AR3NA submitted to Apple!

Discussion in 'Upcoming iOS Games' started by pseudo, Sep 11, 2009.

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  1. pseudo

    pseudo Active Member

    Apr 20, 2009
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    Our latest game was submitted to Apple this week and we hope to see it live within the next week or two!


    AR3NA will go up for sale at $1.99
    Or you can try the LITE version for free!


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    Welcome to Arenia! A land rich with wild life and minerals, Arenia is also home to two rival forces- the Emeraldians and Amthysts. Both factions wage an endless battle in their struggle for supremacy. The warriors, archers, and wizards of the Emeralidans and Amthysts embody a deadly combination of skill and magic, and your chance has come to change the tides of war!

    Ar3na is a tactical duel between you and your opponent (your "friend" or the computer). Commanding the Emeraldian army- a warrior, an archer, and a wizard, you must destroy your opponent's team by manipulating the strengths of your army and its position on the board. Each class is identified by its health, moving range, and attack abilities.

    Warrior: High damage within close range but limited movement
    Archer: Directed, long range damage
    Wizard: Powerful area attacks but limited health

    Like many tactic games, Ar3na is round based, but...

    ...you and your opponents move and attack at the same time! Neither you nor your opponent will know what the other person will do in each round. Only until both players have chosen a move and an attack for that round will the action unfurl!

    Features:

    - Multiplayer capability over Bluetooth and Wi-Fi!
    - Fantastic artwork with awesome sprite animations and effects!
    - Unique classes with different attacks, health levels, and movements!
    - Sudden death after round 10! (Attack damage x 2!)
    - Plan ahead by strategically placing your army around the board before the game begins!
    - Great music and sound effects!

    Play Ar3na, the game of strategy and war!

    Minutes to learn and hours to master!


     
  2. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    +1 Bluetooth multiplayer.

    Is multiplayer coop or versus?
     
  3. pseudo

    pseudo Active Member

    Apr 20, 2009
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    Thanks drelbs!

    Multiplayer is versus.
     
  4. oshkbot

    oshkbot New Member

    Sep 11, 2009
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    Screenshot question

    Can you play single player or is this a multiplayer game only?
     
  5. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    From the first post: "Ar3na is a tactical duel between you and your opponent (your "friend" or the computer)."
     
  6. pseudo

    pseudo Active Member

    Apr 20, 2009
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    oshkbot - Yeah like drelbs quoted, there is a single player mode also where you play against the computer AI.
     
  7. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    I like what I see.... will surely try the Lite :)
     
  8. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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  9. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    ...um thanks for that vid but are you also the dev, would love to see more of the gameplay if possible

     
  10. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    I'm hoping the wizard actually sounds like that in game!


    Just the wizard though, make everybody else cool and tough sounding... :rolleyes:
     
  11. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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    #11 Jerkazoid, Sep 12, 2009
    Last edited: Sep 12, 2009
    i see how that works now, i failed at using a series of tubes

    quick game play i made for you skyye. :) enjoy
     
  12. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    #12 skyye06, Sep 12, 2009
    Last edited: Sep 12, 2009
    thanks:)

    looks cool adn cant wait to try out the lite...the map looks a bit bare is there more than one kind
     
  13. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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    Not at the moment. As for the future, i cant say for certain, but we have many ideas
     
  14. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    Cool will def check it out when it comes out...and yeah don't make promises that might not happen as people get pitchforks and form mobs here lol
     
  15. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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    #15 Jerkazoid, Sep 12, 2009
    Last edited: Sep 12, 2009
    id like to flush out the description a bit to give readers a supplement on technical details now. Once you play the free version it should become clear unless you are more of an instructions reader type person.

    the game is a tactics style fight, two teams with three units each. swordsman, archer, wizard.

    You will always control the team colored green and occupy the right sides of each tile on the game board. On your screen the rival will always occupy the left sides on the tiles and control the team colored purple.

    team mates can never be stacked onto the same tiles, however 1 purple and 1 green (rivals) are allowed to occupy a tile simultaneously. Use the Board setup feature to arrange your three units and save your favorite layout.

