Lums Vladimir Hrincar "A Brilliant and Refreshing Puzzler." - Eric Ford, Touch Arcade, 4.5/5 "Lums is a physics puzzler that gives the player… TouchArcade Rating: $1.99 Buy Now Watch Media Details"A Brilliant and Refreshing Puzzler." - Eric Ford, Touch Arcade, 4.5/5 "Lums is a physics puzzler that gives the player an astounding amount of agency, which makes it so much more fun than other, luck-based physics puzzlers." - Carter Dotson, 148 Apps, 4.5/5 + Editor's Choice "Lums demonstrates that there's still some originality left in the dark corners of the physics-based puzzle genre." - Nadia Oxford, Pocket Gamer, 8/10 + Silver Award ---------------------------------------- The Vampires invaded Lums world. The only way to stop them is to destroy their hideouts in the shadows and expose them to the light. Use 5 different Lums in this beautiful action physics puzzle game. Destroy everything with Cannonball Lum, create spotlights with Light Lum, use Antigravity Lum to make their hideouts fly away, or turn them into glass by using Transparent Lum. Sometimes you just need to turn everything into stone. Stone Lum can handle that. Features: - First game on the App Store with physically realistic realtime 2D soft shadows - Completely new type of intuitive and very precise controls which are designed to work on touch devices only - Organic dark world full of small details - 5 characters with very different abilities - 68 unique levels - 204 stars to collect - More than 50 achievements - Leaderboards for best players Information Seller:Vladimir Hrincar Genre:Action, Puzzle Release:Jul 23, 2013 Updated:Dec 12, 2020 Version:1.2.2 Size:30.0 MB TouchArcade Rating: User Rating: (5) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Andy C83 Well-Known Member Oct 20, 2010 3,627 20 38 Over the Rainbow #2 Andy C83, Jul 23, 2013 I'm getting a Helsing's Fire- like vibe from this one. Definitely getting this in approximately 13 minutes. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #3 metalcasket, Jul 24, 2013 I'm honestly at a loss for words trying to describe how beautiful this game is. The lighting and shadows have to be seen to be believed. I'm still trying to wrap my head around the fact that this is a 2D physics-based puzzler. Stunning. Absolutely stunning. Mind you, I'm playing the iPad version, but I doubt the iPhone version will look any less stellar. Not going to go into detail about the gameplay since it's still too early in (5 levels), but Angry Birds, this is not. That's a good thing. There's no flinging. You basically use your finger to guide your Lums and will need precision to get around some tight spots and whatnot. The controls are BUTTERY smooth. That's all from me tonight (2:00 am), but definitely check it this out. Seeing this in the upcoming thread, I was initially worried the gameplay wouldn't be able to match the aesthetics, but heh...it sure does, and then some. Get this. You'll love it. Biggavelli Well-Known Member Jul 7, 2011 1,106 0 0 Boston,MA #4 Biggavelli, Jul 24, 2013 Very beautiful game. Has a Contre Jour vibe. Enjoying the lite version. lokiman Well-Known Member Dec 13, 2012 61 0 6 Vampire Principality of Zeon #5 lokiman, Jul 24, 2013 Hi Metalcasket, Vladimir from Hyperbolic Magnetism here! Thanks very much for actually the first review of Lums on the Internet! Wow, we sure appreciate it very much so you definitely got a hidden achievement by doing that. Btw we are really happy that you like the controls - this was actually the most difficult part to "tweak". It uses like 10 "magical" constants to do the trick metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #6 metalcasket, Jul 24, 2013 Couldn't not reply before heading to bed! I'll wear that hidden achievement proudly on my sleeve. Yeah...the controls are something else. Like I said in my previous post, I saw the game back when the thread was first posted in the upcoming section and initially thought "Oh man, look at how gorgeous this looks...it's probably going to play like crap" (sorry )...you know, just going off the zillions of physics-based puzzlers on the App Store. I'm so glad I was proven wrong. I'm not kidding when I say my first reaction was "Am I even touching my iPad?" So frickin' smooth! InkyTheGhost Well-Known Member Jul 12, 2012 338 0 0 NYC #7 InkyTheGhost, Jul 24, 2013 I have to agree about the lighting effects - these are among the best I've seen on ios. Really dynamic. I wasn't sure about the controls at first. The tutorial seemed to want me to swipe, which was difficult to control. But I started keeping my thumb on the screen like there was an analog stick there, and that felt a lot more