Star Command (Game Dev Story meets Star Trek)

Discussion in 'Upcoming iOS Games' started by crex, Apr 10, 2011.

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  1. coxy

    coxy Well-Known Member

    Sep 16, 2011
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    I also approve - but hope it's early Jan rather than late Jan... :)
     
  2. killercow

    killercow Well-Known Member

    From the newest kickstarter email:
    "We're close folks.

    Bunch of stuff to cover, so let's get to it.

    We will start with what you want to know first, then reverse engineer. So release date. It's looking like January. How confident are we of this? We can guarantee the game will be out in January, but on a limited basis. We will being doing a soft-launch in a couple of western territories. We're not really going to bring attention to it and we will be doing bug squashing and gameplay fixes based on these results for the big USA and UK launches. This is a big reason we do not have an exact date - we don't know what may come up yet. It's very dependent on how smoothly those soft launches go.

    Why soft launch? We are a first time release company for a game that has quite a bit of hype and with a large scope to boot. We currently have 17 m issions, 10 races, tons of ships, classes etc. That's all very good but there is a lot that can go wrong as well. We still are a very small team and massive QA testing is very difficult for us and would push our release date significantly - so this is the path we have chosen. We fear a Pocket Planes scenario where a small percentage of phones are aging saved-games wiped - y'know tiny bugs like that."
     
  3. famousringo

    famousringo Well-Known Member

    Jul 25, 2011
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    Well then. As a Canadian, I look forward to finally getting a chance to play this game in January. :D
     
  4. Doctor U

    Doctor U Well-Known Member

    Dec 3, 2010
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    Actor/Coke Bear
    ATL
    Hoser.
     
  5. knighthalo123

    knighthalo123 Well-Known Member

    Feb 9, 2011
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    NOOOO, usa too big to release early D: i should move to new zealand
     
  6. Estupendo1

    Estupendo1 Well-Known Member

    Feb 10, 2012
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    Quick Q for Warballoon devs: Of the missions, most will no-doubt be combat, how much research and diplomacy missions will we get? I like the idea it's the full "Kirk" experience :cool:
     
  7. justincoombs21

    justincoombs21 Well-Known Member

    Apr 18, 2011
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    DESIGNER
    NYC
    missions

    Quick Q for Warballoon devs: Of the missions, most will no-doubt be combat, how much research and diplomacy missions will we get? I like the idea it's the full "Kirk" experience

    So there are 17 missions in the final game. The first thing we think people will notice is the game is short - maybe 3-5 hours.

    OK - don't panic.

    So these 17 are literally each a unique alien, with a unique hail background, ships, enemy etc.

    So think of Star Command release as a very full and intense game - with a remaining todo of more diverse missions. The game will be fun, well balanced, entertaining - and you'll understand that each of those 17 or so alien species will be more than enough content for more diverse missions down the road.

    TLDR: Initial launch will be very simplistic missions, with a long-term strategy of having MUCH more complex/interesting missions
     
  8. visionwebs

    visionwebs Well-Known Member

    Jan 24, 2012
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    3 hour tech demo and a promise of more?
    Most promises on the app store never come to fruition,
    I'm not as keen to get this game as much as I was before now.
     
  9. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    My unsolicited opinion is to develop some more missions then launch a more fleshed out release without feeling like you need to promise more to come. Launch impressions and reviews can make a big difference so go all out for it.
     
  10. wuzmaname

    wuzmaname Well-Known Member

    Aug 20, 2010
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    I don't think they can do it.. without doing a third kickstarter campaign.
     
  11. Estupendo1

    Estupendo1 Well-Known Member

    Feb 10, 2012
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    Dear Santa... :D

    Thanks for getting back. I appreciate the expectation setting. If 17 missions means a ton of different assets AND the challenge is interesting, then I'm game for that.

    Once you get this out there, the modding community will surely be able to add much more?

    One of the main things I want to experience from this game, is a sense of discovering the galaxy. With the New Trek Trailer out, that's the sort of vibe I hope happens - I'm confident the actual gameplay, crew dieing and ship slowly becoming more uber will all be fine. But some, fly around the galaxy with your own "enterprise of pixel guys" is really what I'd happily pay 2-5$/£ on.

    What about starting new games, will each run through throw up different stories/experiences/choices? That too!
     
  12. DannyTheElite

    DannyTheElite Well-Known Member

    Oct 13, 2012
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    Area 51
    How much?
    Will it work on iPod 4g
     
  13. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    australia
    "We will being doing a soft-launch in a couple of western territories."

    Right, a "soft launch" and you pick the United States and Canada? That is not 'soft launch'.
    Nevertheless, life goes on...
     
  14. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Burlingame CA
    Huh? He specifically said that's not the US or UK launch.
     
  15. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I just hope you can go through with the strategy :)
    17 different species seems like plenty in terms of fleshing out each type. Just adding more missions to the existing species with some storylines digging deeper into their culture/history/religion, etc would be awesome.

    Are there any technical hurdles preventing an endless survival mode with leaderboards? Even if it's repetitive at the moment it'll add some replay value. Comparisons with roguelikes have already been made and they're still enjoyable in their repetition.
     
  16. justincoombs21

    justincoombs21 Well-Known Member

    Apr 18, 2011
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    DESIGNER
    NYC
    Yes exactly our thoughts on expanding on the initial guys for future missions- agreed.

    Yes - we are trying to have like MAIN MISSIOn then like MISSION B and C - so that you can come back and have as many generic battles using B and C as you'd like - to level up your dudes
     
  17. Estupendo1

    Estupendo1 Well-Known Member

    Feb 10, 2012
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    #797 Estupendo1, Dec 20, 2012
    Last edited: Dec 21, 2012
    THAT is good to hear.

    Also Website is FINALLY REVAMPED!

    starcommandgame.com

    [​IMG]

    GJ Warballoon. :)
     
  18. Doctor U

    Doctor U Well-Known Member

    Dec 3, 2010
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    Actor/Coke Bear
    ATL
    I'm sorry but I'm done with this game. I've been waiting for over a year following it everystep of the way.

    17 missions... 3-5 hours of gameplay...

    It's been almost two years and two different kickstarters and now it's hopefully going to soft launch in Janurary. Soft launch. Why? It's not an online/server based game. What are you testing for? Ultra beta?

    And the ridiculous low gameplay time.

    What a disappointment.
     
  19. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Doctor: I'll buy only if there will be 0,89 starting price (or sale) bcs of that time of gameplay..
     
  20. juls363

    juls363 Well-Known Member

    Mar 13, 2012
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    There has to be some sort of replay value for the game. I'm pretty sure a lot of people would like this
     

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