Pixel Raid (yet another arcade tank shooter) iOS

Discussion in 'Upcoming iOS Games' started by csound, Dec 6, 2013.

  1. csound

    csound Member

    Apr 20, 2013
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    greedy developer
    #1 csound, Dec 6, 2013
    Last edited: Aug 8, 2014
    Game page (demo for Windows/Android)
    http://www.indiedb.com/games/voxel-raid/

    Gameplay video, city demolition (Updated 06.22.2014: gui, sfx, visuals, new color scheme)

    [​IMG]

    full video


    Platforms: iOS/Android/Windows
     
  2. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Looks like a modernized (well, voxel anyway) Battle City. Does that summarize it well or is there more to it? I loved that game when I was a kid. :D
     
  3. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    This looks great!
     
  4. csound

    csound Member

    Apr 20, 2013
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    JCho133: Thanks! =)

    Echoen:
    Yeah, you absolutely right, game inspired by Battle City.
    However it will be much more expanded.
    Various missions types: protect base, destroy enemy structure, escort someone to safety, survive enemy wave attack, sneak unseen thru map and more.

    Side quest such as :
    "cleaner" (you'll need to utilize some animals, this shown in video),
    "radiation patrol" (destroy train with radioactive waste)
    etc...

    Bonuses will drop from the sky in random parts of map, for example:
    kills all nearby enemies, shield, stop all enemies for a while, life and more.

    Tanks can drops mines behind them, in case of chase, call airstrike support.

    There will be 8 maps, 4 missions per map. Location is quite not relevant to each other. Such as Suburbs(in video), Egypt (yeah pyramids), Naica Cave(enormous crystals), Holywood, Pisa, Stone Henge, Paris, Moon. This list may be changed.

    And for fun: you can destroy literally every object on the map to blocks.
     
  5. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    When's it coming out? Would love to try it!
     
  6. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #6 JCho133, Dec 9, 2013
    Last edited: Dec 10, 2013
    Haha the destruction sounds way better than Battlefield 4 (;
     
  7. csound

    csound Member

    Apr 20, 2013
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    Echoen:
    I hope in next 3 to 6 months it will happen! I count on it.

    JCho133:
    Yeah, working with sound was a challenge, I'm glad you've noticed =)
    From the beginning, in game sound was extremely chip-like (NES or C64), very noisy. I think current sound scheme is better.
     
  8. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #8 JCho133, Dec 10, 2013
    Last edited: Dec 10, 2013
    Haha I also like the fact you don't have to shoot in an exact spot in order for anything to break
     
  9. csound

    csound Member

    Apr 20, 2013
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    #9 csound, Dec 10, 2013
    Last edited: Jun 7, 2014
    Yep ) , all you have to do is double tap on target - its stars locking.
    After lock tank will attack and move by itself.
    I specially get rid of all joypads and buttons(in favor of Pathfinding and simple AI).
     
  10. csound

    csound Member

    Apr 20, 2013
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    #10 csound, Jun 7, 2014
    Last edited: Jun 22, 2014
    Hi guys, just updated gameplay video in first post - city demolition (new gui, sfx, visuals, new colors). Also android version works, will be available simultaneously with ios version.
     
  11. csound

    csound Member

    Apr 20, 2013
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    greedy developer
  12. csound

    csound Member

    Apr 20, 2013
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    Demo reviews (thanks to ThingsWePlay, KottabosGames)

     
  13. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Tried the PC demo. Tap to move feels okay but attacking feels really weird. If your tank isn't already aligned with the target, it finds the shortest path towards the target and fires when aligned. That's usually when you're right next to the target because of all the obstacles you have to weave through.

    I'd still love to have a dpad and fire button for this as an alternative. At least a manual fire button to go with the tap controls.
     
  14. csound

    csound Member

    Apr 20, 2013
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    Hi Echoen, thanks for trying it =) .

    VR controls was designed for touch screen, so on PC it may be not much comfortable with mouse. I agree with you about joystick controls, but on the tablets and phones d-pads is just painful way to play.

    The problem with choosing long path for attack related to objects density, e.q. there is no another path to get aligned for attack (without destroying anything more). I probably reduce amount of objects on the map, and long paths will be avoided.

    I want to get this game on Ouya too, so if it's happen, d-pad(joystick) definitely will be added.
     
  15. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I just played with the demo on my PC for a few minutes and this is pretty neat! The incidental scenery is great - I hope that someday we can blow it up! ;)

    Couple of thoughts:

    - Tone down the top/down blur a bit, especially on near clouds.

    - Another alternative to one-tap or d-pad controls would be tap/hold/swipe: move to tap, then start shooting in direction of swipe.

    - There either needs to be some limitation to movement or something that prevents the constant stream of "two tanks face each other shooting until one blows up..." that occurs here. Don't let tanks turn 180's or whatever. If the tanks are less mobile, it makes "do I go around or through this barn & fence" more interesting...

    - For some reason I'm imagining a version of this were the town constantly, slowly scrolls in one direction (you could loop the same town map over and over) with enemy tanks sitting/driving in the new sections. Possible goal would be to eliminate all tanks as you pass, either ending the game or losing a 'life' if you let one survive.

    - Mirror mode: a great, quick way to throw players in a loop and/or provide variety w/little work is to load the map with the X or Y axis flipped.

    Hope these help - looking forward to playing this some day! :D
     
  16. csound

    csound Member

    Apr 20, 2013
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    greedy developer
    Hi, thanks for trying it ).

    Blur will be optional, ppl who doesn't like can turn it off in options.
    Tap/hold/swipe - interesting idea, thanks, I'll write it down.

    As for "two tanks face each other shooting until one blows up..." I think it is more like AI problem, AI is simple now. Possibly In the future tanks will make 1-2 or shots and try to relocate (find new place for attack) for another shots.

    Regarding looping and mirroring stuff - I try to minimize it, I prefer quality over quantity. =)

    One scrolling level is great idea - but Level creation will take forever(without looping). I prefer to create 1 interesting little map with few separate missions on it in different places.

    Thanks again for your feedback, I really appreciate it.
     
  17. csound

    csound Member

    Apr 20, 2013
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    greedy developer
  18. csound

    csound Member

    Apr 20, 2013
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