iOOTP Baseball 2012

Discussion in 'Upcoming iOS Games' started by OOTP Developments, Mar 27, 2012.

  1. OOTP Developments

    OOTP Developments Well-Known Member

    As spring training winds down and Opening Day beckons, baseball fans everywhere question the moves made by major league General Managers. Here’s your chance to prove you know more than they do.

    iOOTP Baseball 2012 is the follow-up to our successful first entry into the mobile market last year. This is the first of three Road to Release articles that will give you the inside scoop on what’s new in this version of the game, which is scheduled for release on April 5, 2012. That’s right: you’ll be able to get your hands on the game just as many teams are playing their Opening Day schedules, letting you see if your simulated season begins differently.
    As last year, iOOTP will be $4.99, and it will be a Universal app, which means the iPad-optimized version is included at no extra charge. On the iPad, iOOTP takes advantage of the larger screen to display more information. And if you own multiple iOS devices, you’ll only have to pay for the game once to play it on all of them.

    Batter Up!

    My name is Sebastian Palkowski and I'm the Lead Developer of iOOTP Baseball 2012. The game is based on the award-winning OOTP series, which will release its 13th version just one day after iOOTP is available on the App Store.

    In iOOTP Baseball, you take over a ballclub as GM and Manager and try to take it to the top by winning the World Championship. To do this, you have an unlimited number of seasons and the tools to reach your goals are the same ones that real GMs and Managers have at their disposal: you can set your lineups, rotation and bullpen, sign Free Agents or release players you don't need anymore, draft new talents in the yearly Amateur Draft, trade with other teams, sign your own players to contract extensions, and move players between your Reserve List and the 25-man active roster.

    You can play out all your games, making the call when to steal, put in a relief pitcher, move your fielders, and so forth, or you can concentrate on the GM side and let the CPU simulate your games.

    iOOTP Baseball has so much content that I want to use this first article to give you an overview of what to expect from the game. If you’re an iOOTP and/or OOTP veteran, you’ll still want to read on since I’ll be including screenshots that show off iOOTP 2012’s revamped interface. Road to Release articles two and three will focus on the new features.

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    The first choice you have to make is the type of game you want to play: "Major League" is probably the most important mode. It puts you right into the upcoming 2012 season, starting with the opener in Japan. You choose which team you want to take over and then it’s up to you to make the right moves. As a diehard Red Sox fan myself, this year is a dream: Who should play shortstop? Who will fill in until Crawford comes back, and will he bounce back from last year? What about the new closer and will Daniel Bard be up to the task as a starter?

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    The above screen is always the starting point for you: you get all the important information about your team and can easily reach screens to change settings or find stuff like standings, schedules, and stats.
    Each team has the real 25-man active roster and 10 top prospects available. We try to make the most accurate rosters as possible; ratings are based on season projections and edited by hand to include injuries and correct salaries. Note: we have to submit the game early to Apple, so the initial release will have correct rosters up to 3/25; however, we will issue a free update with Opening Day rosters shortly after release.

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    All players in iOOTP Baseball are detail-modeled with biographical data, morale, character ...

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    ratings for batting and base running ...

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    pitching ratings and ...

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    ratings for defense.

    As you can see, all players in iOOTP Baseball are detail-rated on a number of levels. But what would baseball be without stats? Right, something would amiss since our game has plenty of them.

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    Each player has all the basic stats (plus a few advanced ones) you would expect from a baseball game. The best is: they get stored for every year he plays, so you can look up the stats for each year (and the totals) of your number one pick in the 2012 Amateur Draft after he retires 20 years later as a member of the Hall of Fame.

    This year we added a history for season awards and a general player history:

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    But to get stats, a player has to play, and which players get to start is your decision. To manage your team you have a number of screens available. First the Lineup screen:

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    You can set your starting lineup against RHP, RHP with DH, LHP, and LHP with DH. That gives you total control over your lineup. But be careful: players expect certain roles on the team, so if your starting cleanup hitter is struggling, think twice before you move him down the chart -- he might get angry at you and even ask to be traded!

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    After you set your lineups it is time to manage your pitching. Like in real life, it is up to you if you want to go with a 4- or 5-man rotation and set up your bullpen accordingly. Maybe you have a good reliever you want to try in the rotation. Just give him some spot starts and see the results. Maybe that will let you save money for an expensive Free Agent and invest in a big bat.
    Last but not least, you can give the CPU instructions to handle your roster in games if you don't want to manage every game:

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    The possibilities are endless, so don't miss your bus stop when you try to find the optimal settings.

