Space Qube - A Voxel Based Retro Style Game

Discussion in 'Upcoming iOS Games' started by fallingcat, Oct 26, 2012.

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  1. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Thanks and we do work really hard in order to make the game as interest as possible. Please keep tuned, we will be able to release some videos soon.
     
  2. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Thanks and keep tuned, we will release some videos very soon.
     
  3. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Actually, we are planing the next game which is similar to what you suggested :) There will be multiplayer mode. And we will definitely use the voxel engine to make more voxel games in the future.

     
  4. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Thanks for your opinion, I think we will add a simple tutorial for editor.
     
  5. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    Maybe you should consider adding an option for when the editor is accessed for the first time. Ask the user if they'd like to follow the tutorial, or not.
     
  6. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    It's not gameplay screenshot but I still want to share it :)

    [​IMG]

    My son is making Mario badge for Christmas charity sale using Space Qube, good job ^_^ He made the voxel model by his own by looking up a Mario pixel art picture.
     
  7. SteakfryOne

    SteakfryOne Well-Known Member

    Nov 6, 2012
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    This looks really cool.
     
  8. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Thanks, we will release a gameplay video around next week, hopefully you will find it's much cooler :)
     
  9. SteakfryOne

    SteakfryOne Well-Known Member

    Nov 6, 2012
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    Sounds good. Looking forward to release! :D
     
  10. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    #30 fallingcat, Dec 8, 2012
    Last edited: Dec 8, 2012
    The first game video :)

    Hi everyone, we just released our first game video, please check it out!

    The Rendering Behind Space Qube Video


    This video shows the rendering techniques we have used on Space Qube to make it looks more stylish. We got a lot of positive feedback after we announced Space Qube few weeks ago, so we are working hard on adding more fun elements into the gameplay and we will release a new gameplay trailer after we finish the most of gameplay mechanism. So please keep tuned and visit our facebook page to check the latest news of Space Qube :)

    The beta version of official web site is also announced, please come and check the uploaded models by other players. http://spaceqube.lynxengine.com

    Like us at http://facebook.com/SpaceQube
    Follow us at http://twitter.com/@spaceqube
     
  11. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    #31 fallingcat, Dec 10, 2012
    Last edited: Dec 29, 2012
    The Missile Hell

    The missile hell screenshot :)

    [​IMG]
     
  12. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    This looks cool. Though it's probably a bit late in the development cycle to add, control options other than tilt would probably be appreciated by a lot of players. Just something to consider.
     
  13. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Indie game developer
    Taiwan
    #33 fallingcat, Dec 11, 2012
    Last edited: Dec 11, 2012
    Thanks for your opinion.

    Besides tilt, the players also need to tap and swipe to fire and do special movement. We eliminate virtual pad on iPhone/iPad because we think virtual pad is not natural on those devices and it doesn't work well without physical feedback. That's why we chose tilt and touch as the input.

    Can you let me know what kind of control option you want? We would like to consider every possible options even it's close to release. We still can add it to update if we can't add it before the release. It's never too late for a good suggestion :)
     
  14. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Thanks for the reply.
    For shmups and/or flying games, a lot of players prefer relative touch—where the ship mimics your finger's movement regardless of where it's placed on the screen—or just generally touch controls.
    Not knowing what the gameplay mechanics are, I'm unsure what would work best. A recent space shooter with excellent 'touch anywhere' controls is ARC Squadron. Maybe look into that?
    Either way, I'll definitely be trying Space Qube and wish you good luck with the game.
     
  15. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
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    Indie game developer
    Taiwan
    Thanks for your feedback.

    I have tried ARC few weeks ago, it's a good game but the control system may be not suitable for our game. Our game is more like Space Harrier than other shooting game so the players need to tap the screen to fire the bullet. In this case, we can't detect the finger movement at the same time. Our design is letting the players control the tempo of firing in order to hit more aliens since the number of bullets at the same time is not infinity.

    But we may be able to add one more control option in update as you suggested with automatic firing system. Some players may like just controlling the space ship, but the tilting control will be the default controlling method since we believe it will provide more fun to the players.
     
  16. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
    140
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    Indie game developer
    Taiwan
  17. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
    140
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    Indie game developer
    Taiwan
    #37 fallingcat, Dec 17, 2012
    Last edited: Dec 17, 2012
  18. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
    140
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    Indie game developer
    Taiwan
    #38 fallingcat, Dec 17, 2012
    Last edited: Dec 29, 2012
    Merry Xmas Everybody

    Merry Xmas everybody ^_^

    [​IMG]
    Click to see the real-time voxel model

    And thank Santa for fighting with aliens for us :)
    [​IMG]

    By the way, did you notice that Space Qube supports iPhone 5/iPod 5 new 16:9 resolution now? :)
     
  19. fallingcat

    fallingcat Well-Known Member

    Oct 24, 2012
    140
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    Indie game developer
    Taiwan
    #39 fallingcat, Dec 18, 2012
    Last edited: Dec 29, 2012
    Roll ! Santa, Roll !!

    Roll ! Santa, Roll !! Save us from aliens using your gift boxes.

    I made those gift box and pumpkin missiles to celebrate Christmas today ^_^. For all the people who are looking forward to Space Qube, I wish you all have a merry Christmas and happy new year.

     
  20. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Looking good!
     

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