Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

Thread Status:
Not open for further replies.
  1. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    I've already got your name. ;)
    I will contact you as soon as we start the private testing. :)
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Alright guys,
    Eye candy showcase time. I've attached few images of the game running on iPad2. What you see there is full screen effects (motion blur, noise, blur) and full scene ultra detailed dynamic soft-shadows.
    As you can see the atmosphere is really dark. Please don't mind the huge UI and volume light disparity (they will be fixed). :)

    I'll try to gather new fresh shots soon (we are integrating the default main character costume right now). That version the character have the flashlight on her left-hand and you got more exploration-freedom. ;)
    Enjoy!
     

    Attached Files:

  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Forgot this one:
    Still, some other screen effects are off. Going to show you the final image quality once our main character default cloth is fully integrated. ;)
    Enjoy!
     

    Attached Files:

  4. barl

    barl Well-Known Member

    Jul 8, 2009
    353
    0
    0
    Artist, Filmmaker
    Cardiff, UK
    Great :) Thank you!
     
  5. barl

    barl Well-Known Member

    Jul 8, 2009
    353
    0
    0
    Artist, Filmmaker
    Cardiff, UK
    I like how much scarier the game looks with it being darker. Much more atmospheric than earlier images :)
    Are these images zoomed in or cropped because they don't seem to show the entire screen and some objects have slightly jagged edges? Looking forward to seeing the default costume in the game soon!
     
  6. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    We are adjusting the interface for the iPad3 and some screen effects as AA and the UI are being tweaked. Should be fixed soon.
     
  7. megasiech

    megasiech Well-Known Member

    Nov 27, 2011
    80
    0
    0
    #1667 megasiech, Mar 26, 2012
    Last edited: Mar 26, 2012
    nice :) how many % of the game ist so dark that the only view is in the spot of the flashlight?
     
  8. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
    6,091
    269
    83
    The red Skittle
    I don't know about the whole game percentage, but the small part I played had a corridor that was entirely pitch black. The light from the flashlight didn't pierce that far and the effect was really effing scary.

    In contrast, I played some "horror" games on the PS3 where I could stand at one end of a "pitch black" corridor and see the other using only the light from my flashlight.

    Back to FM - standing in front of the door I just exited, looking left and right and not seeing much either way, while eerie silence amplifies your every move? - that is some scary doo-doo.
     
  9. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    I have to say the work being put into this is definitely paying off.
    Been following the thread on and off since ye started and my interest is only growing more and more.
    This game looks like it just might be the big release of the year so really looking forward to getting it.
    The atmospheres are definitely getting better. Looks like I'll be getting the bejesus scared out of me.
     
  10. megasiech

    megasiech Well-Known Member

    Nov 27, 2011
    80
    0
    0
    THX Echoseven... [​IMG]
     
  11. jare0674

    jare0674 Member

    Mar 29, 2011
    7
    0
    0
    Any chance of the pc version coming out this year?
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Q1-Q2 2013 for the Desktop (PC/MAC) version. :)
     
  13. zippoz

    zippoz Well-Known Member

    Jul 6, 2011
    100
    0
    0
    I'll probably get this on my mac then since I've got an iTouch 4G.
     
  14. paineyes

    paineyes Well-Known Member

    Aug 18, 2011
    59
    0
    0
    This game is looking better as days go by. I am hyped.
     
  15. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
    1,730
    0
    0
    Student
    Asmara, Eritrea
    Damn:eek::eek:
     
  16. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Alright,
    This time I'm showcasing a system we've developed for the game, called "dynamic danger perception"! Please, take a look at the attached pictures. The way it works is simple, sometimes Rose (the main character) will perceive potential danger, like for example some kind of untrustful door/window/object/trap etc. Her reactions and animations will dynamically change. It also affect the way her stamina is managed (yes, you must carefully manage your stamina to avoid getting tired which at the same time affects how fast and good you can fight/run away monsters). Along side the emotional/psychological state of the character! ;)
    Also, when Rose is spotted by an enemy or she sees an enemy, her states/animations will change according to that specific event!
    Do notice the new exploration system, which allow you to fully 360 degree freedom movement and flashlight exploration of your environments! :)

    PS: There's a lots of interactions in the game entirely related with fear that I'm going to show later in the future! :D
    Enjoy!
     

    Attached Files:

  17. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
    480
    0
    0
    Through the rain.
    Ha that's great! Very neat. I don't believe I've seen a game that does this before.
     
  18. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
    13,528
    1,052
    113
    Male
    Chief Strategy Officer
    Salem, Massachusetts, USA
    Certainly not recently. What you get instead is "survival horror" like RE:Revelations where the characters act blasé, even in situations that are supposed to be terrifying.

    That sounds great...
     
  19. FeNoMeN

    FeNoMeN Well-Known Member

    Dec 1, 2011
    235
    0
    0
    Tato when you will post new screens and video?:confused:
     
  20. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Look at the page 170, I've posted new images with more info about the game.
     

Share This Page