Celestial Shrapnel

Discussion in 'Upcoming iOS Games' started by Kamazar, Sep 15, 2009.

  1. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    #1 Kamazar, Sep 15, 2009
    Last edited: Sep 16, 2009
    Tonight I just finished my first full game. So excited that it's actually done that I couldn't wait 'til tomorrow (when there's more traffic) to share the news. And yeah, it is 100%. It's missing a few features (save and highscore to name a couple... well, the only two, hehe...) but I expect them to be added at launch, or at least a week or so after it. Anyways, let's focus on the game, huh?

    Description:

    “In the year 3024, a great interplanetary war broke out. Earth, running out of the last of their firepower, decided to create a self-replicating anti-matter mine that would create bombs at an exponential rate.
    They won the war, but never managed to dispose of the mines. Space was soon filled with a ridiculous amount of lethal little bubbles, people were dying, and that made civilizations upset. To remedy the
    aftereffects of their experiment, a team of pilots known as Galactic Shrapnel was assembled to safely control the explosions of the mines and rid the astro-belt of them. They do work.

    You’re in control of 4 differently colored spaceships, red, blue, green, and yellow. Pressing the button of the matching color rotates the ships clockwise, allowing you to redirect their path. Your mission is
    to collide with the mine also of the matching color causing it to explode. The explosion, if timed right, can cause a chain reaction wiping out the screen in a display matching that of a super nova. Detonate
    every single mine to move onto the next round. It’s harder than it sounds.”

    Questions, comments, concerns?

    [​IMG] [​IMG]
    [​IMG] [​IMG]
     
  2. Slapshot

    Slapshot Well-Known Member

    Jun 12, 2009
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    Congrats!! ;)
     
  3. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    student
    Texas
    Like the name, any chance you gonna load a vid up

    just a curious question...why 3024?
     
  4. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
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    The Golden State
    How ugly does this get?
    You should work on Lunar Smoke before making this!
    This sucks so badly.
    Really?
    Whats up with the ugly graphics.
    And those colors suck.
    Don't submit it, people are gonna give you bad reviews.
    Why'd you even announce it now?
    I think Apple is going to reject it cause its so bad.
    And whats up with the name?
    Celestial Shrapnel? HAHAH.
    Trust my advice.


























    Just kidding
     
  5. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Thx Slapshot, and yeah, once I'm able to get the game on my iPod (sometime this week or early next I've been told), I'll post a video with some gameplay. And 3024 was just a random number that just came my head.

    Sure, sure. So much for a promo code.
     
  6. eggzbacon

    eggzbacon Well-Known Member

    May 17, 2009
    5,808
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    The Golden State
    So i get a promo code?
    :D
     
  7. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Hmmm... maybe... maybe not.
     
  8. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
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    Looks Cool! Did you get sidetracked from lunar smoke though? Wasn't it supposed to come out first?
     
  9. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Yeah, Lunar Smoke, while still chugging along, has become incredibly frustrating in a couple places. I decided to take a quick break and create a pick-up-and-play game I thought would be fun. I'll probably redo some of the graphics for this game for getting back to work on LS, though. Lunar Smoke is one of those long term projects that take a while, and I mean a while.
     
  10. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    Congratulations Kamazar!

    Happy to see that more people are getting into development here at TouchArcade... it just means that there will be more people willing to help me out on some ideas, eh? Eh?

    That means PM me nao Kamazar.
     
  11. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
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    Hope it runs smoothly from now on! Congrats!
     
  12. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
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    What kind of ideas?(we need a suspicious smiley!!)
     
  13. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    WHO KNOWS
    Looks cool :eek:
     
  14. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Thanks, guys, and yeah, definitely re-doing some of the graphics. Pixelmator is so much easier to use.
     
  15. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Alright, hated the way the mines looked in the original screenshots. Redid them. Just... yeah. The game doesn't look as crappy as it did before. Cool.
     
  16. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
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    So...Has this been dropped?
     

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