Pocket Guild Game Marton Taba Recruit members, take down bosses, and lead your guild to glory! New mastery patch features: - Mastery tree + Activated … $1.99 Buy Now Watch Media DetailsRecruit members, take down bosses, and lead your guild to glory! New mastery patch features: - Mastery tree + Activated abilities - Members able to gain stats through dungeons - Basic sorting + class icons next to names - Send members to do quests - 4 new dungeons - Decoration Shop - More music, sound effects - Small things such as UI tweaks, improved tutorial etc. Base Features: - Choose your character - Create / manage your guild members - Obtain legendary characters - Over 260 unique hand crafted characters! - Plan/run through unique dungeons - Angry hand crafted bosses - Loot (Simple gear score), ninjas, guild drama.. and more! Check out more at: www.pocketguildgame.com! Information Seller:Marton Taba Genre:Simulation, Strategy Release:Sep 02, 2016 Updated:Nov 17, 2016 Version:V1.43 Size:79.0 MB TouchArcade Rating:Unrated User Rating: (16) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel raravan Well-Known Member May 18, 2014 829 38 28 #2 raravan, Aug 26, 2016 Last edited: Aug 29, 2016 wow. i'm so impressed with this game guys. Martin, you've created something truly special here. very addictive. i can not stop playing it! drmad Well-Known Member Jun 2, 2013 716 2 18 Indonesia #3 drmad, Aug 26, 2016 This looks promising... Anyone can give a short review? raravan Well-Known Member May 18, 2014 829 38 28 #4 raravan, Aug 26, 2016 massivelyop.com/2016/02/08/pocket-guild-offers-pocket-sized-mmorpg-action-without-the-first-three-letters/ http://www.droidgamers.com/index.php/game-news/android-game-news/10652-pocket-guild-is-an-upcoming-single-player-mmorpg-title-wait-what kispingvin Member Aug 4, 2016 22 0 0 #5 kispingvin, Aug 26, 2016 Oh my.. What is going on here!? I was just about to do a giveaway here, erm should I create a new thread? Developer proof: https://twitter.com/@PocketGuild Thank you for the feedback guys, this really means a lot to me! drmad Well-Known Member Jun 2, 2013 716 2 18 Indonesia #6 drmad, Aug 26, 2016 Bought the game downloading now From the looks of it and description it looks promising Dailon80 Well-Known Member Nov 10, 2014 3,574 66 48 Program Director/Radio DJ Eos #7 Dailon80, Aug 26, 2016 Go for it!! Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #8 Repulsa, Aug 26, 2016 Wow this looks incredible ! Insta bought! kispingvin Member Aug 4, 2016 22 0 0 #9 kispingvin, Aug 26, 2016 I'm pretty new at this and from the rules it's a bit unclear, so should I host the giveaway here or make a new thread? How does this work? sugimulm Well-Known Member Aug 28, 2010 2,456 46 48 The last time zone for iOS game releases :( #10 sugimulm, Aug 26, 2016 Post a new thread in the "Promo Code" section kispingvin Member Aug 4, 2016 22 0 0 #11 kispingvin, Aug 26, 2016 Ah silly me, posted a thread now. Thanks for this info! Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #12 Repulsa, Aug 26, 2016 So this game is a very unique concept I only wish it had less of an auto RPG feel. If there were a few buttons to mash during combat it would feel more satisfying. Also I think there could have been more to the questing. I wish we could could actually complete a little quest, battle a few enemies, open a few chests. I think this was a great idea but it's a little bare bones for me. Please make this feel a little less " auto" and a little more interactive. kispingvin Member Aug 4, 2016 22 0 0 #13 kispingvin, Aug 26, 2016 Thank you very much for giving the game a shot, I'm steering the game's future based on feedback. Patch 1.26 focused on implementing as much of it as possible. Implementing more depth to questing came up in the air a few times, the small battles with the chest reward system sounds fun. Wrote it down! Quick question: What do you think of a double speed button? Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #14 Repulsa, Aug 26, 2016 A double speed button would be nice and I think if you were more in control of the guild members actions it would be awesome Are you familiar with the game iron quest? A combat system like that adds excitement and the element of controlling the battle ( each party member performs their action heal/hit etc via a well timed hit of a button) kispingvin Member Aug 4, 2016 22 0 0 #15 kispingvin, Aug 26, 2016 Hmmm interesting mechanic on iron quest, I need to think about this. Thanks for the feedback! Repulsa Well-Known Member Jul 3, 2015 1,582 79 48 #16 Repulsa, Aug 26, 2016 I'm not saying use that exact style, just showing an example of a more interactive battle mechanic FiloMJ Well-Known Member May 16, 2015 1,407 22 38 Male #17 FiloMJ, Aug 27, 2016 Core game, like The other said, is original and pretty unique. I'm of The same advice of The guys that posted before: more interactive during raid, more quests imho (and shorter maybe), and Yeah This Game has potential to became a drug but it needs more satisfaction For The user. Maybe more things to do and more rewarding, with something that tells you how great you've been, if you know What i mean. I'll keep it installed and Looking forward to some updates before giving The rate. For anyone: if This Game will be supported as it seems, definitely give it a try. kispingvin Member Aug 4, 2016 22 0 0 #18 kispingvin, Aug 27, 2016 Thank you Repulsa & FiloMJ for the valuable info. Based on your feedback, I'm working on a small patch focusing on interactivity. After this patch is done, could take a look at rewards/questing! Bethor Well-Known Member Oct 11, 2015 145 0 16 #19 Bethor, Aug 27, 2016 Last edited: Aug 27, 2016 After playing the game a while I came up with a list of things I really liked about it and a few ideas. I love the graphics and how many people you can recruit, I also really like how you used frames around the game. a lot of developers just use black borders and to me that comes off lazy. So thank you for using the non useable space and making the game pleasing to look at. Its really cool how the boss talks to you when a fight starts and the text box keeps you up to date in what's happening in the fight. That was a nice little touch you did. Also thank you for creating a fun game that doesn't take up a lot of space! I can see me keeping this on my iPad awhile due to the fun and size of it. A few ideas I had (I don't know if this unlocks latter in the game. I may not be far enough.) Being able to do more than one quest a time with multiple people and, selecting what quest you want to send the members on. More banter between guild members in and out of battles. For fun look at Onyxia wipe Animation on YouTube or even the Leroy Jenkins one. Things like that made guild runs fun. In boss fights there is a lot of talking and planning. Tanks calling out what they are doing healers counting down when they can heal and dps letting people know if there are adds. Which leads me to a another idea. What about adds popping up in the fight and having to split your team to handle the adds and the boss? Gear that changes your look (think epic gear etc) Like others mentioned a speed up button would be nice. I do like the controls but is there a way to add more control if the player wanted to use it. Maybe having what you have now and a more advanced playing. A lot of us also play on the iPad so if it's possible to make it fill up the whole screen that would be awesome! Thank you for sharing your game with us. It's the best guild / raid management game I have played on the mobile market. kispingvin Member Aug 4, 2016 22 0 0 #20 kispingvin, Aug 27, 2016 Thanks for this comment, and for the kind motivating words! It really contains a lot of info I can work on. The banter idea is very cool, I like details like that. I could make visible gear upgrades to the player character, however to fit it to the other 200+ different characters would be a lot of work for a single developer. Interactive adds like you mentioned also sound good, there's a lot of things that could be done on that front. I hope on the controls you mentioned this new interactive small patch I'm working on will help! Thank you again for playing the game, it really means a lot to me! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 4 1 2 3 4 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
wow. i'm so impressed with this game guys. Martin, you've created something truly special here. very addictive. i can not stop playing it!
massivelyop.com/2016/02/08/pocket-guild-offers-pocket-sized-mmorpg-action-without-the-first-three-letters/ http://www.droidgamers.com/index.php/game-news/android-game-news/10652-pocket-guild-is-an-upcoming-single-player-mmorpg-title-wait-what
Oh my.. What is going on here!? I was just about to do a giveaway here, erm should I create a new thread? Developer proof: https://twitter.com/@PocketGuild Thank you for the feedback guys, this really means a lot to me!
