Clash Force *Clash Force works only on ios 6 and before*Introducing Clash Force! A retro, 8-bit style shoot 'em up! Now ov… $0.99 Buy Now Watch Media Details*Clash Force works only on ios 6 and before*Introducing Clash Force! A retro, 8-bit style shoot 'em up! Now over 15,000 downloads!What the press says:"Clash Force is a blend of many of the best platformers the NES had to offer" - Appspy.com"Spicy Gyro’s platformer debut feels custom-made to take you down memory lane if you grew up with an NES controller in hand!" - iFanzine"Great fun; stylishly achieves exactly what it is aiming for." - Arcadelife"This game is a must buy for fans of classic-style gameplay, 2D side scrolling games, or fans of all around fun action games" - Examiner.comThe Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! Take to the responsive onscreen controls and guide Voom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines, and eventually to Crackman's Flying Fortress where the final battle will unfold!*Over 20 stages of frantic retro action*Multiple weapon upgrades to make wasting enemies a snap!*Easy and Normal difficulties. Perfect for the novice OR the 1980s game masters.*Customize the onscreen controls for your iPhone or iPad.*Auto-save feature lets you pick up where you left off!Works with iPhone 3GS and later, iPod Touch 3rd Gen and later, and iPad! Information Seller: Genre:Action, Arcade Release:Mar 20, 2012 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Clash Force Well-Known Member Feb 25, 2012 78 0 0 #2 Clash Force, Mar 20, 2012 Clash Force, retro shooter, Now Available! http://itunes.apple.com/us/app/clash-force/id509945872?mt=8 Introducing Clash Force! A retro, 8-bit style shoot 'em up! The Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! Take to the responsive onscreen controls and guide Voom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines, and eventually to Crackman's Flying Fortress where the final battle will unfold! ----- *Over 20 stages of frantic retro action *Multiple weapon upgrades to make wasting enemies a snap! *Easy and Normal difficulty. Perfect for the novice OR the 1980s game masters. *Customize the onscreen controls for use on iphone or ipad! *Auto-save feature lets you pick up where you left off, something those dusty grey carts rarely did! *Available Now! *99 cents Trailer and Screenshots: www.youtube.com/watch?v=JRnwPPEBpO0 Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #3 Gabrien, Mar 20, 2012 Looks decent, but that better not be the control layout for the iPad as well. Clash Force Well-Known Member Feb 25, 2012 78 0 0 #4 Clash Force, Mar 20, 2012 Guess someone beat me to it! The control layout can be set for ipad as well which pushes the buttons further to the edges of the screen. However, if you tend to use it more like a keyboard (not holding it like a controller) I find that the iphone controls are better since it gives you more space between buttons. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #5 Gabrien, Mar 20, 2012 I was hoping the controls would be freely positionable anywhere on screen as that really ensures all tastes are covered, but I guess I'll just give this a shot anyway. One question though: this looks more like traditional shooter/platformers with actual sizable levels and progression, instead of the bite-sized, disjointed levels aimed (I presume) at people with very short attention spans that have been flooding the iOS lately. Would this be correct? sharpener Well-Known Member Dec 22, 2011 92 0 0 Musician Kowloon, Hong Kong #6 sharpener, Mar 20, 2012 awhh yee im getting this! Clash Force Well-Known Member Feb 25, 2012 78 0 0 #7 Clash Force, Mar 20, 2012 I played with different button positioning quite a bit to get the right balance. I think the two options are enough to account for different hands/playstyles, but I'd be interested to know your thoughts. As far as the levels go, they aren't huge, but they aren't 2 and a half screens long either. I'm guessing you're referring to League of Evil or Roo Roo Run when you say that, in which case, no, it's not like that. I took into account the pick up and play nature of the device though, and actually initially intended on making more shorter levels than say, 8 Megaman sized levels. In the end I sort of landed somewhere in the middle. If I make a sequel to this, I'll probably make longer levels with checkpoints instead. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #8 Gabrien, Mar 20, 2012 Quick note after a quick go: the left/right movement buttons are just fine, but the jump/shoot are a bit too far in from the right edge of the screen and a little too far spaced apart. Conveniently, fixing the latter issue will take care of the former. Basically: if the buttons on the right side were positioned the exact same distance from the edge of the screen as the ones on the left, it would just about feel perfect. And as a bonus also look more symmetrically pleasing to the eye. Any chance you could implement this in an update? As for the game, from what I've played so far, (which is very little) it looks to be highly promising and very likely to scratch just the itch I was hoping it would. Too early to tell for sure. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #9 metalcasket, Mar 20, 2012 OMG, been waiting for this forever. Bought. