H2FLOW Get WET this summer with the newest water physics puzzler!Blast your way through EARTH, ICE, and STEEL as you … TouchArcade Rating: $1.99 Buy Now Watch Media DetailsGet WET this summer with the newest water physics puzzler!Blast your way through EARTH, ICE, and STEEL as you explore over 50+ exciting levels.Alter water streams using BOMBS, BRICKS, and BARRIERS to save every drop!Think fast! Solve challenging puzzles in unique and interesting ways. Unlock achievements, awesome power-ups, and cool costumes to help you save the day!Go with the H2FLOW!Key Features:* Fun water physics.* Destructible environments featuring 3 themed terrains.* Over 50 action packed levels.* Multiple puzzle solutions per level.* Cool player costumes with special abilities.* Share your replays with the community.Become a fan on www.facebook.com/haptixgames or visit us on Twitter @HaptixGames to receive exclusive news and game tips! Information Seller: Genre:Action, Puzzle Release:Jun 21, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating: User Rating: (3) Your Rating:unrated Compatibility:HD Universal redribbon Well-Known Member Jun 11, 2010 2,799 53 48 entepreanur,programmer #2 redribbon, Jun 17, 2014 Trailer: Subscribe to the TouchArcade YouTube channel Chaos_u Well-Known Member Apr 2, 2014 586 0 16 God 1 mile away from your location #3 Chaos_u, Jun 17, 2014 Seems nice. will try haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #4 haptixgames, Jun 19, 2014 H2FLOW contest to win an IPAD mini coming soon Thanks for posting our game on here! We appreciate everyone who checks it out... That being said, we are about to announce a CONTEST giving away an iPad Mini to a player who complete H2FLOW. Rules are forthcoming... So download it, play it, beat it and win an ipad. Simple enough. nkarafo Well-Known Member Mar 2, 2011 860 9 18 #5 nkarafo, Jun 19, 2014 Any demo first ? Any gameplay video ? Collin Well-Known Member Jul 29, 2010 716 43 28 Graphic Designer/Illustrator/Art Director Colorado Springs, CO https://www.theislandsofmisfitcreativity.com/ #6 Collin, Jun 20, 2014 I'm very wary of conumable IAP in a paid game. How playable is it without buying more coins? djstout Well-Known Member Jul 21, 2011 2,672 97 48 Sportscaster & football (soccer) coach Taiwan & Japan #7 djstout, Jun 20, 2014 What? IAP on a premium game??? Thats a no buy for me, sad as it looked fun rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #8 rIcHrAnDoM, Jun 20, 2014 This does look very interesting to me. The iap doesn't completely bother me, if implemented right saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #9 saosijs, Jun 20, 2014 Could be nice, but from the trailer it is difficult to see how the game play is. Also, what is the difficulty level? Is there a leaderboard? That would add replay value, stimulates creativity in solving puzzles in alternative ways. rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #10 rIcHrAnDoM, Jun 20, 2014 Last edited: Jun 20, 2014 Apologies for the double post... I went ahead and took the plunge and bought this game. H2FLOW is not quite what I expected it to be, but so far (11 levels in), that's a good thing. I can only describe it as an action/puzzler and the core gameplay is pretty unique to me. I thought, based on past games I've played, that you would be directly interacting with the environment, not so. Actually you tap where you want your little dragon/dinosaur dude to go and interact with power-ups and environments that way. Your goal is to get as many drops of water to the drainpipe in the allotted time. Most levels offer multiple paths and award you based on quicker times, amount collected, accuracy, and coins collected. There is a three star system. I'm finding this to be a really fun experience so far. There are a bunch of GameCenter achievements and there are "Quickest Time" separate leaderboards for each level, best overall time (all levels combined), and wealthiest player. This is for me a great integration of GC. Now on to pressing matters; iap. There is one available, 100,000 coins for a buck. The way I am seeing it so far you earn a TON of coins just by playing the levels. You can also earn additional lump sums of them just for visiting the devs site, their Facebook, Twitter and even for logging into GameCenter. I can't imagine anyone HAVING to buy the iap. The only slight problem I can see with it is the "wealthiest player" leaderboard might be affected by people buying the 100,000 coins. All in all, I'm happy with my two dollar purchase. Richard Edit: I've been checking out the website and it is very cool the way it gives you live stats based on their game! That is so cool. (also, at