I'm pretty new at this and from the rules it's a bit unclear, so should I host the giveaway here or make a new thread? How does this work?
So this game is a very unique concept I only wish it had less of an auto RPG feel. If there were a few buttons to mash during combat it would feel more satisfying. Also I think there could have been more to the questing. I wish we could could actually complete a little quest, battle a few enemies, open a few chests. I think this was a great idea but it's a little bare bones for me. Please make this feel a little less " auto" and a little more interactive.
Thank you very much for giving the game a shot, I'm steering the game's future based on feedback. Patch 1.26 focused on implementing as much of it as possible. Implementing more depth to questing came up in the air a few times, the small battles with the chest reward system sounds fun. Wrote it down! Quick question: What do you think of a double speed button?
A double speed button would be nice and I think if you were more in control of the guild members actions it would be awesome Are you familiar with the game iron quest? A combat system like that adds excitement and the element of controlling the battle ( each party member performs their action heal/hit etc via a well timed hit of a button)
Core game, like The other said, is original and pretty unique. I'm of The same advice of The guys that posted before: more interactive during raid, more quests imho (and shorter maybe), and Yeah This Game has potential to became a drug but it needs more satisfaction For The user. Maybe more things to do and more rewarding, with something that tells you how great you've been, if you know What i mean. I'll keep it installed and Looking forward to some updates before giving The rate. For anyone: if This Game will be supported as it seems, definitely give it a try.
Thank you Repulsa & FiloMJ for the valuable info. Based on your feedback, I'm working on a small patch focusing on interactivity. After this patch is done, could take a look at rewards/questing!
After playing the game a while I came up with a list of things I really liked about it and a few ideas. I love the graphics and how many people you can recruit, I also really like how you used frames around the game. a lot of developers just use black borders and to me that comes off lazy. So thank you for using the non useable space and making the game pleasing to look at. Its really cool how the boss talks to you when a fight starts and the text box keeps you up to date in what's happening in the fight. That was a nice little touch you did. Also thank you for creating a fun game that doesn't take up a lot of space! I can see me keeping this on my iPad awhile due to the fun and size of it. A few ideas I had (I don't know if this unlocks latter in the game. I may not be far enough.) Being able to do more than one quest a time with multiple people and, selecting what quest you want to send the members on. More banter between guild members in and out of battles. For fun look at Onyxia wipe Animation on YouTube or even the Leroy Jenkins one. Things like that made guild runs fun. In boss fights there is a lot of talking and planning. Tanks calling out what they are doing healers counting down when they can heal and dps letting people know if there are adds. Which leads me to a another idea. What about adds popping up in the fight and having to split your team to handle the adds and the boss? Gear that changes your look (think epic gear etc) Like others mentioned a speed up button would be nice. I do like the controls but is there a way to add more control if the player wanted to use it. Maybe having what you have now and a more advanced playing. A lot of us also play on the iPad so if it's possible to make it fill up the whole screen that would be awesome! Thank you for sharing your game with us. It's the best guild / raid management game I have played on the mobile market.
Thanks for this comment, and for the kind motivating words! It really contains a lot of info I can work on. The banter idea is very cool, I like details like that. I could make visible gear upgrades to the player character, however to fit it to the other 200+ different characters would be a lot of work for a single developer. Interactive adds like you mentioned also sound good, there's a lot of things that could be done on that front. I hope on the controls you mentioned this new interactive small patch I'm working on will help! Thank you again for playing the game, it really means a lot to me!