Afternoon all, recently had my first iPhone game app released on the App Store. It was inspired by Colossal Cave adventure which I played on a Harris mini some nearly 30 years ago. Then I wrote my own game in Pascal called Tresaria with a little hobbit (had just finished Lord of the Rings, way before the film) exploring the land. Over Christmas cleared out the loft and found reams of line-flow and decided to have a bash at writing it on the iPhone/iPad. Had about 6 downloads so far but no feedback so not sure how well it has been received (or haow many times it has crashed!?). On the App store and also details on a forum: www.tresaria.com. Any hints or tips on iPhone development or games writing in general gratefully received.