Muffie the Maze Jumper Mongapop Toby Scott has been trapped for centuries in Muffieland. Punished for defying the God Muffie for stealing the power of i… Free Buy Now Watch Media DetailsToby Scott has been trapped for centuries in Muffieland. Punished for defying the God Muffie for stealing the power of immortality and irresistibility; he was condemned to be trapped in an eternal and endless jump sequence. Just as Toby Scott had lost all hope of escape, Karina; the goddess of conflict, hearing of his battle hardened body and irresistibility, has offered to release him from his endless torment. But, it won't be easy... He must use his power and brut strength of a warrior to escape a series of deadly mazes, find all the keys and defeat the evil masters. Take control of Toby Scott on this magic adventure and try-out the unique, and truly innovative ZERO-button arcade gameplay (C) by MongaPop Studios. Information Seller:Mongapop Genre:Action, Adventure Release:Oct 03, 2015 Updated:Oct 03, 2015 Version:1.0 Size:18.2 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal What if you mix Castlevania with Doodle Jump? Looks like Castlevania, Sounds like Kings Valley, plays just like Doodle Jump = What do you get: Unique Gameplay. No IAPs, No ADS, Small download... Why not try it? Video here --> caanerud Well-Known Member Mar 28, 2011 998 0 0 #2 caanerud, Oct 15, 2015 What were you trying to pull with that $12 price tag? Make the price drop seem 'amazing?' CoreyFox Well-Known Member Jul 4, 2015 140 0 0 #3 CoreyFox, Oct 15, 2015 Last edited: Oct 15, 2015 Edited to say that when I referred to this as "Very Weak", it was because he had the game priced at $12.00 and reduced to $1.00 for a 90% off sale.. It ended up being a calculation error, but as a forum member, how was I supposed to know that? Thank you for the correction, by the way. CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #4 CygnetSeven, Oct 15, 2015 I think it's called sense of humor. CoreyFox Well-Known Member Jul 4, 2015 140 0 0 #5 CoreyFox, Oct 15, 2015 Last edited: Oct 15, 2015 CygnetSeven - oh yes, because your lovely sense of humor just oozes from your comments.. Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #6 Lavender, Oct 15, 2015 Last edited: Oct 15, 2015 I believe it was a mistake or typo. The original price is $1.99 now on sale for .99 cents. I am sure that extra 1 was a mistake. I have never seen MongaPop try to trick people to make a sale. Fun game by the way. I wasn't sure if I would really like it because it is all tilt control. Actually... I am enjoying it. There is some obstacles and plenty of challenges. I think it is definitely worth the dollar. Exelion Member Sep 27, 2015 11 0 0 #7 Exelion, Oct 15, 2015 Well... that's hard to believe when the title say: 90% OFF! Mongapop Well-Known Member Feb 25, 2014 138 0 0 http://www.mongapop.com #8 Mongapop, Oct 15, 2015 Thank you Lavender, misstype fixed! % was a calculation error! Anyway, never mind about the price. It's free for Touch Arcade users. Just ask for a code: [email protected] CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #9 CygnetSeven, Oct 15, 2015 He's giving the game away to TA members (and has been in the main thread). Applaud him instead. Mongapop Well-Known Member Feb 25, 2014 138 0 0 http://www.mongapop.com #10 Mongapop, Oct 15, 2015 Apple gives me the benefit of giving away ~100 codes, I think. Im a single person developer. On my free time. I work full-time on a Bank! I use my spare time to create some apps, instead of doing crosswords! Sometimes I don't even have time enough to give away the free codes. - Requesting a batch, storing them somewhere, and sending them individually to each one of the requesters take some (boring) time... CoreyFox Well-Known Member Jul 4, 2015 140 0 0 #11 CoreyFox, Oct 15, 2015 Here is a guy pouring his heart out into his passion! Thanks for explaining! Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #12 Lavender, Oct 15, 2015 I appreciate that you make apps instead of doing crosswords because I love your games! If you want some help giving out codes now or in the future.... Let me know. I would be happy to help out by giving them out here and other forums for you. Mullet_Mcgee Well-Known Member Jul 15, 2012 147 0 16 Puppy Sand Zone #13 Mullet_Mcgee, Oct 15, 2015 I know Konami sucks and all that, and they've made some questionable choices recently... but I don't think they'd be too happy about all the art assets this game "borrows". caanerud Well-Known Member Mar 28, 2011 998 0 0 #14 caanerud, Oct 15, 2015 Also, the game is really bad. I don't mean to hurt the guy's feeling but someone needs to tell him the truth instead of blowing smoke up his ass. Mongapop Well-Known Member Feb 25, 2014 138 0 0 http://www.mongapop.com #15 Mongapop, Oct 16, 2015 Trust me, I don't have feelings! I used all my quota during my teen years. I'm probably not very good into designing the games. Most probably because I have more fun creating those simple games than playing some other more elaborated games. If you don't mind, just tell me what exactly bothers you. Maybe the feedback can improve the next ones. Maybe not... I would say that some old Deathmatch FPS games are my all time favorite. Small groups playing Quake II in a LAN. Same for Age of Empires II. Original Death Rally for single player. For the artwork. It's really boring to cut/paste/edit GFX @ Photoshop. In the end it's like a one-man-band. Sometimes it's slightly easier (still boring) just to go to websites like this: http://www.spriters-resource.com/search/?q=castlevania *PS* Im a huge Konami fan. I even have originals MG1 and MG2. Complete boxed original MSX cartridges. *PS* Lavender! I'll send you 30 free codes if you really want them! caanerud Well-Known Member Mar 28, 2011 998 0 0 #16 caanerud, Oct 16, 2015 The tilt controls aren't precise enough, the graphics (especially the backgrounds) are awful, the level design is uninspired and boring, the game isn't polished and feels very amateurish. I give you points for trying at least �� Lavender Well-Known Member Dec 31, 2013 2,967 0 36 United States #17 Lavender, Oct 16, 2015 I disagree. Good thing we all have our own opinions. I really enjoyed playing and completing the game. No boredom here. And I say that without any smoke. (I quit smoking years ago. Yay for me!) Normally, I don't really like tilt control games. But in this one, I felt that it belonged and fit perfectly. To me, the tilt control was very precise. A little sensitive though. But that was part of the challenge. In a certain area of the game, there is a 'bottle' of life next to a pair of 'high jump' boots. To get there, you must maneuver through an opening under a wall, then jump over spikes to a little bitty area between the spikes and a wall. If the tilt wasn't precise, I could not get to the goodies. My biggest complaint would be that it is too short. It needs more levels. To me, the graphics remind me of the old pixelated games. I like the retro feel. And; I love the long hair on the character! I do understand about the graphics on the menu area . (For different levels) there is a bit of a blur to the menu/level graphics. Almost like a photocopy that's been copied over and over. So... We'll agree to disagree on this one. I'm sure there are plenty more games that everyone will have different opinions about. LOL! Mongapop Well-Known Member Feb 25, 2014 138 0 0 http://www.mongapop.com #18 Mongapop, Oct 17, 2015 Let me try to take something out of your opinion: 1) Precise Controls It's as precise as the accelerometer you have inside your device. Take a 180o angle range. If you're at 0, player will be moving at full CoreMotion framework acceleration. That's a precision of 2x 9223372036854775807 as it's unsigned. So, as Lavender said, probably you're not being able to enjoy using that kind of control. Seems highly subjective. 