    *note when playing 2 player; if you look at your friends iPhone their layout is flipped diagonally, and on their screen YOU are the purple team. It will be somewhat confusing to try and cheat if you peek :p

    Players take turns (rounds) at the same time but your screen will never show you what the other player (user or AI) is going to do. After bother sides submit the two actions for a unit the round will play out.

    A single team mate is active per round and performs a movement and attack. The attack can be skipped incase of friendly fire or you can move onto the same location (i.e. stay still). Units will injure their own team but a unit cannot injure itself.

    A round is broken into 2 halves. The order you choose to perform actions is important, meaning obviously if you pick movement first you will move for the first half and your attack will be in the 2nd half.

    Damage is resolved at the end of each half. Two units attacking each other in the first half can eliminate one another before they both get to move, and a blundered movement into an attack can kill a unit before it gets to attack.

    Movement is resolved before damage:
    During a 1/2 round when 1 player chooses to attack and the other chooses to move the player can move out of the way of an attack. Example; player selects Wizard to move first, then attack, AI chooses Archer to attack then move. In the first 1/2round the Wizard will move first, then the Archer attacks. The 2nd 1/2 round the Archer will move and the Wizard will then attack. This gives a slight advantage to movement for the purposes of defensive play, however you could blunder into a well planned attack.

    If you loose one of your units the game is far from over!
    After a unit does its move/attack it will be cooling down, dormant, idle, sleeping waiting.. etc...... It cannot be used again until all the remaining members of his team take action. Simply; A team with less units alive gains advantage. There are less of them sleeping, while they can pick off the large numbers of sleeping rivals. But once the rival has been whittled down to the same number, that advantage is gone.

    the game is over when one (or both) teams are killed.

    happy fighting.
     
  16. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    making me more interested...btw put this on the front page.

    Also when you attack is it just an attack button or different attacks to choose from just wondering
     
  17. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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    each class has 3 attacks to pick from, color coded to explain their essential use.

    red strong focused,
    yellow weak wide area
    orange a blend

    (at 54 seconds in the game play video you can see each classes info panel which shows the attack patterns they have)

    red and orange are directional and are aimed. (tap the same button to turn the direction clockwise)
    yellow is a non aimed (omni directional) AoE.

    example, you select swordsman.
    you tap "charge" (the red attack) it defaults to North west,
    tap the charge again and it turns 90 degrees Clockwise to aim north east
    tap again.. etc
    "Fire" will submit the attack as the action you wish to perform.

    base dmg:
    swordsman 90
    archer 80
    wizard 70

    the tiles colored red do the most damage 150%
    orange 100% (normal)
    and yellow 50%

    the Swordsman has smaller AoE, Wizard the largest, Archer a blend.

    only the swordsman can inflict damage on the tile he stands, but he does not hurt himself.
     
  18. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    lol yeah just rewatched the vid, cant believe I missed that...thanks for straitening that out

    I like the music and the animations are enjoyable

    If I may add some suggestions a health bar would look alot nicer than the numbers.
    Maybe make the maps different shape to add more strategy.

    These are suggestions for future updates, if any, new classes so you can expand the board and add new strategies...in game faces showing when they attack...possible weapons that contain extra skills/magic
     
  19. Jerkazoid

    Jerkazoid Member

    Sep 11, 2009
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    always good ideas/suggestions, our ideas are endless, of course time is not <shrug> maybe 2.0 someday.

    we thought bar would be confusing, better to see numbers for math/strategy so you don't have to have sheet of paper to figure out
    "wait.. i need 90.. or 85 to kill???"

    OH i forgot, hovering life numbers may be hidden/unhidden with tap+hold on a unit (hide/show for that team) so you can make it more streamline

    also rounds are 2:00min, by 00:00 anything not entered is skipped. Doesnt take long though until you are fast.

    ok promise better write up with all details on launch.
     
  20. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    yeah I hope you add some good instuctions to your app or some people could really be confused

    man so you just submitted it, that means it prob wont be out till next month
     

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