    One thing that makes iOOTP so unique is the world it creates. It builds up a world you can dive into, an alternate world that develops differently each time you play. As I mentioned earlier, players have morale and get unhappy if you play them wrong or, even worse, put them in reserve. However, nothing is more exciting than a nobody who comes in as an injury replacement and rocks at the plate just long enough to seal you a spot in the post-season.
    To present you all this, iOOTP received one of the biggest News and Play-by-Play databases directly from its big brother, OOTP 13. It contains more than 50,000 lines of text it builds its news from, so you will not get the same news over and over again.

    Here is just one example:

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    That's it for the first article. I didn't even touch stuff like Trades, Signings, Drafts or the In-Game mode. We will tackle them with all the new stuff in the second article, which will be available later this week.

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    The last screenshot is a teaser for the next article; it even contains a hint for one new feature. Can you guess it?
     
  2. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
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    Wow those screenshots look great, as well as those extra stats. And in the last screenshot, nice to see the implementation of the type of infield/outfield. Just to confirm, this game has been submitted then?
     
  3. OOTP Developments

    OOTP Developments Well-Known Member

    Yes, the game is submitted to Apple. Now we have to cross our fingers that it get reviewed in time.
     
  4. hobbitrjw27

    hobbitrjw27 Well-Known Member

    Apr 27, 2010
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    Looks very good. One of the very first screenshots makes me wonder how you came up with the ratings for Yu Darvish,considering he has no prior experience in the majors.
     
  5. OOTP Developments

    OOTP Developments Well-Known Member

    We use a season projection system to determine ratings for all players. Like with Minor League players where we use Major League Equivalency to determine possible projected major league stats we do the same with player that come over from Japan. Basically we look at other player that made a transition from Japan to the MLB and apply it to Darvish's stats.

    It will be interesting how he will perform in a new environment.

    Sebastian
    OOTP Developments
     
  6. nosoup4crr

    nosoup4crr Well-Known Member

    Apr 29, 2011
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    I'm a happy owner of last year's version. And I'll likely be investing in this one. I can't wait to see the changes to this year's rendition. And, even though you've said it's not in your plans, there are many of us who would be equally excited to buy an american football simulator from you. fingers crossed.
     
  7. OOTP Developments

    OOTP Developments Well-Known Member

    I hope you will be happy with our new release. And as last year we will release a few bigger updates up until the Playoffs. Believe me, my todo list is long. :) But first we will release a 2012 roster update quickly after the initial release so you guys can start your games.

    For football: maybe someday. We just don't have someone who is really into football. But we work on a hockey manager (PC/Mac to start with), so you never know ...:)

    Sebastian
    OOTP Developments
     
  8. hobbitrjw27

    hobbitrjw27 Well-Known Member

    Apr 27, 2010
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    I agree it will be interesting to see how he performs this year.

    It will also be interesting to see how a computer simulator like this has him perform and even better if you do a initial league draft what round any team might snatch him up in.
     
  9. OOTP Developments

    OOTP Developments Well-Known Member

    During my last game I remembered to take a sreenshot after I did a fantasy draft:

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    First round, spot 6. To be honest, I take batter over pitcher in such a draft as I think an everyday player has more value then a Starter but in the PO's a great starter can give you an edge over the other teams.

    Sebastian
    OOTP Developments
     
  10. OOTP Developments

    OOTP Developments Well-Known Member

    Welcome to part two of the Road to Release for iOOTP Baseball 2012. The major league season is now underway with the conclusion of the 2012 Season Opener games in Japan, and as we anticipate the start of the rest of the schedule, let’s revisit iOOTP 2012. Before we dive in, you should know that the game was submitted to Apple last Monday, March 26, with a requested release date of April 5.

    Last time, I ended with an in-game screenshot:

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    As some of you correctly noted, we added Balls & Strikes information on top of the screen. That wasn’t just for cosmetic reasons because this year, you can play out your games in Pitch by Pitch mode! You can still choose At Bat mode, as in last year’s version, but now you’ll be able to take more control over your team with the game on the line in the late innings.

    Imagine this scenario: Bottom of the 9th inning, the game is tied with no outs and you need to win to make it to the Playoffs. Your first batter reaches on an infield single and now it’s time for some small ball. Should you work the count and call for a Steal or maybe a Hit & Run? This year you have full control over what happens on both sides: on defense you can call for Pitch-Outs, bring your Infield in to defend against a run scoring, or walk the next batter to set up a possible double play.

    As always, the result of each at-bat is presented with exciting Play by Play from our text database that has ten thousands of lines.

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    You decide which mode you want to use and this year you can alter all options any time during a game, so you can start in At Bat mode and switch to Pitch-By-Pitch when you want.

    If you look closely on the above screenshot, you will notice another new feature in this year’s version: by popular demand, we added the Infield & Outfield alignment information to the Field View. Now you always know how to react to certain situations.

