Pocket Mine is a infinite digger / collectible card game. The goal is to dig as deep as possible to find treasures that you sell for upgrades and build your deck of powerup cards. Here's a teaser trailer: Subscribe to the TouchArcade YouTube channel Finally, the game is in soft launch in New Zealand for those who'd like to give it a try ahead of the worldwide launch: https://itunes.apple.com/nz/app/pocket-mine/id585528957?ls=1&mt=8 Let me know what you think if you get the chance to try it. Cheers!
This looks like a fun game! Reminds me a bit of Terraria. If you need help with promoting it, let me know, but given your success with Extreme Road Trip, I'm guessing you'll do fine.
Promo Codes Hi all, here are promo codes for those who'd like to get an early look at the game but don't have a NZ account: HMFP49PMHXWR FHTJL4N76YRL K3XJLYJMWPN6 RAYEA9HLMPLF PEYHK3PF9LKH ARFWTKP7L9RJ LENYFFET7T4E N9LYY4K6M7PL 9L6WY96P9EF7 XNR7JX3LLRWH Looking forward to getting your feedback! Cheers!
Played this game a bunch last night and this morning. It's fun. I like searching for treasures and upgrading my hammer/pick. You should know that there is a timer so you have to wait for 15 mins to get an attempt back. However, by the time you do the max 5 attempts, you really only need to wait about 8 mins to try again. There is also IAP for in-game currency to help you upgrade faster. I believe you can also use it to buy cards, which add bonuses to each attempt. If you are one to freak out about IAP, you'll probably want to skip this but if you don't mind IAP that is not all up in your face, then you will be fine. There are also video ads you can watch to gain extra currency. They're actually quite smooth and work very well. I am looking forward to playing some more and finding more cool stuff as I dig deeper. I think you guys would like this. It is definitely worth a download.
I generally agree with Wicked - game is fun (and crazy addictive). The IAP really isn't very intrusive and isn't even necessary. And the timer is actually a good thing for me - keeps me from playing for too long, lol. The one feature I've found myself spending the gems on is continuing a dig to try to complete a mission I've almost finished. Only thing is the continuation (a health boost) is pretty small, and multiple times it's been wasted because I got stuck surrounded by unbreakable blocks (hate those!). It would be nice if you actually could break those blocks just by hitting them a bunch of times. But I do feel like the game is missing something. As fun as it is, I feel like my efforts are only being used to get a high score, which for me isn't enough of a reason to play a game (there's the collectibles too, but again, that doesn't keep me playing). What keeps me playing is the exploration element and the upgrading of the pick and cards. I'd love to see some more significant goal(s), like finding some really special items (like a temporary/powerup break anything drill) or locations (buried tomb). In any case, devs did a good job for the release, and I look forward to seeing how it gets updated!
The game itself seems fun but I just couldn't enjoy it with all of the freemium clutter. You name it, it has it: dual currency, energy timer, and annoying notifications to try to get you to spam friends or spend gems. I would gladly spend a dollar or two if I could turn it into a non-IAP streamlined game. Oh well.
I really like this game, but hate that it seems to freeze up once about every first or second playthrough when I hit the crate at the start of a level with someone's face on it. This is disappointing when it freezes solid and you have to clear the game out of the multitask bat only to find one or your five plays is used up for a run you couldn't play.