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #10 Gabrien, Mar 20, 2012 Game Impressions Ok, played through a bit more than the first two levels so far (twice) and this lives up to the promise. Basically, if this so much as looks like a game you might enjoy, don't hesitate. Issues: -As previously mentioned, no go for me on the iPad until (hopefully) the "shoot" button is moved closer to the right edge of the screen. I still say all games of this kind should have freely positionable buttons on the iPad to cover all bases. -I played through the first two levels on "Easy" and "Normal" difficulties and noticed absolutely no difference. Is there an issue, or something I'm missing? metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #11 metalcasket, Mar 20, 2012 Universal, retina graphics, controls that couldn't be any tighter, insanely awesome music...for a buck? This may be the first time Charles Manson's ever been quoted on TA, but I HAVE to ask: Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga? psj3809 Moderator Jan 13, 2011 12,774 559 113 England #12 psj3809, Mar 20, 2012 Just bought this. Great retro platforming action. Really like what I've played so far metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #13 metalcasket, Mar 20, 2012 The difficulty's starting to pick up on Normal at level 13... I'm just a little worried that this is going to be over before I know it. Otherwise, it's a fantastic, fantastic little game. One thing though, the icon needs to be changed. It doesn't fit the game's aesthetics at all and doesn't give any impression of how good what's inside is. AnarKitty Well-Known Member Oct 10, 2010 3,654 0 0 Minneapolis, USA #14 AnarKitty, Mar 20, 2012 Great to see this out tonight! Sounds like it's just as good as I'd hoped, too. DistantJ Well-Known Member Jan 25, 2012 406 0 0 #15 DistantJ, Mar 20, 2012 It's a great game! A lot like Contra but more accessible. I too think the icon is a bit naff compared to the epic game! The game's graphics are very professional whilst the icon looks home drawn! Scorpido is the best character. He's got this real badassedness about him. It is indeed a steal for a dollar, you could be making double! Clash Force Well-Known Member Feb 25, 2012 78 0 0 #16 Clash Force, Mar 20, 2012 First off, thanks to everyone who's purchased so far. Gabrien, I'll look into the action button positioning and see what I can do there. I have long fingers so I'll take that into account when I retest. The easy mode is really just an answer for the fact that iphone has a lot of casual players, and I got feedback suggesting that even the easy mode would get complaints about difficulty. The difference with the easy mode is there are health pickups and shields on boss fights. Yes there is a reason why my games all use pixel art. . . because I suck at the regular kind. I thought about just doing a pixelated icon with in-game graphics but thought it might have overdone the retro theme. But thanks for your feedback, it's very useful to me going forward. strivemind Well-Known Member Aug 11, 2010 2,784 2 38 Designer Ottawa, Canada http://www.strivemind.com/ #17 strivemind, Mar 20, 2012 Definitely do a pixel-art icon. If anything, it will better represent the game's art style. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #18 Gabrien, Mar 20, 2012 Really, the issue is made a lot worse in this instance by the fact that you are tapping on the "shoot" button constantly. Half an inch more to the right would make all the difference. Regarding the icon, an admission: I saw it in the app store among the new releases before seeing this thread, and it never even occurred to me to click on it. It really does look rather cheap, and does the game a disservice. syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #19 syntheticvoid, Mar 20, 2012 Last edited: Mar 20, 2012 anyone wanna guess what Ima ask??? anyone anyone anyone??? Any chance we could get JoyPad support? **edit** oh yeah, it'd be nice to see a scoring system too... =o/ Would add to the replay value.. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,064 1,340 113 Deepest Circle, Hel #20 metalcasket, Mar 20, 2012 *throws a pie at void* (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Clash Force, retro shooter, Now Available! http://itunes.apple.com/us/app/clash-force/id509945872?mt=8 Introducing Clash Force! A retro, 8-bit style shoot 'em up! The Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! Take to the responsive onscreen controls and guide Voom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines, and eventually to Crackman's Flying Fortress where the final battle will unfold! ----- *Over 20 stages of frantic retro action *Multiple weapon upgrades to make wasting enemies a snap! *Easy and Normal difficulty. Perfect for the novice OR the 1980s game masters. *Customize the onscreen controls for use on iphone or ipad! *Auto-save feature lets you pick up where you left off, something those dusty grey carts rarely did! *Available Now! *99 cents Trailer and Screenshots: www.youtube.com/watch?v=JRnwPPEBpO0
Guess someone beat me to it! The control layout can be set for ipad as well which pushes the buttons further to the edges of the screen. However, if you tend to use it more like a keyboard (not holding it like a controller) I find that the iphone controls are better since it gives you more space between buttons.
