Liege - a story driven, tactical RPG

Discussion in 'Upcoming iOS Games' started by jrhee, Mar 3, 2013.

  1. jrhee

    jrhee Member

    Mar 2, 2013
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    #1 jrhee, Mar 3, 2013
    Last edited: Jun 28, 2013
    Introduction
    Hi! I'm currently working on a story driven, tactical RPG called Liege using cocos2d. My goal with the project is to extend the classic, top-down JRPG format to create an interesting blend of compelling, character focused narrative and elegant, accessible tactical combat. Other areas I'm focusing on include creating a unique, hand drawn visual aesthetic, and a minimalist, touch optimized interface.

    Please take a look at the video and screens below for more info!

    Teaser Trailer


    Screenshots
    Story/Exploration:
    [​IMG]

    Combat:
    [​IMG]

    In addition to my posts here, I'll also be posting ongoing updates on my website and Facebook page in case you're interested in following along. Please let me know if you have any questions or feedback.

    Cheers!
     
  2. bramblett05

    bramblett05 Well-Known Member

    Aug 29, 2012
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    Looks sweet
     
  3. lyace21

    lyace21 Well-Known Member

    Oct 24, 2012
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    Will you be having a beta testing? :)
     
  4. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Hopefully things go well with these projects; they sounds like a promising games I'd be excited to play. Keep us updated.
     
  5. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
    Looks hauntingly beautiful, I'll be keeping an eye.
     
  6. jrhee

    jrhee Member

    Mar 2, 2013
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    New York, NY
    Thanks all for the feedback!

    @lyace21, I'm planning to start a beta once I'm further along, probably in a few months. Will continue to post updates here and on my website/FB for anyone who's interested.
     
  7. jrhee

    jrhee Member

    Mar 2, 2013
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    #7 jrhee, Mar 17, 2013
    Last edited: Mar 17, 2013
    3/16 Update

    Hi! Quick update from my devlog: Over the last few weeks I’ve been fine tuning some of the basics I’ll need to support things like cutscenes, dialogue, etc. I’ve also been playing around some more with effects to get different types of atmospheres/weather/etc. Lastly, I’ve been working on figuring out how combat animations will work. Here’s a quick video and some screenshots which showcases some of what I’m talking about:



    [​IMG]
    [​IMG]
    [​IMG]

    Cheers!
     
  8. Kedens

    Kedens Well-Known Member

    Mar 12, 2013
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    Rochester, NY
    This looks epic.. Keep us posted!
     
  9. KennyK

    KennyK Well-Known Member

    Wow, the graphics looks stunning. So I'm assuming the combat will not be turn based?

    Regardless, I'm looking forward to participating in any Beta opportunities you may have open for us :)
     
  10. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Looks awesome.
     
  11. jrhee

    jrhee Member

    Mar 2, 2013
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    Thanks all! @ KennyK: The combat will be turn based; the video was primarily meant to test cutscene sequencing code and combat animations that will be used in playable sequences. Will definitely keep everyone posted once the beta stage nears.
     
  12. Game Whiz

    Game Whiz Well-Known Member

    Sep 21, 2011
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    Janitor/Developer/Whatever needs to be done around
    Portugal
    Well done! I love the art style (and trust me, I don't say this often :) ) and the overall feel of the game. Congrats!
     
  13. jrhee

    jrhee Member

    Mar 2, 2013
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    New York, NY
    Thanks Game Whiz :)
     
  14. jrhee

    jrhee Member

    Mar 2, 2013
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    New York, NY
    #14 jrhee, Apr 22, 2013
    Last edited: Apr 22, 2013
    Quick Update

    I've been working away at the combat engine for the last few weeks and will be demoing the latest build at the NY Gaming Meetup on 4/30. For anyone in the NY area, come by and say hi! Eat some pizza! Drink a beer!

    I'll be posting a video update with lots more details on the combat engine soon after the meetup, but in the meantime, here's a screenshot of the WIP combat UI:

    [​IMG]
     
  15. Velvety

    Velvety Member

    This looks really great! I love the unique art style and music you have going. I'm looking forward to see more of the combat engine.
     
  16. jrhee

    jrhee Member

    Mar 2, 2013
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    New York, NY
    Thanks Velvety! Stay tuned- lots more to come!
     
  17. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    The screenshots seem increasingly promising, I'm looking forward to a motion video. I'm curious to see how this would look on "small screen" with the detailed shading and elaborate character models.
     
  18. pjft

    pjft Well-Known Member

    Feb 15, 2011
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    #18 pjft, Apr 23, 2013
    Last edited: Apr 23, 2013
    The screenshots look amazing, great music, and animation so far looks quite promising.

    And a turn-based story RPG on top of that? Call me very interested. Subscribing to the thread :)

    [EDIT] Nevermind the previous comments on animations, should've watched the videos before posting. Great job so far, good luck with the meetup! :)
     
  19. curtisrshideler

    curtisrshideler Well-Known Member
    Patreon Bronze

    Jul 30, 2011
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    Texas
    Looks gorgeous. Can't wait to buy it and give it a try. Great work so far! And thanks for sharing.
     
  20. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    I'd be curious about other environments in Liege; will there be a winter / ice area? ;)
     

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