    One more new feature for the In-Game mode is the ability to quick sim to certain innings (on the iPad you can chose every inning, but on the iPhone and iPod touch we only had space for two innings). That way you can quickly jump into the important parts of a game if you wish.

    More Editing Options: Names, DH, Finances

    In the last article, I showed you the new history screens in the 2012 edition, so now it’s time for a few more new features.

    One thing we heard over and over again was that people want the ability to edit league names.

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    As you can see, we added it for this year. Now you can edit the league name and the names of both sub-leagues, plus the corresponding abbreviations. Additionally, on the iPad you can name all divisions as you like. But that’s not all: maybe you’re an old school baseball fan and don't like the Designated Hitter rule. Now you can choose whether to use the DH. It’s a lot of fun to play the 2012 rosters with DH disabled in the AL and watch the pitchers hit for their money.

    One more option we added to the league creation screen is the ability to turn off league finances. If you want to concentrate on the baseball part of the game and don't care about contracts, signings or team budgets, just turn them off.

    All these edit functions are available in all three game modes, so you can use them not only for the 2012 game start but in your fictional setups and historical leagues too.

    And speaking of historical seasons: Like last year, we’ll release the game with 3 free historical leagues. This year, our forum members voted for 1995, 1969 and 1924.

    1995 was the year after the strike wiped out the 1994 season, and it started late, with the Braves beating the Indians in a thrilling six-game championship.
    1969 was not only the year the two leagues split into two divisions each and added league championships series to the playoffs, but it was also the season the Miracle Mets knocked off the heavily-favored Orioles.
    1924 saw the Washington Senators beat the New York Giants in thrilling fashion in the championship, winning in extra innings in game seven to secure their first title.

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    Additionally, you can buy any other season from 1901 to 2011 as an In-App Purchase for $0.99 a season or in bundles of 10 seasons for $4.99. And we have great news for everyone who bought seasons and bundles last year: you can transfer them from the 2011 version to the new version, so you don't have to buy them twice! Even better, we added the original schedules to all historical seasons, so of course you get those too. Especially in early historical seasons, it’s fun to disable finances to get a better feeling for the early years.

    But back to the modern times and a few more details about the game for people who don't know OOTP. One task for you as GM is to trade for other players. You can put your own player on the trading block and wait for offers or you can actively search for possible targets. Then it’s time for negotiations with the other team.

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    Especially with the trading deadline around the corner, it becomes a busy time as you try to land that last piece for a successful playoff run without giving up to many prospects.

    But that’s not all: Your own players want to sign new contracts too, so you have to decide if you want to give your aging star player a long-term contract or try to lowball him.

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    But don't play too hard if you really want to sign a player to a new contract or you’ll see this:

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    That's it for part two. Part three will go into more details for fictional leagues and the new features we added in that mode, plus more information about drafting, fantasy drafts, offseason, Game Center, and all the little things we added.

    By the way, just today someone asked on our board if it is possible to rename Playoff round names. It isn't because to be honest, I never thought about it. I will add that in one of the updates we will release after the game comes out, so if you have ideas or wishes, just ask here or come to our forum, where we’ll be happy to talk about it.
     
  11. aceyprime

    aceyprime Well-Known Member

    Apr 23, 2010
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    All the changes look fantastic - can't wait! My big request is retina-quality text for the new iPad as the game is so text-heavy.
     
  12. OOTP Developments

    OOTP Developments Well-Known Member

    Last year we added the iPad support (made iOOTP 2011 an Universal App) with one of the free updates and this year the new iPad 3 Retina Display has a pretty good chance to get a special treatment from us in one of the major updates (and not only to have an excuse to buy a new iPad 3 for myself). :)

    Sebastian
    OOTP Developments
     
  13. OOTP Developments

    OOTP Developments Well-Known Member

    Good news: iOOTP Baseball 2012 made it through the Apple review process and will be available in the App store as planed on Thursday, 4/5.

    Sebastian
    OOTP Developments
     
  14. aceyprime

    aceyprime Well-Known Member

    Apr 23, 2010
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    So glad to hear this! Keep us updated with news on the retina front :).
     
  15. OOTP Developments

    OOTP Developments Well-Known Member

    Sure, we will continue to post our plans with this years version!

    Sebastian
    OOTP Developments
     
  16. OOTP Developments

    OOTP Developments Well-Known Member

    Today is Opening Day in the Major Leagues with defending champion St. Louis visiting the Marlins. Most other teams are preparing for their Season Openers a day later, and we’re in prep mode too, with iOOTP Baseball 2012 scheduled for Release Day on Thursday. The wait is almost over, baseball fans!

