I'm having trouble understand this. Are you saying that after playing, it'd leave you empty inside because of not experiencing full potential? Or are you saying that after you stop playing, you'll want to come back to it again and continue playing?
Pardon my ramble. I was trying to describe my feelings about this game based on seeing the videos and reviews of it. The loot part is very diablo with the colors and the multiple stat bonuses, which is what I like about Diablo and want something like that very badly for the iphone, and so I'd probably feel unsatisfied with this game because it really isn't that. Underworld is giving me some sort of the same feeling, but at least there is a resemblance of quests in it even though the loot in that one is still not so great.
itunes link - 99 cents (normally $4.99) Loot Master Countless riches, powerful spells, and unique items await as you defeat your foes in this action game. Outfit your character with the treasure you acquire and adapt to utilize spells and equipment available as you fend off wave after wave of monsters. Features include: - Original title developed exclusively for the iPhone and iPod Touch. - Captivating gameplay and beautiful graphics. - Thousands of equipable items. - Variety of spells and skills to learn and use. - Gameplay feels like a mix of Tower Defense and action RPG. - Something new and great for the iPhone and iPod Touch! What's new: - Load / Save Game. - Auto save game when application exits or loses focus. - Game will automatically start where you left off next time you play.
I hate the shake your phone to drop loot feature. Because the loot would start dropping off the screen with the slightest touch. If it wasn't for that, I'd still play ths game.
+1 I don't like having to shake your device to do anything for any game. It just seems like an excuse to use the accelerometer.
It looks like an interesting game, but that shake feature definitely sound like a drawback. Stuff like that I expected in the first few months of the App Store where the accelerometer was such a cool novelty that everyone was trying to shoehorn it in places it had no business being. There's no excuse for that now -- at least not as the only method to accomplish a task that could be done easier with a button or gesture.
This one was my favorite game when I first got my iPhone. Nothing could touch this game i played it for hours. It's actually a great value for .99. I was just soooo dissapointed that the dev didn't update it for literally many months. Not only that but went MIA didn't respond to anything on his website.
It's a frantic tapping game with Diablo like stats and loot. Sifting through the hundred of drops to find the best gear for how you play is kind of fun. While I haven't played it for a while, I keep it on the iphone just in case I ever need to go on a wacky loot run.
Had it since it's original release. Pretty basic game. Could benefit from updates, which don't seem to come around often (only 2 basic updates in about a year). Not worth $4.99... but at a 99¢ might be worth sniping. The game's a basic Tap to kill as enemies cross the screen (almost like castle defense). The World of Warcraft style loot adds a little bit of extra depth to the game, but nothing to write home about. Very good for casual play, such as standing in line.
It's biggest downside on release was the inability to save which the dev rectified a million years later (well, in app years) so I doubt many folk who saw it initially ever noticed this key upgrade.