Hi everyone at Touch Arcade, do you remember the old Game Boy Advance title Kuru Kuru Kururin? I always liked to play that game very much and I was just fascinated about how much fun it is to play that game, even if it relies on a very simple concept: a rotating bar needs to be controlled through a labyrinth. I played a lot of other games in my childhood and therefore it shouldn't be very surprising that I always dreamt about becoming a game developer. Unfortunately, it was not really easy to publish games when I finished school in 2003. Steam was just launched and the Play Store as well as the App Store didn't even exist. So I thought that my dream would never become true and I started my studies in computer sciences. The long and the short of it, I also did my PhD at the university with focus on procedural content creation and finally founded a company (Incodra) with one of my former colleagues (Darko Pavic). Over 10 years have passed since I played Kuru Kuru Kururin, but I never forgot how much fun it was. Darko and me decided to take the basic concept of the rotating bar, enhanced it with many innovative features (like doors & switches, conveyor belts, lasers, and windy areas) and developed a full-value game for the current app market. We have developed our own flexible engine that focusses on large scale 3D worlds with 2D gameplay. We have put emphasis on a natural and intuitive gameplay. Nowadays, smartphones support tilting controls which is beneficial for our game, because this is for sure the most realistic and precise control mechanism for labyrinth games with moving objects. Due to our background in computer graphics, we have also focussed on the eye-catchy game graphics. Although the gameplay is 2D, the world around features a lot of beautiful 3D details which makes it very interesting for the player to discover the environment. Our primary goal was to publish a full-value game, which is typically found on consoles. Hence, we have created a lot of content. We as developers already need several hours to complete the story mode of the game. And afterwards, the game is not even over... you unlock time attack and can challenge our ghosts! Our development has just been completed a few days ago and we have submitted our game to Apple to be reviewed. Hopefully, the review process goes fine and we can hold the release date (which we defined as July 31st). We are very excited for the launch of our first game and we are very exited to get some feedback from YOU! Beside some general feedback (ask us anything) we would especially like to know: Did you play the original title? What is your general impression of Why Does It Spin? (This is actually the title of our game ) Although our game comes with a bunch of features and content, we will keep on developing, so do you have any cool ideas for future updates? Like gameplay features you always wanted to see in this kind of game? If you want to see the game in action, you can visit our homepage (http://www.WhyDoesItSpin.com) where we have posted several images and videos. Alright, so if you are interested in our game stay tuned and wait for its launch on July 31st, Lars
He he, I remember this game. I was playing it in PC using a GBA emulator... Yes, it was a good game. I hope yours will be as good as this was and even better. I hope the control will be ok.
Finally, our game is globally available! If you liked Kuru Kuru Kururin, you should give it a try. Especially because it supports tilting control for a natural and precise movement. I would be very glad to receive any feedback from the community, since we are always interested in improving our game. Why Does It Spin? Incodra UG (haftungsbeschraenkt) THERE'S ONLY ONE RULE: DON'T TOUCH THE WALLS! ##### F E A T U R E S ##### - 40 fascinating maps with challenging obj… Free Buy Now Watch Media DetailsTHERE'S ONLY ONE RULE: DON'T TOUCH THE WALLS! ##### F E A T U R E S ##### - 40 fascinating maps with challenging objectives in 5 colorful, uniquely styled chapters. - Intuitive control: Tilt your device or use touches. - Discover addictive game elements such as springs, pillows, rotors, attractors, conveyor belts, etc. - Universal app optimized for iPhones, iPods and iPads. - Play in "Time Attack" against the developers and friends. - FUN Pack: iCloud support, GameCenter support, Remove Ads. - PREMIUM Version: iCloud support, GameCenter support, Remove Ads, INSANE difficulty. NOTE: iPhone 4 is supported, but only in the low graphics quality mode and long loading times. All users with iPhone 4S and newer, iPod touch (5. generation) and newer, iPad 2 and newer (including iPad Mini, iPad Mini Retina and iPad Air) may enjoy the full graphics quality. All older devices are not supported! Minimum requirement: iOS 7.0! ##### S U P P O R T ##### Having any problems? Any ideas or suggestions for improvements? Contact us: [email protected] Privacy policy: http://www.incodra.com/privacy EULA: http://www.incodra.com/eula Follow us: http://blog.WhyDoesItSpin.com http://www.facebook.com/WhyDoesItSpin http://www.twitter.com/WhyDoesItSpin Information Seller:Incodra UG (haftungsbeschraenkt) Genre:Arcade, Puzzle Release:Jul 31, 2014 Updated:Jun 03, 2015 Version:2.0 Size:351.5 MB TouchArcade Rating:Unrated User Rating: (6) Your Rating:unrated Compatibility:HD Universal LarsKrecklau Member Jul 18, 2014 11 0 0 Aachen, Germany #7 LarsKrecklau, Aug 12, 2014 We have just released update #1 introducing a completely refactored atmosphere! Let's get happy! Detailed changelog: - Varying backgrounds per map in each chapter. - More colorful environment. - Fixed some spelling mistakes. - Reduced overall storage size of the game. We have also rerendered our launch trailer, so check it out (see a view posts earlier). (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
We have just released update #1 introducing a completely refactored atmosphere! Let's get happy! Detailed changelog: - Varying backgrounds per map in each chapter. - More colorful environment. - Fixed some spelling mistakes. - Reduced overall storage size of the game. We have also rerendered our launch trailer, so check it out (see a view posts earlier).