - Videos of the Final Bruiser attack animation! Woo!! July 18 2011 - Video of the fifth Developer Diary! July 25 2011 - Videos of the Spearman's Run and Walk cycle July 26 2011 - Video of the Spearman stalk cycle! Runn! July 26 2011 - Image of the Chef's texture July 27 2011 - Image of Guntar's textures! July 27 2011 - Video of the Spearmans attack July 28 2011 - Image of the 3 crewmen textured August 2 2011 - Image of the weapons textures August 2 2011 - Videos of the Dartmans jog and fire animations August 4 2011 - Video of the ship cannon firing animation. Kaboom! August 5 2011 - Video of the Ship Cannon firing! Kaboom! August 10 2011 - Videos of the Ship Cannon animation and Abaddon idle animation August 10 2011 - Video of the Playtest 11 - Showcasing working shooting mechanics! August 10 2011 - Image of the props textures August 11 2011 - Images of the ingame screens showcasing new props and textures August 12 2011 - Video of Playtest 12 running on a 3GS August 17 2011 - Video of 2D animation for Hugo's waking animation August 18 2011 - Video of Playtest 13 - Showcasing bouncing ammo (not final) and the Bruiser pathing AI August 21 2011 - Video of Playtest 14 - Showcasing animated water and lots of Bruisers! Rawr!
Woot! More media! And this time all of 'em looks great! And by posting the development of this game is making me more and more exited, keep up progress
Hey gwet17! Thank you so much! Redskull97! How are you! We love sharing with the community, and we hope the community loves us sharing with them as well.
Hello everyone! Here's a quick update for the animation. I'm working on another animation where Hugo "wakes up" when the level starts. To plan out the animation I did a little 2D test, so, here it is!
Hey Arta, Thank you so much! We're working on getting more media out soon! Hi LOLavi, Thank you! We're working hard on this game! Thanks again guys, stay tuned for more media soon. We're just working on putting everything together now. So we'll have more gameplay footage to show.
Hello everyone! We have another playtest for you guys! This time is has the first test of the enemy AI (the basic AI) and some cannonball bouncing action! WOOO! Props to Skylar Wheaton for implementing all this!