iPhone Dwarf Quest: casual dungeon crawler

Discussion in 'Upcoming iOS Games' started by DylanNagel, Jan 13, 2012.

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  1. Zenthor

    Zenthor Member

    Jan 25, 2012
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    I only just started playing but so far I have noticed a few things

    1. There is a lack of content on the first floor and also that stairway on the first room was misleading and I thought I had to go down there for a bit.

    2. I don't like the combat so far but maybe I will get used to it.

    3. You could make a selection if you want to point and click or use a control pad in an options menu if you get around to it.

    Now to your questions!

    How does it play? Do You like it? Hate it? Why?

    Personally I don't like point n click but it plays well.

    Are the levels too short or too long?

    The first floor was a great length but had a lack of enemies the 2nd floor was even better with the amount of enemies.

    Picking up items from chests and enemies

    this is great putting rare enemy drops on certain enemies would definitely add to how much someone would want to play.

    What do you think of the auto map

    The auto map is very helpful but maybe a function could be implemented that would make the map stay on your screen so you don't have to keep clicking the menu button.

    What do you expect from the auto save

    I expect that every time I go down a floor It auto saves there should also just be a save function.

    Well done on your game so far Dylan I'm sure it will be great :)

    -Scott A
     
  2. evopanop

    evopanop New Member

    Feb 21, 2012
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    Signed up for the TestFlight :)
     
  3. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Scott: thanks for your feedback!

    evopanop: welcome aboard, I'll send you the latest build asap!
     
  4. Zenthor

    Zenthor Member

    Jan 25, 2012
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    No Problem!
     
  5. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Game Designer
    Upstate NY
    Played the 'alpha' its pretty cool. :)
     
  6. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    yes, the more I read in the forums the more I want to write my own game too
     
  7. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Thanks again for checking, Josh!

    LazyGamer: go for it!


    Another update on Dwarf Quest: received a lot of great feedback from the testers group. Already made a number of improvements based on everyone's comments, especially interface-wise.

    Also, the main and level music tracks are in, and they are awesome! They won't be included in a test build until beta, but I think you guys will like them quite a bit.

    In addition, the first custom 3D character models arrived last week: the dwarf and a monster. It's really rewarding to see the game come to life and find its own identity!

    Next up: level design, which includes a list of props and interactive elements.


    I know I said the goal was to release Dwarf Quest in Q1, but I might have to spend a little more effort on this to make it extra nice. :)
     
  8. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    So any news on this? Giving it more time for extra quality always is a good idea, but it is a little too quiet in this topic.
     
  9. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Thanks a lot for your interest, LazyGamer! It's been way too long since my last post, definitely. Been a bit busy with freelance work and everything, but I certainly have been working on Dwarf Quest as well.

    The GUI is still placeholder, but most of the character and level graphics are starting to take shape. Combat is still turn-based, and more elegant since I got rid of the icons. It's mostly level building from this point on, aiming for a Universal release on all iOS devices in June.

    A few screenshots:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks again for your interest!
     
  10. mjonesgraphics

    mjonesgraphics Well-Known Member

    Dec 8, 2008
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    Artist/Designer
    Washington DC area
     
  11. geppetto

    geppetto Well-Known Member

    Aug 31, 2010
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    Game Designer
    Sydney, Australia
    This is looking awesome. Can't wait to play it :)
     
  12. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
    68
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Thanks mjonesgraphics and geppetto!

    Update: Just sent Dwarf Quest v0.50 to our group on TestFlight. Levels 4 and 5 are now included, although they are still a bit rough. Lots of new environment textures thanks to Jimmy Livefjord, improving the overall look and feel of the game. On-screen tips help new players get started.

    [​IMG]

    In level 4, our hero enters the caverns.


    Even though I won't be able to release the game this month, I'm happy and confident about its progress. Hopefully you guys will bear with me and patiently wait for it. In the meantime, please feel free to like the Dwarf Quest page on Facebook.

    I appreciate your interest!
     
  13. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
    4,250
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    Game Designer
    Upstate NY
    still fun. :)
     
  14. LazyGamer

    LazyGamer Well-Known Member

    Sep 26, 2011
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    Kiel, Germany
    Creative stairs design :D
     
  15. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Hello everyone,

    Just wanted to let you know work on Dwarf Quest is going well, lots of progress is being made. The release date of August 24th is still my target, so that means crunch-time for the next few weeks!

    [​IMG]

    You are being watched!


    Also, I am proud to announced that the talented Stolen Couch Games team is working on the logo, graphic user interface and app icon! As many of you will know, they did a great job on Kids vs Goblins.


    In case you haven't "liked" Dwarf Quest on Facebook yet: why not do so now?

    You'll find playthrough movies of the original Dwarf Quest games there... I made those in 1992, which is 20 years ago! :)

    [​IMG]


    Thanks for your interest, everyone!
     
  16. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
    68
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    [​IMG]

    The game is nearing completion, folks! With the new GUI in place, extra music, "battle cards" to boost your skills in combat and of course an end boss... it's all taking shape.

    Be sure to like us on Facebook, and keep an eye out for the game when it releases on August 24th!
     
  17. Leegames

    Leegames Well-Known Member

    Jul 1, 2010
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    Ex. game journalist and EiC now PR
    Denmark
    Joypad and actionbars would make my day. :)
     
  18. juan13

    juan13 Well-Known Member

    Sep 5, 2010
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    Will this be released this Thursday? Also, could you post any gameplay video and some info such as gow many levels etc
     
  19. DylanNagel

    DylanNagel Well-Known Member

    Aug 22, 2009
    68
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    Freelance game producer at Wild Card
    The Hague, The Netherlands
    Hi Juan, thanks for asking. The game consists of nine levels, including two bosses.

    Dwarf Quest has been submitted to Apple for review last week, so if all goes according to plan it will be available this Friday, August 24th. The trailer will go live on that very same day!
     
  20. juan13

    juan13 Well-Known Member

    Sep 5, 2010
    326
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    Thanks for the reply. So, could you estimate how long will it take for someone to complete the game?
     

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