Hey guys, We're working on our first IAP game (not our first iOS / Android game, just first IAP game). I was wondering how exactly the submission process works for these In-Apps. I have submitted the Currency purchases as consumables for review. Now, my question is do I need to register the items that you purchase with this currency as well for review through Apple? Example: I purchased 500 in game dollars. Now I want to use those to buy a sword. Does that sword need to get a Product ID and all that set up to go through the In-App Review process as well? Since the only "real" exchange of money is during the currency pack purchase, I wasn't clear. Just to clarify, I'm using Unity and the Soomla SDK. A shot in the dark, but I thought I'd ask here anyway. Cheers guys!
I looked more into Adding new In-App purchases through ItunesConnect and it seems as though you cannot have an IAP that is Free or worth any In-Game currency. I believe this all needs to be handled on my end locally. If anyone has any more insight though that would be fantastic.
only real $ related items are actual iap that needs set upwithin itc what you do with virtual currencies or items obtained with them is up to you as for soomla i dont know