the very bottom is a "Request Promo Code" tab for anyone interested.) haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #11 haptixgames, Jun 20, 2014 @nkarafo H2FLOW has Everyplay integrated so any user can share their play-throughs. Check out some gameplay at https://everyplay.com/h2flow haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #12 haptixgames, Jun 20, 2014 Last edited: Jun 20, 2014 @rich_952000 Thank you for the awesome review! I will mail you offline for something special... Did you try your FLOW ID (from level select screen) to log into http://h2flowgame.com? FLOW ID is a unique 8 character code that each device is assigned. This code can be used on our site to view YOUR stats.... and more (coming soon). EDIT: The leaderboards are not affected by IAP. haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #13 haptixgames, Jun 20, 2014 Last edited: Jun 20, 2014 @Collin, @djstout The game is playable to the end without IAP. @saosijs The game does become more and more challenging. Like Rich said, there are multiple solutions to each level and you are rewarded based on how hard you flow. EDIT: Also , every 24 hours when you return to the level select screen you will receive a gift. haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #14 haptixgames, Jun 20, 2014 IAP worries. One of the devs here... I've played the game a million times over the last two years and we've made it as accessible as possible... I wanted to make a game my wife or Chris's kids could play but offer enough challenge that *I* could enjoy. Last week, when we went gold... I played through the game with a fresh mind and I enjoyed it very much --- now that the pressure was off! There is no energy or lives per day mechanics, the game is very fair and the levels balanced enough to give you a challenge if you want it. The IAP is optional and you can beat the whole game without spending another cent! You can beat the game once and have between $150k-200k of in game coins to spend on costumes and the special abilities. The coin stuff was a late addition to the game to give you someone else to do besides physics stuff. Do you get a faster time on the level or go fly off and grab that big coin? You can replay the levels and beat the levels FASTER and get rewarded for that too. The IAP is purely optional and gives you $100,000 in game coins. That is for the person who wants to try out some of the costumes without playing through the game or someone who wants to support the developer's pizza habit! In fact, we have a 24 hour reward mechanic which gives you 2-3 of a random power up every day just for playing. For instance there is a fire fighter hat will make you invulnerable to fire... so if you don't want to master "timing" some of those flame shooters then you can buy that to help you with some of those levels. Leaderboards are there to keep track of fastest times on all the levels, to give you a reason to replay the levels. The IAP money SHOULDN'T count towards that Wealthiest players achievement, those I am afraid at the top of the list are people who have already cheated or test accounts of ours. In fact we were going to use a race to a million as our entry point for that iPAD contest. We're going to rethink it a bit... and open the contest to who ever owns a copy. Difficulty: We've tried to make the game with moderate difficulty so that you can beat it without any of the hats or using any powers.... if you get stuck you can skip a level for $2000 in game coins... which is part of what you can earn from beating the previous level. Give the game a try. It is great for short sessions, and with over 55 levels it should make your significant other wonder why you are in the bathroom for so long! /sebastian saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #15 saosijs, Jun 20, 2014 Thanks Rich, I just TOFTT (took one for the team) too My first impression is that the introduction into the game is very confusing but it seems to have potential (if the dev improves some things). Fun fact: the game has 57 levels, an odd number (in more than one way ) I'm not very fond of the control mechanism: touching the screen where you want little Dino to go - in a straight line. It is common to get stuck in corners or in pieces that the bombs have left behind for example. Well, I have to say I'm more a puzzle than a platformer fan, so this is on me . The coin collection makes this too much a platformer for my taste, but again, this is my personal taste. And so far (level 4), there has been no need for these coins (other than contributing to a levels score, but read on). You get a score at the end of a level, but the calculation is very