comfortable, as there are some tight situations to maneuver. There is a bit of an Angry Birds flavor, since you are trying to destroy the little forts these vampires have made, but that's as far as the similarity goes. This is more of a puzzle game, very cleverly using the environment, the lums with different abilities, and the light itself as elements of the puzzles. There is also a 3 star system, but more like Cut The Rope - you've got to hit the stars, or knock something into them, to earn them. Scoring system feels similar to Contre Jour (along with the atmosphere, as mentioned). There are IAPs, but they seem totally unnecessary, and seem to exist only for the super impatient or for those who want to toss some more cash at the devs. Right now the store is only available within the level, and the only thing on the menu is nukes, which probably need no explanation. There are 48 levels, with more promised, and if there is anything disappointing, it's that each world seems to be the same. Or, at least the first 2 worlds are the same. Guess I was hoping the environments would change, but there is nothing in the description or screen shots that led me to expect that. All in all, it's a solid casual puzzler that looks pretty. Hope it gets more traction so we can look forward to those extra levels. FIFTHSUN2012 Well-Known Member Oct 5, 2012 53 0 6 #8 FIFTHSUN2012, Jul 24, 2013 Big fan of contre jour, cyto and stretched. This one defintely measures up in terms of atmosphere and gameplay. And yes, the controls do work very well. Good job. FIFTHSUN2012 Well-Known Member Oct 5, 2012 53 0 6 #9 FIFTHSUN2012, Jul 24, 2013 Oh yeah, one more thing, you guys get another star for great lighting. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #10 Sanuku, Jul 24, 2013 Last edited by a moderator: Jul 24, 2013 Game Impressions Gameplay trailer added to the OP. CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #11 CygnetSeven, Jul 24, 2013 Angry Birds meets Helsings Fire? Is that a fair assessment? Anyhow, downloading now. Visually, this is off the charts. Whoever decided this should be $1 should be shot. I'm gonna be feeling guilty all night. Might gift it to my wife just to feel better about it. Pixelized Active Member May 26, 2011 34 0 0 #12 Pixelized, Jul 24, 2013 Really nice game! I just finished the lite version and I'll probably be picking up the full version soon! Had a couple questions regarding the development. Did you use Cocos2D-x? Did you write your own engine? Did you guys make your own level editor? What language did you guys use? spajdr Well-Known Member Mar 29, 2011 627 0 16 Male Elder administrator Czech Republic, Ostrava #13 spajdr, Jul 24, 2013 Another quality game from Slovak/Czech programmers. Thanks for this game. Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #14 Split82, Jul 24, 2013 Hi I'm glad you like it. We used our own engine build specially for Lums. We have in game level editor which might be released one day. Needs tons of polishing though. The whole game is written in C++ (except system based stuff which is Obj-C) biokid Well-Known Member Jul 11, 2013 931 0 0 Wop Wops #15 biokid, Jul 24, 2013 I was going to buy this until I saw that you need to pay twice to get both Ipad and Iphone version. Why not make HD version compatible for both devices? Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #16 Split82, Jul 24, 2013 We have few reasons why we did two separate versions. Anyway I agree that it would be better if it's just one app. Infinity89 Well-Known Member Apr 8, 2013 2,170 0 36 #17 Infinity89, Jul 24, 2013 Is there any future plans to make it universal? Split82 Well-Known Member Feb 9, 2012 99 0 6 Game developer at Hyperbolic Magnetism http://www.hypmag.com #18 Split82, Jul 24, 2013 I don't think we can change this decision. But never say never Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #19 Gabrien, Jul 24, 2013 Lack of universal put me off as well, but not enough after trying the lite version. Really, this is just stupidly good as an overall experience for a buck. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #20 metalcasket, Jul 24, 2013 If that happens, I'd suggest leaving the iPhone version as is and making the HD version universal (possibly with an increase in price to $2.99...or more). Obviously removing one version from the App Store would cause some severe backlash and a more expensive universal option would still give people with only iPhone/iPod touch an alternative that suits them. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I'm getting a Helsing's Fire- like vibe from this one. Definitely getting this in approximately 13 minutes.