2) Graphics Let's focus on the backgrounds. Those are references to my favorite retro platform. MSX. GFX are, in general, very similar to ZX Spectrum Games. Take a look here: http://www.samdal.com/svhistory.htm And, if you tried the game until level 3, check this video to see if you find the background there: 3) Level Designed Uninspiring Im not very good @ it. And, in the end It was really hard to change something and test it inside the game. Sometimes the result was a part impossible to advance. A key impossible to reach. Let me show you how levels need to be changed: Code: CBBBBBBBBBBBBBBBBBBD C;:^;:^;:^;:^;:^;:^D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,E,GHGH,D C;:I,,,,,,,,,,,,,,,D C;:,,,,,,,E;:,,,,,,D C;:,,,,,,,,,,,,,,IID C;:,,,,,E;:,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,E;:,,,,,,,E;:D C;:,,,,,,,,,,,,,,,,D C;:,E;:,,,,,,,,,,,,D C;:,,,,,,,,,,,,,,GHD C;E;:,,,,,,,,,,,,,,D C;,,,,,,,,GHGH;:,,,D CGHG,E;:,,,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,E;:,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,E;:,E;:,GHD C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,E;:GHGD C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,E;:,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,E;:,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D CGHGHG,E;:,,,,,,,,,D C;:,,,,,,E;:,,,,E;:D C;:,,,,,,,,,,,,E;:,D C;:,,,,,,,,,,,E;:,,D C;:,,,,,,,,,GHG;:,,D C;:,,E;:,,,E;:,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,E;:,,,,,,,,,D C;:,,,,,,E;:,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D C;:,,,,,,,,,GH;:,,,D C;:,,,,,,,,,,,E;:,,D C;:,,,,,,,,,,,,,,,,D C;:,,E;:,,,,,,,,GH,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,E;:,D C;:I,,,,,,,,^,,,,,,D C;:IIIIIII,,,GH;:,,D C;:,,,,,,,^,,,,,,,,D C;:,,,,,,,,GH;:,,,,D C;:,,,,,^,,,,,,,,,,D C;:,,,,,,GH;:,,,,,,D C;:,,,^,,,,,,,,,,,,D C;:,,,,GH;:,,,,,,,,D C;:,^,,,,,,,,,,,,,,D C;:,,GH;:,,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,*,,,D CAAAAAAAAAAAAAAAAAAD } //////////////////// //////////////////// /!//////////////!/// //////////////////// //////////////////// /////////////////a// //////////////////c/ //////////////////// //////!/////////c/// //////////////////// //////////////////// /////////////////@!/ //////////////////// ///////////b#b////// /b/!//////////////// //////////////////// //////////////////// //////////////////// /////////////c////@/ //////////////////// ///////////@//////// //////////////////// ////////////////bb#/ //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// /a#aaa////////////// //////////////////// //////////////////// //////////////////// //////////////////// /////@////////////// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// ////////////bb////// //////////////////// /////////////////!// /////c///////////c// //////////////////// ///////////////!//// ///c//////////////// /!//aaaaaa////b///// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// ///////!//////////// //////////////////// //////////////////// //////////////////// //////////////////// /aa@//////////c/aaa/ //////////////////// ] -3 45 That's Lavender's favorite Level: Viland. 1st part are the blocks, 2nd part the enemies and items. Try to change something there! Anyway, here you might have a real point. The solution was to create a direct link from TILED Map Editor to the game. Never had time enough to do it. I think it's easier to create an editor inside the game and let people create and submit their own levels. Probably will never happen as few people are playing the game. 4) Amateurish Thank you. It is! I agree with you. That was always my feeling when I was comparing Japanese games with European games during the late 80s. Japanese games always "felt" more polished. Don't know how to define Polishness. I would say it's attention to small details, like some small animations and smooth transitions @ the user interface and so on. caanerud Well-Known Member Mar 28, 2011 998 0 0 #19 caanerud, Oct 17, 2015 Actually I do enjoy tilt controls. When they are done well and feel satisfying to use. Mongapop Well-Known Member Feb 25, 2014 138 0 0 http://www.mongapop.com #20 Mongapop, Oct 17, 2015 let me try again: http://www.oxforddictionaries.com/us/definition/american_english/subjective (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Edited to say that when I referred to this as "Very Weak", it was because he had the game priced at $12.00 and reduced to $1.00 for a 90% off sale.. It ended up being a calculation error, but as a forum member, how was I supposed to know that? Thank you for the correction, by the way.
