How (or where?) to market a word game

Discussion in 'Public Game Developers Forum' started by wronco, Oct 6, 2009.

  1. wronco

    wronco Member

    Oct 4, 2009
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    I am preparing for the (hopefully very soon!) release of my game "Word Ghost", I am looking around for marketing ideas. As a word game, it's pretty much a niche product, so I am interested in hearing if anyone has suggestions on how to go about marketing such a beast. I also started a thread in the Upcoming Releases forum, though folks did not really seem taken with the concept so far.

    I have two specific areas where I am dying for input:
    1. Has anyone had success with actual advertising for a paid ($.99) app on, say, AdWords? It seems like the conversion rate would have to be EXTREMELY high to make this worthwhile.

    2. If you are familiar with the word game "Ghost", which is the basis for this game, would you take a look at my explanatory copy here and let me know if it makes sense? Ideally I would like to be able to describe the game AND fit a bit.ly link to the app store in a single twitter message.

    Thank you!
    Will
     
  2. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    I'll be watching this thread :D
     
  3. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
    That's an extremely difficult game concept to market… you're very limited in what you can do, particularly with keywords, but it's not impossible to advertise it.

    I have personally never played "HORSE" but if you believe enough people are familiar with that game, I would advertise it off of that familiarity. Otherwise, my next suggestion would be to condense the basic gameplay concept into a quick animated banner. You could also, hopefully, get a few positive review quotes you can use as well.

    Ultimately, you should be researching for websites with communities who enjoy word games… Scrabble is a big game that's got a big similarity to your game. There are also various TV shows throughout the world based on word games, and those surely have plenty of fans across various forums, Twitter and Facebook groups you can target. Community sites for word games may be rare, but hopefully you'll have the advantage that they'll be relatively amateur enough that you can benefit from cheap advertising rates. Maybe look at long-term affiliations with any modest community websites you come across.

    Moving away from the net, I'd go as far as to look at getting exposure in the crossword and puzzle sections at the backs of newspapers. Hugely popular and a huge focus on your target market, many of whom could easily have iPhones. You may not be able to afford the large newspapers, but I'd definitely investigate my local papers to experiment advertising in those sections, and then move onto other local papers throughout America if it proves viably popular. (I purposely said 'America' as the iPhone isn't as popular in other countries yet – I've seen reports from developers stating 90% of their sales revenue comes solely from the US, so I would recommend US papers more than other countries, but you could certainly look into other countries newspapers as well.)

    If you live in a small town, your new 'venture' into iPhone Apps might prove a good local story, which will get your app in front of anything from a few thousand to a tens of thousands of eyeballs, nothing to sniff at.

    That's about all I can think of, I'm afraid! And I'm sure most of those you've already thought of yourself.

    I'll be interested to see what better suggestions others can give, I wouldn't be surprised if there's something really obvious that I've missed.

    Above everything else: Good Luck!
     
  4. #4 xenoclone, Oct 6, 2009
    Last edited: Oct 6, 2009
    Bingo on this one. Though this is tough in general. It's hard to make money when the product is only going to bring in $1-$2 of revenue per copy sold. In fact, I won't name names, but I advertised through a site that netted me so few clicks that I would have needed a 100% buys per clicks rate to break even.

    I agree with the other poster. Place your advertisements with laser-like precision. I plan on eventually blogging about this, but it's not hard to do the math to see that generic ads won't bring in more money than they cost.
     
  5. wronco

    wronco Member

    Oct 4, 2009
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    Thanks everyone for your votes of confidence and advice!
    Xenoclone, I suspected that highly specified ad-targeting would be important for this project. Of course I like to imagine that my game is incredibly fascinating to play, but even if that turns out to be true it will surely not be enough.

    Pharmx, I am humbled just looking at the screenshots of your game, mine does not look nearly as good! I will be really interested to play yours when it is available.

    EssentialParadox, thank you especially for the suggestion to branch out to facebook, twitter, and even newspapers. I will keep an eye out for communities that might be interested!

    This game actually has much, much wider appeal than my first published app, so I hope I am going in the right direction moving into a bigger niche!!
     
  6. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    I have had a close look at a lot of the word games on itunes! The majority seem to have a bunch of letters touching each other and a player has to make words by rearranging the given letters. That market has to be impossible to crack! Since the competition is in the hundreds of similar apps. Wronco the best chance of success is to have a word product that breaks the mould of existing word games. If "Word Ghost" provides a different experience you will do well enough to be encouraged to make more apps.....
     
