How to charge for multiplayer on a Free App?

Discussion in 'General Game Discussion and Questions' started by PlayScreen, Apr 14, 2011.

  1. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    Your opinion on offering network (PvP) play on a free app (in this case our Bocce-Ball game).

    What would be preferable?

    1. In-App purchase for 99¢ to add network play?

    2. No charge for the network play ... but a full screen video ad you watch (and can skip) before playing a network game, with an option to do an In-App purchase of 99¢ to turn off all ads (including the banners).

    Does the free version of "Words with Friends" (I only have the paid version) show a video ad?

    Thank you.
     
  2. pavarotti2007

    pavarotti2007 Well-Known Member

    Sep 19, 2010
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    I hate video ads etc. I would prefer to pay the 59p for the network play.
     
  3. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    So, you would prefer a 59p payment for multiplayer as opposed to a 59p payment to turn off the video ad. Yes?

    (and thanks)
     
  4. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    The second idea sounds better to me. pavarotti2007 said he hates ads and would prefer to pay... well he'd get that anyway with the second option, wouldn't he? I think you'd get a lot more players if they could play for free and even those who decide the game isn't for them would get you a couple of ad hits along the way.
     
  5. dinoeggs777

    dinoeggs777 Well-Known Member

    Jan 24, 2011
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    both?
    ads, then pay to remove them
     
  6. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Don't both of the above amount to the same thing? It just means those who choose to pay will find more opponents. I hate ads as well but not as much as endlessly staring at a "searching for games" screen.

    Any game on the iOS that attempts to sell itself on its multiplayer primarily, must have a free entry point unless you're already an established developer or franchise.
     
  7. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    The app itself would remain free. You can see it here: http://itunes.apple.com/us/app/bocce-ball/id414782227?mt=8

    It's the network play that would be the in-app purchase OR video-ad 'sponsored' (with an in-app purchase to turn all ads off).

    What we have seen in the past, as with Fruit Ninja, is a Free version without network play and a paid version that has network play.

    Since we'd rather not have a separate paid version, the idea of using an in-app purchase for the network play has been suggested.

    FYI: We recently updated the app with improvements to the scoring and game play as well as a tutorial.

    Thank you.
     
  8. falken

    falken Member

    Mar 22, 2011
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    I may be in the minority, but I don't do in app purchases. If you had a "Lite" version without network play and I enjoyed the game and wanted network play I would have no problems buying the full version. I have in app purchases disabled in the restrictions menu even.
     
  9. PlayScreen

    PlayScreen Well-Known Member

    Jan 2, 2009
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    That's interesting. I have not heard this complaint before. Maybe we would have to release a 'full' version to address that?
     
  10. DarwinAce

    DarwinAce Well-Known Member

    Apr 13, 2011
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    i vote for no ads, in app purchase... i hate ads.

    Product placement should be the option to finance games in the future, sadly it's really dificult to add dynamic support for such a thing to enable companies to offer it, just like the current ads in iphone games.
     

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