I believe it was a mistake or typo. The original price is $1.99 now on sale for .99 cents. I am sure that extra 1 was a mistake. I have never seen MongaPop try to trick people to make a sale. Fun game by the way. I wasn't sure if I would really like it because it is all tilt control. Actually... I am enjoying it. There is some obstacles and plenty of challenges. I think it is definitely worth the dollar.
Thank you Lavender, misstype fixed! % was a calculation error! Anyway, never mind about the price. It's free for Touch Arcade users. Just ask for a code: [email protected]
Apple gives me the benefit of giving away ~100 codes, I think. Im a single person developer. On my free time. I work full-time on a Bank! I use my spare time to create some apps, instead of doing crosswords! Sometimes I don't even have time enough to give away the free codes. - Requesting a batch, storing them somewhere, and sending them individually to each one of the requesters take some (boring) time...
I appreciate that you make apps instead of doing crosswords because I love your games! If you want some help giving out codes now or in the future.... Let me know. I would be happy to help out by giving them out here and other forums for you.
I know Konami sucks and all that, and they've made some questionable choices recently... but I don't think they'd be too happy about all the art assets this game "borrows".
Also, the game is really bad. I don't mean to hurt the guy's feeling but someone needs to tell him the truth instead of blowing smoke up his ass.
Trust me, I don't have feelings! I used all my quota during my teen years. I'm probably not very good into designing the games. Most probably because I have more fun creating those simple games than playing some other more elaborated games. If you don't mind, just tell me what exactly bothers you. Maybe the feedback can improve the next ones. Maybe not... I would say that some old Deathmatch FPS games are my all time favorite. Small groups playing Quake II in a LAN. Same for Age of Empires II. Original Death Rally for single player. For the artwork. It's really boring to cut/paste/edit GFX @ Photoshop. In the end it's like a one-man-band. Sometimes it's slightly easier (still boring) just to go to websites like this: http://www.spriters-resource.com/search/?q=castlevania *PS* Im a huge Konami fan. I even have originals MG1 and MG2. Complete boxed original MSX cartridges. *PS* Lavender! I'll send you 30 free codes if you really want them!
The tilt controls aren't precise enough, the graphics (especially the backgrounds) are awful, the level design is uninspired and boring, the game isn't polished and feels very amateurish. I give you points for trying at least ��
I disagree. Good thing we all have our own opinions. I really enjoyed playing and completing the game. No boredom here. And I say that without any smoke. (I quit smoking years ago. Yay for me!) Normally, I don't really like tilt control games. But in this one, I felt that it belonged and fit perfectly. To me, the tilt control was very precise. A little sensitive though. But that was part of the challenge. In a certain area of the game, there is a 'bottle' of life next to a pair of 'high jump' boots. To get there, you must maneuver through an opening under a wall, then jump over spikes to a little bitty area between the spikes and a wall. If the tilt wasn't precise, I could not get to the goodies. My biggest complaint would be that it is too short. It needs more levels. To me, the graphics remind me of the old pixelated games. I like the retro feel. And; I love the long hair on the character! I do understand about the graphics on the menu area . (For different levels) there is a bit of a blur to the menu/level graphics. Almost like a photocopy that's been copied over and over. So... We'll agree to disagree on this one. I'm sure there are plenty more games that everyone will have different opinions about. LOL!
