My game's status was "Ready for Sale" (along with IAP items) about 10 hours ago. However, In-App Purchase doesn't work although it works perfectly in sandbox mode. Anyone has experienced the same problem? Some more info: http://iphonedevsdk.com/forum/business-legal-app-store/90754-how-long-for-iap-items-to-appear.html http://stackoverflow.com/questions/5753162/in-app-purchase-does-not-work-when-live Thanks!
Unfortunately yes The update 1.6 of Traffic Racer, went live on September 10, however the new IAP was not working. Since I didn't handle "invalid product id", the game was crashing when user tries to buy it. It was like a nightmare. I have mailed a lot to Apple, and got no replies. After 1 day, the IAP became available all of a sudden. What a relief! Most probably the same thing is happening to you.
Now that I can confirm it. IAP now works!!! Almost 24 hours! What a painful experience. Thanks! Btw, this is the game https://itunes.apple.com/us/app/zombie-minefield/id666758920?mt=8
Looks like ours started working bang on 24 hours after the update went live. Alas, there are some bad reviews and customer support requests relating to it that happened in the mean time :/
The devs can't win! You moan about IAPS here. On another of your threads you seem to praise a game with IAPS saying devs need to eat! Then on another you're waiting for a price drop (one reason why devs go freemium!)
Devs deserve to make money don't they? I don't think these devs are generally making anywhere near the amounts you think. There are few making a huge amount, but most don't make much.