Does the 'Lite' version still work?

Discussion in 'Public Game Developers Forum' started by smashdev2011, Jan 6, 2012.

  1. smashdev2011

    smashdev2011 Well-Known Member

    Nov 29, 2011
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    Near San Fran
    I'm thinking of making a separate ''lite' version for my game. I read somewhere, can't remember where, that this isn't as effective as it was years before.

    In your experience, is putting up a lite version still a good way to sell the full game?
     
  2. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
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    I create awesome paper airplanes that I will sell
    Here
    It's not as effective as it was before, but that's not to say it isn't effective at all. A lite version is an easier way for a buyer to 'pull the trigger' and buy your game. Also, if you put ads in the lite, you can gain an extra way of making money, and can say "upgrade for more content, more...., and NO ads!"
     
  3. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    In my experience: Yes and No.

    Yes for Go Native!: It's creating roughly half our sales and filling our islands.

    No for Pickpawcket: Saw 0 influence on the sales so we pulled it.
     
  4. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
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    I create awesome paper airplanes that I will sell
    Here
    To be quite honest, I think a lite is most influencial when you have a spike in notoriety. A lite creates a small spike, but on it's own it can't do that much for you when sales are already in a lull. If you add a lite, say, after getting into the N&N after a big update, then it's gonna help a lot more than semi-randomly releasing it...
     
  5. smashdev2011

    smashdev2011 Well-Known Member

    Nov 29, 2011
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    Near San Fran
    Good points... Kind of off-topic, but what kind of money (at least compared to paid app sales) can you expect from an ad-supported game?
     
  6. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    I think in most cases a lite version is a good idea. I would always want to be able to test a game before buying it for several reasons. For one the obvious, just to see if its something you would want to purchase, and also for users of older devices( such as myself) to test it just to see how it performs on their device. Because I'd rather try an app and find out i don't like it, or that it doesn't work, than shelling out my money for it on an impulse buy.
     

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