Subscribe to the TouchArcade YouTube channel Loopycube is excited to announce our follow up to "Go Native" which we'll be calling “Pickpawcket”. Pickpawcket will be released this summer. That’s all I’m telling for now here, but if you follow us on Facebook you’ll be able to see what we’ve been telling our fans about the game for the past few weeks, including hints about content, some of the in game art and other various stories we have had to tell. If you don't use Facebook, then you'll just have to wait until my next post for more information!
The story starts with thieving dogs. They are dastardly, devilish, dirty dogs that cant paint. Pickpawcket is a action/puzzle game where the dogs are the enemies. Don't trust any dogs.
Glad to have you on board! Working on a gameplay video as we speak. It'll be posted on Facebook at least a day before we share it with TouchArcade and other forums, so if you want to be in the know... you know where to be!
You, the player, playing as a clever cat that has the skills required to beat the dogs at their own game. Pickpawcket will be a universal app, and feature Game Center leaderboards and 30 Game Center achievements.
Your task, should you choose to accept it, is to retrieve all of cat-kinds art from the dogs. Its no menial task, there are plenty of guard dogs, traps and even an intricate laser system theyve been working on between you and the priceless cat-culture art.
Pickpawcket features intuitive easy to understand controls, beautiful graphics, game center leaderboards and achievements and about 6 hours of excitement for all kinds of iPhone gamers. No word on the pricing yet but I guarantee you itll be a steal! As I said before the game boiled down the the bare necessities is avoid the dogs while picking up the paintings and running out the door with them. The image above is as simple as a level gets with just one dog wandering around. You have 10 abilities and obstacles to learn to deal with. One of the earliest tools you get are disguises. They are good enough to fool the dogs for a short time, so use them wisely! Interesting note: The disguised cat is so cute it was ALMOST our icon. It ended up getting replaced by our current icon. As they lose artwork the dogs pick up a trick or two. In the 2nd museum - dubbed the Doggenheim - the dogs have intricate modern security systems including televisions, laser systems and bulldogs! There are 3 dog breeds each with unique line of sights, speeds and behaviors to watch out for. In the Wouffizi museum you can see all 3 breeds: the sophisticated schnauzer, the brutish bulldog and the perky pug. There are 60 high-res catified paintings created by our talented artist. Each can be viewed full screen and you can share the high-res version with your friends. The one pictured here is called "The Persistence of Cat Naps" which was inspired by Salvadore Dali's "The Persistence of Memory". All levels give you points based on your performance. You get points for doing the level quickly, for picking up the gems in the level, and for completing the level without using some of your available skills. They've all been normalized so that 2000 points is the best score that any member of the Loopycube team has gotten before the game was submitted to Apple. As you can see in the image below, the day we submitted I got 2001 points on this particular level. Achievements are earned for getting more than 2000 points. That's right - I mentioned it was submitted! Look for this icon on the App Store very, very soon! Spoiler (I'll have a gameplay video even sooner I promise!)
We sent a demo video in to the higher ups at TouchArcade and now I'm sharing it with you! As you can see (especially when I'm really playing the game around the 2 minute mark) controls are pretty simple. Keep in mind I'm only demoing the easier levels, there are plenty more to challenge your mind and twist your fingers.
Mark August 11th on your calendar. It's the day you'll be picking up Pickpawcket and stealing art! Rumor has it he has some plans in store for when he arrives. Stay tuned for more information.
I've mentioned a few times there are 60 levels in the game. There is a reward painting for each and every level in addition to your score. You can share them with your friends if you'd like (there may or may not be a Game Center achievement for sharing). When you do share you'll be sharing something like this: http://art.pickpawcket.com/cata-lisa - or - http://art.pickpawcket.com/the-persistence-of-cat-naps/
I just watched the demo video, which looks good with fun, but not unique gameplay. What sets this apart is the cat paintings - your artist has done a great job there and this has the potential to make your app special. I am looking forward to reading more about your game as we approach it's release date.
I'll admit it's not very unique, but I haven't seen a well done line of sight game for the iPhone/iPad so I'm hoping we plugged a gaping hole in the App Store Only 6 days till release!
I beta tested another line of sight style IOS game a couple of months ago and it was already pretty good at the time, but it is not out yet. It did lack cool cat masterpiece art.
Another sneak peak: This is one of my favorite paintings http://art.pickpawcket.com/the-birth-of-snowball/
The Dog Files: S. Ch. Nauzer The rich owner of the dog museum orchestrated the initial heist. He has deep pockets but would prefer to guard the paintings himself if he can save the coin. Spot Charlie Nauzer (Schnauzer for short) is aging though, and often misses things right in front of his nose. This certainly bodes well for any feline felons who want to sneak past him. The Dog Files: Bruno Bulldog Bruno is quite literally "Muscle for hire". The only discernible weakness Bruno has is for Poodles. Pickpawcket might be able to sneak past with a dog disguise, but any disguise won't fool Bruno for long. It's best to give the bulldog lots of space when trying to sneak around him. Getting caught by him surely won't be pleasant.