I'm quite impressed with the detail of the pixelated art. Despite it having a "low quality pixelated" look, the game looks QUITE detailed. The shading and such make it seem quite eye appealing. I'd download this, especially if there are a lot of levels and the controls are tight.
Hey again everybody, The Other Brothers team, once an odd three, is now an even four. Due to unforeseen circumstances our programmer is no longer with us, but we have added the talents of "Simian Squared": http://www.simiansquared.com/ The dynamic brother duo of Robert and Giuseppe, with their talents of programming and art, they are just the addition TOB need to push our mission forward. We are well on our way to bringing you that retro look, feel and gameplay we all love. With the addition of Robert and Giuseppe, The Other Brothers is to be a sure hit! Be sure to check our Facebook page: https://www.facebook.com/theotherbrothersgame Thanks!
Thumbs up! For all those interested in The Other Brother's playability, please let us know. Tweet us, or post, and join in. We want to make the best game we possibly can.
I haven't been a fan of pixel art lately, I feel like it's a little overused. However, this game looks beautiful, it's on par with Sword & Sworcery.
Love the look of this, the gameplay video looks great Just nervous about the controls, can the dev let us know if it'll have on screen buttons ? Please dont make it tilt only or some weird swipe thing !!! Please please have on screen controls, League of Evil and many others work perfectly with buttons
Hey! Yep we are working super hard, there's some BIG things to show plus diary updates. I'm not really that good at diaries but I hope to add a few things soon. More to the point: we (the whole team) are suffering big time right now, having to juggle 2 jobs each (freelancing and TOB) which has slowed it down a bit because bills have to be paid. In short it's very difficult to maintain the quality we want in TOB unless its full time. There's been a few whispers of a kickstarter campaign which may help. I have to ask for more information about that. Long story short, no matter what, we will try and get it to you this fall but we are not prepared to sacrifice the gameplay or visuals! Thank you for your interest, it helps us try that bit harder to please you guys and it just helps to hear from people when we work. You can find more information on http://www.tobgame.com - there's been a competition recently and you can vote which one you like best! Re: onscreen buttons: We have some delicious tricks up our sleeves here. First, you'll have on-screen OLD SCHOOL dpad that you know and love. Next up we are trying to buy all the iCade stuff so those guys out there who prefer real controls will be happy as well! and finally we might be adding the option for a soft floating analogue control for those (optionally) that suffer a lot of thumb-drift...
Mini Diary Entry Simian Mode 7 From: http://www.simiansquared.com What is Simian Mode 7? Built on top of the standard unity rendering pipeline is a dedicated set of tools, shaders and custom mesh code that perfectly emulate 16 bit style rendering and DOS style rendering. This technology enables us to colour cycle, flash, make things a "virtual resolution", add realtime dithering and realtime resolution normalization so that you get a real retro feel from it as opposed to just drawing it all. It includes vignetting, plus screen "burn" effects to emulate an old monitor display as well, however that is kept to a minimum for The Other Brothers in order not to detract from the fine artwork. Weeks of optimisation have gone into this with hand crafted shaders - none of that rubbish unity default prefab nonsense, this is coded from the ground up for speed. We can confirm ipad1, ipad2, and the new ipad as well as iPhone 4 and 4S as running at a cool 60fps so far - this is with mode7 and vignetting, burn etc... 3GS has yet to be tested but if it's not 60fps on them it will at least never drop below 30fps. It was a nightmare to pull off because whenever I moaned about overdraw / fill rate to them they would stick their fingers in their ears and cry "la la la la la la we can't hear you! la la la la" and happily just built levels with masses of waste overdraw - all in the name of art! SIGH! but anyway after losing hair and sanity I think Simian's pulled off a fine little engine to drive TOB with and the gamers will appreciate the fluid framerates and fast responsiveness. We made a couple of design decisions such as jumping being on auto repeat (hold it down and it will jump as soon as you land again) - to minimise slips, or fingers not connecting properly with the screen (perils of a touch screen device) and much care has gone into making it feel responsive with good reason... sometimes you get a murderous amount of enemies trying to take you down - they are almost like mini bosses in some ways! There will be a sexy new video coming very early after the weekend which I hope you guys will be pleased to view. Thanks for reading!
WE NEED YOUR HELP!!!!! The Other Brothers Kickstarter Campaign is now live! Your support is crucial and oh so appreciated. Please, become a Backer and help us bring back some good, family, Retro Pixel fun!!! Facebook our campaign, share it, tweet it, message it, text it! http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers
Little reminder.... we still need your help! Please spread the word if you have a minute and help us reach our goal Rock on!
Just looking at your Kickstarter campaign, I think you would get a lot of help from ppl here on TA if you had a pledge level that included an IOS copy of what looks to me like an amazing game. Effectively like a pre-order, with a contribution too. If this is added I will definitely be pledging
Eight Days to go and still 30.000$ short Come on folks, this game looks great and its devs seem to be some pretty nice and talented guys. Give them a chance! http://www.kickstarter.com/projects/theotherbrothers/the-other-brothers
I hope the Kickstarter campaign works out for this game. I'm really excited for it to come out, and have been following it all year, hoping it'll eventually manage to get finished and see release somehow.