"Stay up late, Play Minigore"? Anyone know exactly how to get this achievement? I played till 3am but it never unlocked. Also, is this the only achievement in the game?
Not sure if it's been said already but I'd like to see some more character-specific abilities. There should be a bigger payoff for leveling up the characters beyond increased proficiency with melee weapons. Other than that little nit, I'm loving this game. Great job devs!
On the topic of switching characters midway through a game, honestly, it is alright as is now. There are some issues with it now and with changing it however: 1) Assigning the correct weapon when switching halfway. You can effectively then select weapons to use in game- far more than a starting weapon. You would grant the user the ability to endlessly utilise weapons off characters rather than drops. 2) Restarting when choosing another character. May accidentally cause loss of night progress on levels. However, this would correctly assign the character's weapon on startup. This too would make the beast mode achievements for characters more difficult as you would need to actually fight for the 3 clovers with each character, rather than using your maxed character and then switching to the needed beast. 3) As is. Making mid-level switching mostly a cosmetic feature than practical one.
Hoping one of the devs will reply to my earlier post, because I'm stuck until that happens. No green monster spawns? Unable to complete green monster hunting challenges? Bug, or what?
I have a similar problem with the challenge "Rare Cossack III" (Hunt 5 Green guards), I haven't seen them since the new update and it's the same thing with "Hunter III" (Hunt Blue Moose), I don't know if it's a bug or if they are really, extremely rare...
Sess22, what level are you? I'm certain that I saw greens in later levels as they should normally appear until maybe five levels ago, and I'm level 51 now. I do still see blues and reds, but moose seem to be rare to begin with, so I can imagine a blue moose being quite rare.
I'm almost positive that I was still seeing greens in later levels even after this most recent update, so I can only assume it's related to level, and I like I mentioned in my earlier post, the frequency of greens in the first two levels, where they do still appear for me, seems to decrease with each passing night along with the increase in difficulty. I could be wrong, though.
Mountain sheep, I foun a small bug, but an important one "gameplay wise" With any weapon if you strafe fast enough switching back and forth with anothet weapon (so dual m60-grenade-dual m60 for example). The duals are magically full ammo again. This means with a bit of "trick-walking" an infinite switch of 2 infinte ammo weapons is possible. Let me know if you want me to make a vid and mail it to you.
Alright, so yesterday, I actually did get greens on Cossack General, maybe ten of them throughout the whole night, and I even got a green chef. I just played through it four times this morning and got nothing, not a single green monster. What could possibly explain this behavior? It seems like some switch is being toggled where I randomly will or will not get greens spawning on a playthrough of a level, and it seems really rare that I get a playthrough where they do spawn. I'm going to start keeping track of how often I see them because it's definitely different than it was before.
Belgmeister : Yes, we noticed this as well, and if I recall correctly it has been fixed for next update. Sesshy : Green dudes should be coming every 0-3 minutes on all levels except Night Forest. Will investigate a little deeper to see if there is something glitchy in the code.
Where do I find... A blue moose? A blue chef guard? Zombie gore to kill? These are the missions I need help on. Merry Xmas and thanks for the help whoever helps me.