difficult to understand. It is composed of collected coins, quantity of water that you managed to drain out of the level, and a time multiplier (relative to the pre-established restricted level time). Then there are bonuses for primary goal, secondary goal, having beat your best time, and negative points for when you got hurt (shocked). That there is a primary and a secondary goal (that somehow during a level gets unlocked) is not explained at all and very confusing (at first). What is confusing too is that the amount of water drained out of a level counts towards the coin points, and 100% of the primary water goal is not 100 coins but could give for example 101, or 103 coins. It varies a bit, so you get weird scores. Then, the final score based on all of this ... again is these same coins. So collected coins give coin points, water gives coin points, and the final score calculation is based (a.o.) on these coin points and results in ... coin points. The complicated score calculation might be interesting but it also doesn't matter, because only completion time counts towards the leaderboards . Unfortunately, completion time has a random component because of the implementation of the water physics: when a drop of water is on a horizontal surface, it moves randomly left and right and thus it takes a random time to get to the drain exit (example: level 3). By the way leaderboards: the most are time based ("inverse" ranking) which always leads to difficulties, like: - the total leaderboard is submitted only when having completed the game 100%. You don't climb with game progression. - what to do when adding levels? Not playing them, leads to a "better" total game score than playing them (inverse ranking) The main leaderboard (Wealthiest Players) is mostly an indication of how much you have played (your score on this leaderboard increases with replaying a level even if you didn't improve it) I realize the above may sound negative overall, but I am more a puzzle fan than a platformer fan. And the scoring and leaderboard issues can be improved by the dev, so this might not be a problem for other people, but for me they are djstout Well-Known Member Jul 21, 2011 2,672 97 48 Sportscaster & football (soccer) coach Taiwan & Japan #16 djstout, Jun 20, 2014 I am very happy to hear that its playable without having to purchase any IAP, then I'll keep an eye on it. haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #17 haptixgames, Jun 20, 2014 @saosijs Thank you for your support! I have created feature requests on your behalf in our system and have added some notes there to start with. You can login anonymously and post notes to each issue there as well. You bring up many great points and I would like to continue the conversation in-forum about the control mechanics. How would YOU would improve the control mechanics on : * iPod/iPhone * iPad /chris rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #18 rIcHrAnDoM, Jun 20, 2014 @HaptixGames: thank you for the gift! I'm honestly enjoying this game a bunch without using any power-up other than what you collect in the levels, I bet I've tried level 12 about twenty five times and though I haven't passed it yet I'm not frustrated. I really think the variations of the physics possibilities in each level will keep me coming back a lot. I hav no problem recommending this game to all. I am also loving the variety of level designs. I REALLY hope H2FLOW gets lots of attention, enough to warrant new levels occasionally from the devs, what I'd ultimately like would be a level editor/community level sharing. Yes, I'm thinking big, but there is so much potential here. Richard haptixgames Member Nov 2, 2013 18 0 0 Chicago, IL http://haptixgames.com #19 haptixgames, Jun 21, 2014 Last edited: Jun 21, 2014 @Richard Flow on! https://everyplay.com/videos/6420733 I will let Sebastian comment on the level editor : ) /chris rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #20 rIcHrAnDoM, Jun 21, 2014 Aha! I've been doing that, except I didn't do the barrier! It all makes sense now I need to turn on my video sharing. I don't want to watch them though unless I'm completely stumped. Your website really rocks too and when you login with your FlowID that's just such a cool idea. (You must log in or sign up to post here.) 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H2FLOW contest to win an IPAD mini coming soon Thanks for posting our game on here! We appreciate everyone who checks it out... That being said, we are about to announce a CONTEST giving away an iPad Mini to a player who complete H2FLOW. Rules are forthcoming... So download it, play it, beat it and win an ipad. Simple enough.
