End of Summer = Sept 21st limit, it's on their KS wall. Even if they have some additional code conversion to do, they should not fall off that date too badly, lol! *where have I heard THAT before...?* I just hope they can stuff as many aliens in at the beginning as humanly possible, flesh out a full arsenal of varied mission types and space locations to travel to; and achieve their major targets of: 1. Game Progress/customization = player choice of paths 2. Different builds = equally viable/enjoyable/different challenges 3. Challenge curve = balanced, additional difficulty options once players are experienced. 4. Total play time at least a couple of hours for x1 complete game run. 5. Additional features make the cut eg easter eggs; a ton of stuff! 5. Updates are no more than a few months apart from the launch for the next campaigns/missions or smaller updates
I hope that they will implement multiplayer/player interaction elements, like trading/exchanging knowledge/aiding in quests/developing new technology or whatever. That is something what I miss in the Kairosoft games. In my opinion player interaction raises the fun factor for such games.
They mentioned a while back "crew swaps" but not sure it'll make release version. Also a couple of other ideas on trading/collecting bits and bobs between players. Maybe as a Stretch Goal? They just gave some wallpapers to backers. And think another music sample might be in the next update.
#8: Q&A&Beer and Some New Music! http://www.kickstarter.com/projects/starcommand/star-command-kickstart-part-2-the-pc-mac-space-adv/posts Warballoon answer a few questions, with in o their b own e idiosyncratic y style: Also new music sample at link above.
Having enjoyed Dungeon Village by Kariosoft and being a fan of sci-fi I'll be awaiting the release of this game. It looks like it has been coming together rather well and I am looking forward to it.
They just updated their original KS #29: "The Making of Star Command" and "The Joy of Pixel Art" So looks like they'll provide these to original backers nearer the game launch. They're doing good on their PC campaign at 83%... with 12 days to go and anyone interested can still jump on board at the respective pledge levels for the above extras. I think probably it looks like a couple more months of polish for the mobile platform is ready for launch. I think they mentioned recently it's adding the final layers over the main game systems (eg special alien attacks and a few more mission types and things like that) and then QA testing it all ready for release. They also mentioned they would like to get some localizations and all that stuff further along. Gotta say as an original backer at a miserly level, chuffed with the "behind the scenes" extras.
"End of Summer" to be exact, which goes up to 21st September, in the devs own words, they've mentioned on their facebook wall a few times. They're a couple of days from completing a successful ks campaign for PC (win/mac) versions and have just passed a most awesome stretch goal to include MODDING. They're hoping to be able to get the game onto Steam and into the Steam Workshop. The successful campaign is likely good news for the mobile version to add more features (localization?, aliens, missions, backgrounds etc) at launch and more polish, but atst, also means they might be looking closer to release nearer end of September than beginning of August for mobile, I'd guess?
To get it onto steam, if not picked by Steam/Valve see the Greenlight Project. http://steamcommunity.com/greenlight/
RE: Release date: Latest info from devs Update#30: Some Animations To Tame The Natives A couple more animations at the update page:
Ship Images Things have been going well guys- we are getting ridiculously close. Check our facebook page for some sick ship designs.