    Before I start the last part of this year's Road to Release articles, I want to talk about the 2012 roster set in the release version (1.0.0): we had to submit the game to Apple on March 26th in order to get it reviewed in time for an April 5th release, so the 2012 rosters are not as of Opening Day but as of March 25th. We will submit an Opening Day roster update to Apple two or three days after release. Of course as always, the update will be free.

    Now here’s a quick rundown of more new features, a few small additions, and a look at the future for possible new features in one of the updates we will release during the baseball season.

    Back to the mode selection screen:

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    Up until now we only talked about the Major League 2012 game, which is most likely the most played game mode, but iOOTP Baseball is more than just that. For one, you can chose any season from 1901 through 2011 and recreate history as often as you wish. That’s where it comes in handy that you can disable finances, so playing early years becomes much more realistic.
    The third mode, fictional play, need a little explanation.

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    As you can see, we added another league setup to chose from, bringing the total to four. You select the one you want to play with and then the game creates a random world with fictional teams and players. So a possible league setup could look like this:

    [​IMG]

    Every time you create a new fictional game you get a completely new world that you will fill with its own history over the years. In this mode you can really shine as GM because you can't judge players by name; you really have to pay attention to stats and ratings.

    To get the most fun from this mode, I recommend using the Inaugural Draft option, which is a draft where every GM picks his team from all available players.

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    Will you use your first round pick to get an ace starter who only will be available every 5th day but could make the difference in the playoffs, or will you chose a brilliant defensive shortstop or a power hitter? Here you can build your team from the ground up to your liking. The Inaugural Draft is available for all three game modes, so you can use it with the 2012 major league rosters too. What would you do if you could assemble a team from today’s major league players?

    Another new feature this year for fictional leagues is the ability to choose a starting year. Last year, your fictional universe was always created with data from 2011 but now you can choose any year back to 1901 (you can even choose years before 1901, when the AL didn’t even exist). The start year affects all aspects of the game: the generated stats (home runs were much less common in the early years), finances, strategies, and ballparks.

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    Wow, a 5-Star Catcher earning $700 per year. Hopefully the cost of living is in line with that in this universe.

    As you can see in the screenshots, we changed the graphical interface so it’s in line with the PC/Mac version. Along the way, we added a few smaller additions like the Defense Alignment display on the In-Game Screen and the ability to change In-Game Options during the game.

    We added a "Randomize Nickname" button to the Team Select screen during game creation, so just hit it 2 or 3 times to see how it works. I added a "Game Notes" section to the ballparks ...

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    ... and, finally, we added a few more Leaderboards to Game Center to bring the number up to 8: each game mode has its own leaderboard plus the All-Time board (all separate for iPhone/iPod and for iPad).

    I'm missing a few of the smaller additions, but that’s because beta testers requested them during testing and they never got noted, so just play the new version to uncover them.

    Finally, as promised, here’s a small look into the future: like last year, we will support the game with minor and major updates throughout the year. The first update, as mentioned earlier, will have the 2012 Opening Day rosters, a Screen Lock fix (it took too long so we had to move it to the first update), and a few minor bug fixes (mostly cosmetic stuff).

    After that, we will prepare the first major update. A player development report is one of the things I’m currently considering, but I have a long wish list, so there will be more than that. If you have any suggestions, please let us know on the forum.

    Long term, we want to implement true Retina Display support.

    I hope all of you will have as much fun playing iOOTP Baseball 2012 as we had developing it. We would love to hear from you here or on our board.

    [​IMG]
     
  17. hobbitrjw27

    hobbitrjw27 Well-Known Member

    Apr 27, 2010
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    You said you guys added a randomize nicknames button to the setup screen,any chance with a update we could get a "Randomize cities" button too?
     
  18. OOTP Developments

    OOTP Developments Well-Known Member

    Thats a very good idea, at least for fictional leagues (or makes it sense for the other modes as well?).

    This should make the first update (the one after the roster update).

    Sebastian
    OOTP Developments
     
  19. goldglover411

    goldglover411 Well-Known Member

    Apr 11, 2009
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    ipod touch game reviewer
    USA
    now i suggested this for the last one and i was dissapointed it didnt make it in. Can you think of adding a waiver wire for after the trade deadline? i think it would be a great aspect for teams who have injuries going down the stretch to be able to pick up players on the waiver wire. Also i think that the no-trade clause should be something worked into the contract as an extra incentive. Maybe if a player does not want a deal at 5 years 15 million, he would accept it if you have him a full no trade clause
     
  20. hobbitrjw27

    hobbitrjw27 Well-Known Member

    Apr 27, 2010
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    I would like to mostly see it for fictional leagues. In 2011 it got kind of irritating having to start over in order to get different cities if you didn't like the ones you got.
     

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