The game gets incredibly fiddly at low resolutions. If it does well on iPad we'll see what we can do about adding zooming functionality for smaller screens, but we'd really like to not have redo all the interface elements again... It took us a year last time!
How does this game compare to Desktop Adventures? (LucasArts Indy and Star Wars games from 20 years ago). I know they are very different games and it's a difficult question for devs, but are they similar in a way? Thanks a lot. It looks a very interesting game. EDIT: BTW, what's the minimum iOS required?