Let me try to take something out of your opinion: 1) Precise Controls It's as precise as the accelerometer you have inside your device. Take a 180o angle range. If you're at 0, player will be moving at full CoreMotion framework acceleration. That's a precision of 2x 9223372036854775807 as it's unsigned. So, as Lavender said, probably you're not being able to enjoy using that kind of control. Seems highly subjective. 2) Graphics Let's focus on the backgrounds. Those are references to my favorite retro platform. MSX. GFX are, in general, very similar to ZX Spectrum Games. Take a look here: http://www.samdal.com/svhistory.htm And, if you tried the game until level 3, check this video to see if you find the background there: 3) Level Designed Uninspiring Im not very good @ it. And, in the end It was really hard to change something and test it inside the game. Sometimes the result was a part impossible to advance. A key impossible to reach. Let me show you how levels need to be changed: Code: CBBBBBBBBBBBBBBBBBBD C;:^;:^;:^;:^;:^;:^D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,E,GHGH,D C;:I,,,,,,,,,,,,,,,D C;:,,,,,,,E;:,,,,,,D C;:,,,,,,,,,,,,,,IID C;:,,,,,E;:,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,E;:,,,,,,,E;:D C;:,,,,,,,,,,,,,,,,D C;:,E;:,,,,,,,,,,,,D C;:,,,,,,,,,,,,,,GHD C;E;:,,,,,,,,,,,,,,D C;,,,,,,,,GHGH;:,,,D CGHG,E;:,,,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,E;:,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,E;:,E;:,GHD C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,E;:GHGD C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,E;:,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,E;:,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D CGHGHG,E;:,,,,,,,,,D C;:,,,,,,E;:,,,,E;:D C;:,,,,,,,,,,,,E;:,D C;:,,,,,,,,,,,E;:,,D C;:,,,,,,,,,GHG;:,,D C;:,,E;:,,,E;:,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,E;:,,,,,,,,,D C;:,,,,,,E;:,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,E;:,,,,,D C;:,,,,,,,,,GH;:,,,D C;:,,,,,,,,,,,E;:,,D C;:,,,,,,,,,,,,,,,,D C;:,,E;:,,,,,,,,GH,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,E;:,D C;:I,,,,,,,,^,,,,,,D C;:IIIIIII,,,GH;:,,D C;:,,,,,,,^,,,,,,,,D C;:,,,,,,,,GH;:,,,,D C;:,,,,,^,,,,,,,,,,D C;:,,,,,,GH;:,,,,,,D C;:,,,^,,,,,,,,,,,,D C;:,,,,GH;:,,,,,,,,D C;:,^,,,,,,,,,,,,,,D C;:,,GH;:,,,,,,,,,,D C;:,,,,,,,,,,,,,,,,D C;:,,,,,,,,,,,,*,,,D CAAAAAAAAAAAAAAAAAAD } //////////////////// //////////////////// /!//////////////!/// //////////////////// //////////////////// /////////////////a// //////////////////c/ //////////////////// //////!/////////c/// //////////////////// //////////////////// /////////////////@!/ //////////////////// ///////////b#b////// /b/!//////////////// //////////////////// //////////////////// //////////////////// /////////////c////@/ //////////////////// ///////////@//////// //////////////////// ////////////////bb#/ //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// /a#aaa////////////// //////////////////// //////////////////// //////////////////// //////////////////// /////@////////////// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// ////////////bb////// //////////////////// /////////////////!// /////c///////////c// //////////////////// ///////////////!//// ///c//////////////// /!//aaaaaa////b///// //////////////////// //////////////////// //////////////////// //////////////////// //////////////////// ///////!//////////// //////////////////// //////////////////// //////////////////// //////////////////// /aa@//////////c/aaa/ //////////////////// ] -3 45 That's Lavender's favorite Level: Viland. 1st part are the blocks, 2nd part the enemies and items. Try to change something there! Anyway, here you might have a real point. The solution was to create a direct link from TILED Map Editor to the game. Never had time enough to do it. I think it's easier to create an editor inside the game and let people create and submit their own levels. Probably will never happen as few people are playing the game. 4) Amateurish Thank you. It is! I agree with you. That was always my feeling when I was comparing Japanese games with European games during the late 80s. Japanese games always "felt" more polished. Don't know how to define Polishness. I would say it's attention to small details, like some small animations and smooth transitions @ the user interface and so on.