Universal Cat Physics (by Donut Games)

Discussion in 'iPhone and iPad Games' started by DonutGames, May 26, 2010.

  1. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
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    It does make sense... in the next version. :)
     
  2. Dennis

    Dennis Well-Known Member

    So don't let us wait!! Please????? :):):)
     
  3. feetza

    feetza Well-Known Member

    Sep 7, 2010
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    When DG is on here, it always means there will be an update :D
     
  4. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    Uk yeah baby yeah
    VERSION??? cp 2.? :D
     
  5. wizman60

    wizman60 Well-Known Member

    Aug 10, 2010
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    version 2.0 120 levels!!!!! (at least!):D
     
  6. Mrs Eyrezy

    Mrs Eyrezy Well-Known Member

    Aug 17, 2010
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    Yay, soon hopefully :D
     
  7. DonutGames

    DonutGames Well-Known Member
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    Jul 12, 2009
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    #9547 DonutGames, Jun 30, 2011
    Last edited: Jun 30, 2011
    Usually yes. But I also know a couple of ppl over here that check this thread from time to time just for fun, to see what's being discussed atm. :)
     
  8. Mrs Eyrezy

    Mrs Eyrezy Well-Known Member

    Aug 17, 2010
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    Ha ha, I bet our little discussions give them a right good chuckle :D
     
  9. DonutGames

    DonutGames Well-Known Member
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    Jul 12, 2009
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    Yes, the discussions can get quite entertaining from time to time. :D
     
  10. Erik

    Erik Well-Known Member

    Oct 14, 2010
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    That's why cp2 is taking so long to busy reding the forum. Lol. Between forum and email I've wasted enough time that I might be up there with lo. Glad to see you guys have something in the works. You rule
     
  11. ctay

    ctay Well-Known Member

    Oct 6, 2010
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    The next version! Awesome! :)
     
  12. Erik

    Erik Well-Known Member

    Oct 14, 2010
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    I just hope they don't try to get fancy. Sequels always suck because people try to make something better that is already perfect. Don't know I anyone is familiar with the K I S S theory.
    Keep It Simple Stupid.
     
  13. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    Yeah some people do talk a lot of dribble on here:eek: and if I catch them there will be trouble:mad::mad:

    Lmao :D
     
  14. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    KISS sounds good to me as I iz very stupid , which won't come as a surprise to Many:rolleyes:
     
  15. feetza

    feetza Well-Known Member

    Sep 7, 2010
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    [​IMG]
     
  16. Oriol

    Oriol Well-Known Member

    Feb 9, 2011
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    Great news!!!
    New levels!!! :D
     
  17. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    Have you down loaded a new set of smileys of late dude your like a kid with a new toy :p
     
  18. Shaun glitch

    Shaun glitch Well-Known Member

    Aug 26, 2010
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    No not new levels ...new game :D
     
  19. Pappnase

    Pappnase Well-Known Member

    Jul 29, 2010
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    Schlaaand!
    #9559 Pappnase, Jun 30, 2011
    Last edited: Jun 30, 2011
    Game Impressions

    I can only repeat what Erik says. We don't need any frills and furbelows. This game is simply perfect, by far the best I ever played. Just make a second edition if at all possible.
     
  20. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    #9560 mikeg123, Jun 30, 2011
    Last edited: Jul 1, 2011
    And I have to agree with Erik and Papp. I could see adding a couple of new obstacle and/or arrow types.

    I know this is going to be asking a lot, but what I'd like to see is that you guys hold off on releasing CP2 until you have at least 100 levels (or close to that) ready to go. I think with the current group of folks here, the more levels the better.

    EDIT: furbelows! Sheesh, how am I supposed to ruffle your feathers then! :p
     

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