Xcode3.2.6. + cocos2D 0.99.5 = problem

Discussion in 'Public Game Developers Forum' started by deeand, May 30, 2011.

  1. deeand

    deeand New Member

    May 29, 2011
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    Prague, Czech republic
    I'm using XCode 3.2.6. I like to make my game work for earlier version 3.1.3 but when I build the Project in Xcode, I'm getting the following error:
    Code:
    File /Users/.../build/Debug-iphoneos/libcocos2d libraries.a depends on itself.  This target might include its own product.
    And it's the only error. What's the meaning of this error ? What's the issue here?

    Please help me.
     
  2. spadict

    spadict Member

    Mar 11, 2011
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    This looks like an awesome game
     
  3. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    Student
    Italy
    I'm a journalist, know nothing about this!
    But my bro is studying informatics at university...post again the same question in about two years...then he will answer to it! :rolleyes:
     
  4. deeand

    deeand New Member

    May 29, 2011
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    Prague, Czech republic
    Ha ha, very fanny
     
  5. yemi

    yemi Well-Known Member

    Feb 3, 2011
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    I think its about time to ban 2 people the one with 2 posts and the one with 6 posts.
     
  6. GlennX

    GlennX Well-Known Member

    May 10, 2009
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    UK
    I haven't looked into your bug, there simply isn't enough info, but I would say that it isn't worth sticking with XCode 3.x when you could be using XCode 4.x.

    Don't switch yet though, someone may come up with a good reason to stick with the old version. I really can't think of one though.
     
  7. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
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    Berlin, Germany

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