Great game idea

Discussion in 'Public Game Developers Forum' started by rudeboy690, Dec 18, 2009.

  1. rudeboy690

    rudeboy690 Well-Known Member

    Oct 31, 2008
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    Hey,

    I have a great game idea that I think would do well.

    I am not a developer.

    How do I get with a developer to make my game and share in the profits.

    Thanks
    Joe
     
  2. rudeboy690

    rudeboy690 Well-Known Member

    Oct 31, 2008
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    Oh well, I see that point of view, but not all ideas are a dime a dozen.
     
  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Then you've gotta do the part I mentioned, put together some kind of presentation to sell your idea... once you've done that I'm sure a few indie devs around here would have a look at it.
     
  4. abruce42

    abruce42 Well-Known Member

    Dec 3, 2009
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    hey, thats a link to my thread! I probably will take your advice and create a full presentation for it. I already know things like what the control schemes could be, I just have to find some time to get it done.

    And I understand, most ideas ARE a dime a dozen, but if it is well-developed and organized, then there are possibilities of reaching out to different developers.
    Good Luck!
     
  5. M of IMAK

    M of IMAK Well-Known Member

    May 26, 2009
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    iPhone App Developer
    Austin, TX
    Joe,

    Since you've read the linked post, I'll give you some brief comments that may also help.

    1. A great game idea is something you should value. However, realize that a great game idea, even well implemented, does not guarantee financial success.

    2. The developer is but one of many roles needed to turn a great game idea into a great game success story. At IMAK, since there are four of us, we divide things up as Project Management, Graphics, Programming, and Testing. There is also a Game Design role that we all play a part in.

    3. To get a developer to share in the profits is as simple as convincing them that they will benefit (financial and/or otherwise) more from the time they spend developing your great game idea than they would by spending that time doing something else. This convincing must withstand competing offers for their talents that they may receive during the development of your game idea.

    Don't give up and good luck in your endeavor!
    M of IMAK
     
  6. rudeboy690

    rudeboy690 Well-Known Member

    Oct 31, 2008
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    Thanks M

    I of course would be willing to do more then just tell someone an idea and expect something for it. Would want to help take it from start to finish. I am not a programmer, but have a business degree and have been in my own business for 20 years. I understand that developing a game takes a lot of work and people want to get something for there work. I guess if I want to see this I would have to put a small team together that all would hopefully benefit from each others talents.

    Thanks again for the encouragement.
     
  7. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Game Developer
    Brampton, Ontario
  8. abruce42

    abruce42 Well-Known Member

    Dec 3, 2009
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    I read those two posts and that changed my views drammatically. Thank you.
     
  9. Flickitty

    Flickitty Well-Known Member

    Oct 14, 2009
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    I've never read those articles, but I'm glad ElectricGrandpa posted them. This is indeed the way things work in the real world.

    I'd like to add to it: If your idea is really innovative, it may not be successful because it is difficult to market. There are numerous games that fall into that category. Discussing your idea might get copycats, but that isn't bad IMHO. It actually builds something and someone to compete against.

    Would Coca~Cola be as popular if it didn't go up against Pepsi? The two compete and feed off each other in the market place. Sure one has to sell less, but being second place isn't a bad place to be.
     
  10. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Yeah that's very true Flickitty. What you're talking about could kinda be defined as a non zero-sum-game (http://en.wikipedia.org/wiki/Zero_sum_game)

    A zero sum game is a situation where if someone gets something(ie. money or sales) it means they are taking them from their competitors. Luckily, we're in a NON zero-sum situation, so people can buy our games AND our competitors games... Not only that, but as an example, a user might like the theme of competitor's game(ex. Zombies) so much, that after they finish it, they search for other Zombie games.
     

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