Hey, so while my update for 2 Block is in submission. I've already began working on the features for the next update. Now I'm curious, from what I've read Lite versions don't really take away from sales, so... what kind of features do people generally expect to see/not to see in a Lite version? Do people prefer things like, time limited play? less features? Ads? or what exactly?
Most lite versions just have less features. If you were to make 2 Block FREE most would just expect ads. Hope I helped!
iCombat Some great insight on this topic: http://www.theapplicationfarm.com/2009/07/just-how-much-does-a-lite-version-help-boost-sales/
hah ya thanks, I was reading that articles and that's what got me interested in it and from the looks of it, ad sites/programs are pretty crap. I'm thinking I'll try something like the "This feature is disabled, Purchase the full version blah blah blah"
Really? so I can't do something like, for example, in my game I have a survival mode/timed mode. I can't make it so that when the user clicks survival mode it brings up a prompt saying "If you'd like this feature, please purchase the full version"? If that's what you're saying is it from experience or what? cause that would seem pretty normal for Lite/Demo versions of games.
After playing all the lite games on my phone i have not seen any messages displaying buy the full version to unlock. On every app it lets you use thefeature but it may only be for a short time. So maybe you should allow the feature in your lite version but make it a timed trial
Blue Defense Lite prevents you from playing levels and starting waves, only classic is allowed. It says to buy the full version when you press the other two, so I guess this is the only lite that apple let by?
I guess it depends on the type of game but my first choice would be for a limited number of levels or a time limited game (as long as it isn't something stupid like 1 or 2 minutes). Ad-sponsored is ok if you can guarantee that the advertisers are reputable as a lot of iPhones/iPod Touches may be owned by kids.
I'd say someone at Apple were sloppy. Also, the more popular you get, the more eyes you will get on you. Apple have been soooo picky on the Touchgrind updates that it becomes tedious. The submit-wait-reject-fix-submit-wait process is not that fun. One of our updates were rejected four five times. And imagine now when the approval process takes four weeks instead of one!
I must have gotten lucky with Card Shark Solitaire 4.0 The visual game picker now shows all 16 supported games, not just the 8 available in the lite version - the remainder are greyed out. The "statistics" button on the main menu is greyed out, too. Phil