Hey guys! We're about ready to launch! Check out this new 6-minute long "HOW TO PLAY" video! Moderators - would anyone mind changing the name of this thread to "Auro: A Monster Bumping Adventure" ?
Thread has been renamed, as requested. Please use the REPORT POST icon above each post if you need moderator assistance, otherwise we may miss your request. It's the icon that looks like a triangle with a red outline. Thanks.
Thanks Mod, will do. We're gearing up now to release, only one task left to do plus bug fixes. BTW here's another video. This one shows more advanced play, check it out:
From the info available, probably early September, although their original hopes were the end of August. Keith, any update regarding the release date? Oh, and awesome video!
Our current timeline should get the game out in the first few days of September, although given how things tend to go we're wary of formally setting an exact date. The game is completely done right now, but there are still a few bugs that need to be ironed out and some other technical details. All in all, we think it shouldn't take more than a week from where we are.
The beta of Auro has been fun, it's an unconventional game that I think people will like. Can't say much more for fear of Dinoman Bruiser.
Out on Android in the next 24 hours. The iOS version will take a little longer, but will hopefully follow soon. Keep an eye on the official blog. It should be updated today and have more detailed information!
Hey guys, I know this is the iOS section, but I also know that a lot of iPhone users also have access to an Android device. Just wanted to let you guys know that that the game is out NOW on Android. We ran into some last minute trouble on the iOS side and figured we should just go ahead with Android because we're already so behind schedule. But yeah, don't worry, iOS asap! Here's the story about it: http://www.dinofarmgames.com/auros-releasing-today-on-android/ And hey! Here's a LAUNCH TRAILER!
Much has happened; we've been working every day to try and fix the problem. Yesterday, one of our programmers ported the game to OpenFL. It seems like this might have been something we should have tried long ago. We still don't have the game working on iOS yet, *BUT* it's not-working in a new way now, so that could be promising. I expect we'll have news on iOS in the coming week; hopefully, later today or tomorrow.
Here's a formal post, along with some more technical links to our specific problem: http://www.dinofarmgames.com/wheres-auro-for-ios/ If anyone thinks they can help, comment at stackoverflow or reddit: http://www.reddit.com/r/gamedev/comments/2s9e8m/so_i_inherited_a_game_project_cant_get_it_working/ https://stackoverflow.com/questions/27916075/haxe-nme-game-failing-on-ios-devices-after-air-version-updated?newreg=aa07e00563ba47bb80f5e42a6be275ca
Great news, everyone - Auro has been submitted to the iOS App Store! Expect it to be released around the end of the month. Thanks so much for your patience everyone. It's been a long four years!