I was hoping the controls would be freely positionable anywhere on screen as that really ensures all tastes are covered, but I guess I'll just give this a shot anyway. One question though: this looks more like traditional shooter/platformers with actual sizable levels and progression, instead of the bite-sized, disjointed levels aimed (I presume) at people with very short attention spans that have been flooding the iOS lately. Would this be correct?
I played with different button positioning quite a bit to get the right balance. I think the two options are enough to account for different hands/playstyles, but I'd be interested to know your thoughts. As far as the levels go, they aren't huge, but they aren't 2 and a half screens long either. I'm guessing you're referring to League of Evil or Roo Roo Run when you say that, in which case, no, it's not like that. I took into account the pick up and play nature of the device though, and actually initially intended on making more shorter levels than say, 8 Megaman sized levels. In the end I sort of landed somewhere in the middle. If I make a sequel to this, I'll probably make longer levels with checkpoints instead.
Quick note after a quick go: the left/right movement buttons are just fine, but the jump/shoot are a bit too far in from the right edge of the screen and a little too far spaced apart. Conveniently, fixing the latter issue will take care of the former. Basically: if the buttons on the right side were positioned the exact same distance from the edge of the screen as the ones on the left, it would just about feel perfect. And as a bonus also look more symmetrically pleasing to the eye. Any chance you could implement this in an update? As for the game, from what I've played so far, (which is very little) it looks to be highly promising and very likely to scratch just the itch I was hoping it would. Too early to tell for sure.
Game Impressions Ok, played through a bit more than the first two levels so far (twice) and this lives up to the promise. Basically, if this so much as looks like a game you might enjoy, don't hesitate. Issues: -As previously mentioned, no go for me on the iPad until (hopefully) the "shoot" button is moved closer to the right edge of the screen. I still say all games of this kind should have freely positionable buttons on the iPad to cover all bases. -I played through the first two levels on "Easy" and "Normal" difficulties and noticed absolutely no difference. Is there an issue, or something I'm missing?
Universal, retina graphics, controls that couldn't be any tighter, insanely awesome music...for a buck? This may be the first time Charles Manson's ever been quoted on TA, but I HAVE to ask: Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?
The difficulty's starting to pick up on Normal at level 13... I'm just a little worried that this is going to be over before I know it. Otherwise, it's a fantastic, fantastic little game. One thing though, the icon needs to be changed. It doesn't fit the game's aesthetics at all and doesn't give any impression of how good what's inside is.
It's a great game! A lot like Contra but more accessible. I too think the icon is a bit naff compared to the epic game! The game's graphics are very professional whilst the icon looks home drawn! Scorpido is the best character. He's got this real badassedness about him. It is indeed a steal for a dollar, you could be making double!
First off, thanks to everyone who's purchased so far. Gabrien, I'll look into the action button positioning and see what I can do there. I have long fingers so I'll take that into account when I retest. The easy mode is really just an answer for the fact that iphone has a lot of casual players, and I got feedback suggesting that even the easy mode would get complaints about difficulty. The difference with the easy mode is there are health pickups and shields on boss fights. Yes there is a reason why my games all use pixel art. . . because I suck at the regular kind. I thought about just doing a pixelated icon with in-game graphics but thought it might have overdone the retro theme. But thanks for your feedback, it's very useful to me going forward.
Really, the issue is made a lot worse in this instance by the fact that you are tapping on the "shoot" button constantly. Half an inch more to the right would make all the difference. Regarding the icon, an admission: I saw it in the app store among the new releases before seeing this thread, and it never even occurred to me to click on it. It really does look rather cheap, and does the game a disservice.
anyone wanna guess what Ima ask??? anyone anyone anyone??? Any chance we could get JoyPad support? **edit** oh yeah, it'd be nice to see a scoring system too... =o/ Would add to the replay value..