Could be nice, but from the trailer it is difficult to see how the game play is. Also, what is the difficulty level? Is there a leaderboard? That would add replay value, stimulates creativity in solving puzzles in alternative ways.
Apologies for the double post... I went ahead and took the plunge and bought this game. H2FLOW is not quite what I expected it to be, but so far (11 levels in), that's a good thing. I can only describe it as an action/puzzler and the core gameplay is pretty unique to me. I thought, based on past games I've played, that you would be directly interacting with the environment, not so. Actually you tap where you want your little dragon/dinosaur dude to go and interact with power-ups and environments that way. Your goal is to get as many drops of water to the drainpipe in the allotted time. Most levels offer multiple paths and award you based on quicker times, amount collected, accuracy, and coins collected. There is a three star system. I'm finding this to be a really fun experience so far. There are a bunch of GameCenter achievements and there are "Quickest Time" separate leaderboards for each level, best overall time (all levels combined), and wealthiest player. This is for me a great integration of GC. Now on to pressing matters; iap. There is one available, 100,000 coins for a buck. The way I am seeing it so far you earn a TON of coins just by playing the levels. You can also earn additional lump sums of them just for visiting the devs site, their Facebook, Twitter and even for logging into GameCenter. I can't imagine anyone HAVING to buy the iap. The only slight problem I can see with it is the "wealthiest player" leaderboard might be affected by people buying the 100,000 coins. All in all, I'm happy with my two dollar purchase. Richard Edit: I've been checking out the website and it is very cool the way it gives you live stats based on their game! That is so cool. (also, at the very bottom is a "Request Promo Code" tab for anyone interested.)
@nkarafo H2FLOW has Everyplay integrated so any user can share their play-throughs. Check out some gameplay at https://everyplay.com/h2flow
@rich_952000 Thank you for the awesome review! I will mail you offline for something special... Did you try your FLOW ID (from level select screen) to log into http://h2flowgame.com? FLOW ID is a unique 8 character code that each device is assigned. This code can be used on our site to view YOUR stats.... and more (coming soon). EDIT: The leaderboards are not affected by IAP.
@Collin, @djstout The game is playable to the end without IAP. @saosijs The game does become more and more challenging. Like Rich said, there are multiple solutions to each level and you are rewarded based on how hard you flow. EDIT: Also , every 24 hours when you return to the level select screen you will receive a gift.
IAP worries. One of the devs here... I've played the game a million times over the last two years and we've made it as accessible as possible... I wanted to make a game my wife or Chris's kids could play but offer enough challenge that *I* could enjoy. Last week, when we went gold... I played through the game with a fresh mind and I enjoyed it very much --- now that the pressure was off! There is no energy or lives per day mechanics, the game is very fair and the levels balanced enough to give you a challenge if you want it. The IAP is optional and you can beat the whole game without spending another cent! You can beat the game once and have between $150k-200k of in game coins to spend on costumes and the special abilities. The coin stuff was a late addition to the game to give you someone else to do besides physics stuff. Do you get a faster time on the level or go fly off and grab that big coin? You can replay the levels and beat the levels FASTER and get rewarded for that too. The IAP is purely optional and gives you $100,000 in game coins. That is for the person who wants to try out some of the costumes without playing through the game or someone who wants to support the developer's pizza habit! In fact, we have a 24 hour reward mechanic which gives you 2-3 of a random power up every day just for playing. For instance there is a fire fighter hat will make you invulnerable to fire... so if you don't want to master "timing" some of those flame shooters then you can buy that to help you with some of those levels. Leaderboards are there to keep track of fastest times on all the levels, to give you a reason to replay the levels. The IAP money SHOULDN'T count towards that Wealthiest players achievement, those I am afraid at the top of the list are people who have already cheated or test accounts of ours. In fact we were going to use a race to a million as our entry point for that iPAD contest. We're going to rethink it a bit... and open the contest to who ever owns a copy. Difficulty: We've tried to make the game with moderate difficulty so that you can beat it without any of the hats or using any powers.... if you get stuck you can skip a level for $2000 in game coins... which is part of what you can earn from beating the previous level. Give the game a try. It is great for short sessions, and with over 55 levels it should make your significant other wonder why you are in the bathroom for so long! /sebastian
