The iPhone has too many casual games

Discussion in 'General Game Discussion and Questions' started by coffinfeeder, Oct 25, 2009.

  1. coffinfeeder

    coffinfeeder Active Member

    Sep 6, 2009
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    I know that a seemingly large demographic of iPhone users aren't "hardcore gamers", but I just feel like a huge disproportion of the games on the app store are just thrown together minigames for a quick profit. Why does it feel like 90% of the games are targeted towards casual gamers?

    I will say that there is a decent selection of challenging, fun and longer titles- but they're more like a needle in a hay stack.

    I wish that there were more companies willing to push for well-made games targeted towards the actual "gamer" crowd. Sometimes I feel like going out and buying another DS after I play a game like hybrid or dungeon hunter, knowing that I won't have another quality title like these to come around for what seems like ages.
     
  2. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    maybe waite for command and conquer
    before you buy and ds game
    but you are right there arent many long titles
     
  3. Eli

    Eli ᕕ┌◕ᗜ◕┐ᕗ
    Staff Member Patreon Silver Patreon Gold

    That's really the only thing you CAN make in order to turn a profit when you're forced to sell your games at 99¢. If you go out and buy a DS, you'll be in an entirely different league of gaming because those games can be developed on more than a shoestring budget since they sell for 30x the price.
     
  4. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    more like too many puzzle games
     
  5. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    What did you expect? The casual market is about 90% of the overall gaming market.
    The 'hardcore' market has a very narrow demographic, mostly 14-36 yr old males. The casual market appeals to everyone. The money is in the casual market, the Wii has proven that.
     
  6. P0tent1al

    P0tent1al Well-Known Member

    Feb 2, 2009
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    European Account Manager
    United Kingdom
    I think the problem with the iDevice platform is that is became a mini game platform very quickly in its life cycle because the pricing model sweet spot seems to $0.99 and $2.99.. which is truly mini game territory, quick game development... low dev cost.

    I also own a DS and PSP and whilst the games cost considerably more, I am happy to pay £25 for games like Gran Turismo, Scribblenauts, Professor Layton, etc.

    Would anyone pay the same price for those games on the iPhone... hell no...
    So developers have to find the fastest way to develop on the iPhone, which tends to be mobile phone ports.

    There are some amazing games on the iDevices, but the fact that anyone will a semblance of programming skill can make a game so sadly quality is not always high on everyone's list.

    Keep buying the quality complete games and hopefully this quick buck trend will start to fade away due to poor sales.

    :D
     
  7. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    i mean some apps like real racing could be a full ds game if it had a few more championsships
    the ds game would be 25$
    but you wouldnt have the same fun playing it with the ds controls than with the tilt control
     
  8. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    but devs can sell more than 10 bucks on a game. its not customary but they can do it.

    I think more devs should start doing this provided it is good enough quality
     
  9. NomaD

    NomaD Well-Known Member

    Jun 29, 2009
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    the iphone will never have full fledged games. maybe in the near future, if ever, but that would takes years. the only way to play full fledged games is to have emulators
     
  10. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    but making apps is cheaper and easier , or?
    as far as i am know the software costs 200$ and you can make beta´s
     
  11. NomaD

    NomaD Well-Known Member

    Jun 29, 2009
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    but here's the thing. most game companies aren't paying attention to the iphone, so a full fledged game isnt likely. and even if there was, i would imagine the controls would be absolutely horrible
     
  12. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    "The iPhone has too many casual games"

    Yes, it's a phone.
     
  13. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    and a mp4 player
     
  14. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    most game companies? example please?
     
  15. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Exactly. They are largely where it's strengths lie.
     
  16. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    but i dont see my ipod as a mp4 player
    i see it as a mulimedia genius and i dont regret buying it
     
  17. NomaD

    NomaD Well-Known Member

    Jun 29, 2009
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    game companies that are focusing on the consoles and PC
     
  18. Sixxes

    Sixxes Well-Known Member

    Oct 6, 2009
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    Casual games are better for phones, because you don't have to sit and play forever on-the-go. Say you were playing a game like metroid, where there are save spots in certain places. "Hey! I just beat a boss! Theirs the save point!" Beep. "Crap, I got a text. :/"
     
  19. coffinfeeder

    coffinfeeder Active Member

    Sep 6, 2009
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    Games can be made with savestates, such as dungeon hunter or zenonia.
     
  20. BlueSolarSoftware

    BlueSolarSoftware Well-Known Member

    Oct 9, 2009
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    Austin
    Most devs have to pay the rent, car, eat, and support a family. If they have a dayjob, then that means they're not spending as much time with their friends and family to work on this. If you're an adult, then you know how much these things cost.
     

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