I'm honestly at a loss for words trying to describe how beautiful this game is. The lighting and shadows have to be seen to be believed. I'm still trying to wrap my head around the fact that this is a 2D physics-based puzzler. Stunning. Absolutely stunning. Mind you, I'm playing the iPad version, but I doubt the iPhone version will look any less stellar. Not going to go into detail about the gameplay since it's still too early in (5 levels), but Angry Birds, this is not. That's a good thing. There's no flinging. You basically use your finger to guide your Lums and will need precision to get around some tight spots and whatnot. The controls are BUTTERY smooth. That's all from me tonight (2:00 am), but definitely check it this out. Seeing this in the upcoming thread, I was initially worried the gameplay wouldn't be able to match the aesthetics, but heh...it sure does, and then some. Get this. You'll love it.
Hi Metalcasket, Vladimir from Hyperbolic Magnetism here! Thanks very much for actually the first review of Lums on the Internet! Wow, we sure appreciate it very much so you definitely got a hidden achievement by doing that. Btw we are really happy that you like the controls - this was actually the most difficult part to "tweak". It uses like 10 "magical" constants to do the trick
Couldn't not reply before heading to bed! I'll wear that hidden achievement proudly on my sleeve. Yeah...the controls are something else. Like I said in my previous post, I saw the game back when the thread was first posted in the upcoming section and initially thought "Oh man, look at how gorgeous this looks...it's probably going to play like crap" (sorry )...you know, just going off the zillions of physics-based puzzlers on the App Store. I'm so glad I was proven wrong. I'm not kidding when I say my first reaction was "Am I even touching my iPad?" So frickin' smooth!
I have to agree about the lighting effects - these are among the best I've seen on ios. Really dynamic. I wasn't sure about the controls at first. The tutorial seemed to want me to swipe, which was difficult to control. But I started keeping my thumb on the screen like there was an analog stick there, and that felt a lot more comfortable, as there are some tight situations to maneuver. There is a bit of an Angry Birds flavor, since you are trying to destroy the little forts these vampires have made, but that's as far as the similarity goes. This is more of a puzzle game, very cleverly using the environment, the lums with different abilities, and the light itself as elements of the puzzles. There is also a 3 star system, but more like Cut The Rope - you've got to hit the stars, or knock something into them, to earn them. Scoring system feels similar to Contre Jour (along with the atmosphere, as mentioned). There are IAPs, but they seem totally unnecessary, and seem to exist only for the super impatient or for those who want to toss some more cash at the devs. Right now the store is only available within the level, and the only thing on the menu is nukes, which probably need no explanation. There are 48 levels, with more promised, and if there is anything disappointing, it's that each world seems to be the same. Or, at least the first 2 worlds are the same. Guess I was hoping the environments would change, but there is nothing in the description or screen shots that led me to expect that. All in all, it's a solid casual puzzler that looks pretty. Hope it gets more traction so we can look forward to those extra levels.
Big fan of contre jour, cyto and stretched. This one defintely measures up in terms of atmosphere and gameplay. And yes, the controls do work very well. Good job.
Angry Birds meets Helsings Fire? Is that a fair assessment? Anyhow, downloading now. Visually, this is off the charts. Whoever decided this should be $1 should be shot. I'm gonna be feeling guilty all night. Might gift it to my wife just to feel better about it.
Really nice game! I just finished the lite version and I'll probably be picking up the full version soon! Had a couple questions regarding the development. Did you use Cocos2D-x? Did you write your own engine? Did you guys make your own level editor? What language did you guys use?
Hi I'm glad you like it. We used our own engine build specially for Lums. We have in game level editor which might be released one day. Needs tons of polishing though. The whole game is written in C++ (except system based stuff which is Obj-C)
I was going to buy this until I saw that you need to pay twice to get both Ipad and Iphone version. Why not make HD version compatible for both devices?
We have few reasons why we did two separate versions. Anyway I agree that it would be better if it's just one app.
Lack of universal put me off as well, but not enough after trying the lite version. Really, this is just stupidly good as an overall experience for a buck.
If that happens, I'd suggest leaving the iPhone version as is and making the HD version universal (possibly with an increase in price to $2.99...or more). Obviously removing one version from the App Store would cause some severe backlash and a more expensive universal option would still give people with only iPhone/iPod touch an alternative that suits them.