  7. kooworx

    kooworx Well-Known Member

    Aug 18, 2009
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    My word game: Word Connect, gained good reviews, it is different from other word games, but sold only a little. I also want to know how to promote it or where to promote it. :(
     
  8. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    wronco,

    I want to let you know upfront that I' am just a marketing intern but nevertheless I will of course share my thoughts as I consider myself to be somewhat of a marketing genius :)

    some pointers off the top of my head:

    leverage social media marketing i wouldn't put much faith in adverts -- basically focus on building out (as in adding friends) to myspace and facebook profiles, utilize youtube for some gameplay vids, and twitter of course

    if your feeling creative you can put in some effort to try and ramp up the art style and UI a bit make it fitting for a Halloween themed word game which would actually work since its like the word game "Ghost" might pick up some exposure just because your app has a Halloween theme -- if you can get it out before or right on Halloween that is

    if not don't worry and focus on promoting the app itself as is and the upcoming multi player aspect

    lastly,

    i also agree with what the other guys have said in this thread in that its extremely difficult to market such a product i really cant come up with anything other then the Halloween theme idea but kudos on the effort for sure as an idea guy/marketing guy im a dime a dozen i just wish i knew how to write some code

    anyways hope this helps

    D
     
  9. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Message to Kooworx!

    I wouldn't buy your word game! Your App description needs a complete make over. More than half your potential customers are turned off, before they would even look closer at your game! You are messing with players that love to read well formulated and complete sentences. If your game was anything but a word game you might get away with this app description, but not for a word game.

    You asked for help and advice. You need to improve the English in your game to gain the respect of word fanatics. With your present copy you are not making a great first impression! The few seconds you have to make the sale are ruined .....

    Spend the money to get professional help and you will see an improvement in sales.
     
  10. travisdunn

    travisdunn Well-Known Member

    Aug 10, 2009
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    Amsterdam, NL
    I may be speaking out of my depth here since I don't really play word games or understand the habits of those that do, and it's quite possible the market is too small or indistinguishable for this to work, but you might be able to take advantage of your niche by contacting other developers of similar games and figuring out a way to cross-promote apps to your respective users.

    Also, your copy is instructive, but doesn't really communicate why or how I would have fun with the game if I'm not already a word game enthusiast to begin with.
     
  11. kooworx

    kooworx Well-Known Member

    Aug 18, 2009
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    Thank you for your advice! I'll try to improve it! Thanks!
     
  12. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Kooworx,

    I love criticism! I love digesting it! Using it to my advantage! I really think your game is great! But the moment I read your App description I get scared that the game is second rate and full of mistakes just like the writing in the description.
     
  13. wronco

    wronco Member

    Oct 4, 2009
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    @travisdunn, that is a good point. Believe it or not, the copy used to be even worse! I will work on improving the copy to sell more than just tell.
     
  14. reesemclean

    reesemclean New Member

    Sep 9, 2009
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    This is very similar to one of my Apps, Word War.

    No offense, but before you think about marketing I would work on the look of your game.
     
  15. wronco

    wronco Member

    Oct 4, 2009
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    No offense taken! It's interesting to hear this perspective from someone whose word game is many, many times more successful than mine is. I had been operating under the assumption that decent graphics mattered less for word games than for other games. I guess even if they do matter less, there are still only two ways for a prospective customer to decide whether to buy an app:
    1) the copy on the page, which isn't great on Word Ghost but I am working on it
    2) the screenshots, which don't really have much appeal

    Short of leaving the app store and reading more on the app website (which doesn't look any better, to be honest), those two things provide the only information on which to base a purchasing decision.
    I'm off to spend some time with photoshop. Thank you for your input!
     
  16. wronco

    wronco Member

    Oct 4, 2009
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    UPDATE: In the first few weeks of availability, Word Ghost sold ten copies. This is too big a failure to attribute to any one thing, so I have changed lots of things in order to try to improve matters:

    1) Simplified gameplay. The game is the same at the most basic level - you take turns adding a letter to the word fragment - but now instead of a game of HORSE against the computer, you have five "lives" in which to score as many points as possible. I think this concept will be more familiar to users. It is certainly easier to explain!
    1a) Improved the computer opponent. The computer player in v1.0 has no preference to not lose, so it often arbitrarily did even when not necessary. This is the ONLY algorithmic improvement in this version, and no one, not even testers, requested it. I included it only because not having it offended my sensibilities as a programmer.

    2) Improved graphics*. There is no way that I know of to discern a conversion rate in the app store since it does not provide "page views", but I have to assume that the hideous graphics in V1.0 were not helping.

    3) Simplified my website. http://awesome-software.net was suffering from multiple personality disorder. Am I selling consulting, or software? Moved software to the front page and organized it. Did some basic SEO. Cleaned up the layout.

    The next version is now submitted and awaiting approval. I'll keep trying on this one!



    *The graphics still are not great, but I think they are much better than before! New splash screen:
    [​IMG]
    Main content view:
    [​IMG]
     

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