NGUI with Unity - Resolution Independent GUI

Discussion in 'Public Game Developers Forum' started by fatboxsoftware, Dec 3, 2013.

  1. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
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    iPhone Multimedia
    Ormond Beach
    http://www.youtube.com/watch?v=srczFqh8-NQ

    This is a relatively short tutorial demonstrating how to use NGUI to create a single draw call UI, and shows how NGUI allows the UI to scale perfectly between different mobile device resolutions and aspect ratios. This will allow you to create one universal UI for iOS and Android development.
     
  2. abbas_basil

    abbas_basil Active Member

    Nov 24, 2013
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    Technical Co-Founder
    Hey, wow we just finished developing some NGUI layouts and we're going to explore how to to this exact same thing. Will give this a shot and let you know. Thanks a lot.

    Are you with the NGUI team?
     
  3. fatboxsoftware

    fatboxsoftware Well-Known Member

    Mar 15, 2011
    173
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    0
    iPhone Multimedia
    Ormond Beach
    Awesome glad the insight could help. No I'm not with NGUI, just a long time Unity and NGUI user. I've worked on a few commercial games that shipped using NGUI and I'm pretty happy with what it allows for, considering Unity's limited GUI capabilities.
     
  4. abbas_basil

    abbas_basil Active Member

    Nov 24, 2013
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    Technical Co-Founder
    I just saw your portfolio. Impressive work!!
     

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