Thanks Rich, I just TOFTT (took one for the team) too My first impression is that the introduction into the game is very confusing but it seems to have potential (if the dev improves some things). Fun fact: the game has 57 levels, an odd number (in more than one way ) I'm not very fond of the control mechanism: touching the screen where you want little Dino to go - in a straight line. It is common to get stuck in corners or in pieces that the bombs have left behind for example. Well, I have to say I'm more a puzzle than a platformer fan, so this is on me . The coin collection makes this too much a platformer for my taste, but again, this is my personal taste. And so far (level 4), there has been no need for these coins (other than contributing to a levels score, but read on). You get a score at the end of a level, but the calculation is very difficult to understand. It is composed of collected coins, quantity of water that you managed to drain out of the level, and a time multiplier (relative to the pre-established restricted level time). Then there are bonuses for primary goal, secondary goal, having beat your best time, and negative points for when you got hurt (shocked). That there is a primary and a secondary goal (that somehow during a level gets unlocked) is not explained at all and very confusing (at first). What is confusing too is that the amount of water drained out of a level counts towards the coin points, and 100% of the primary water goal is not 100 coins but could give for example 101, or 103 coins. It varies a bit, so you get weird scores. Then, the final score based on all of this ... again is these same coins. So collected coins give coin points, water gives coin points, and the final score calculation is based (a.o.) on these coin points and results in ... coin points. The complicated score calculation might be interesting but it also doesn't matter, because only completion time counts towards the leaderboards . Unfortunately, completion time has a random component because of the implementation of the water physics: when a drop of water is on a horizontal surface, it moves randomly left and right and thus it takes a random time to get to the drain exit (example: level 3). By the way leaderboards: the most are time based ("inverse" ranking) which always leads to difficulties, like: - the total leaderboard is submitted only when having completed the game 100%. You don't climb with game progression. - what to do when adding levels? Not playing them, leads to a "better" total game score than playing them (inverse ranking) The main leaderboard (Wealthiest Players) is mostly an indication of how much you have played (your score on this leaderboard increases with replaying a level even if you didn't improve it) I realize the above may sound negative overall, but I am more a puzzle fan than a platformer fan. And the scoring and leaderboard issues can be improved by the dev, so this might not be a problem for other people, but for me they are
I am very happy to hear that its playable without having to purchase any IAP, then I'll keep an eye on it.
@saosijs Thank you for your support! I have created feature requests on your behalf in our system and have added some notes there to start with. You can login anonymously and post notes to each issue there as well. You bring up many great points and I would like to continue the conversation in-forum about the control mechanics. How would YOU would improve the control mechanics on : * iPod/iPhone * iPad /chris
@HaptixGames: thank you for the gift! I'm honestly enjoying this game a bunch without using any power-up other than what you collect in the levels, I bet I've tried level 12 about twenty five times and though I haven't passed it yet I'm not frustrated. I really think the variations of the physics possibilities in each level will keep me coming back a lot. I hav no problem recommending this game to all. I am also loving the variety of level designs. I REALLY hope H2FLOW gets lots of attention, enough to warrant new levels occasionally from the devs, what I'd ultimately like would be a level editor/community level sharing. Yes, I'm thinking big, but there is so much potential here. Richard
@Richard Flow on! https://everyplay.com/videos/6420733 I will let Sebastian comment on the level editor : ) /chris
Aha! I've been doing that, except I didn't do the barrier! It all makes sense now I need to turn on my video sharing. I don't want to watch them though unless I'm completely stumped. Your website really rocks too and when you login with your FlowID that's just such a cool idea.