Alright guys, Eye candy showcase time. I've attached few images of the game running on iPad2. What you see there is full screen effects (motion blur, noise, blur) and full scene ultra detailed dynamic soft-shadows. As you can see the atmosphere is really dark. Please don't mind the huge UI and volume light disparity (they will be fixed). I'll try to gather new fresh shots soon (we are integrating the default main character costume right now). That version the character have the flashlight on her left-hand and you got more exploration-freedom. Enjoy!
Forgot this one: Still, some other screen effects are off. Going to show you the final image quality once our main character default cloth is fully integrated. Enjoy!
I like how much scarier the game looks with it being darker. Much more atmospheric than earlier images Are these images zoomed in or cropped because they don't seem to show the entire screen and some objects have slightly jagged edges? Looking forward to seeing the default costume in the game soon!
We are adjusting the interface for the iPad3 and some screen effects as AA and the UI are being tweaked. Should be fixed soon.
I don't know about the whole game percentage, but the small part I played had a corridor that was entirely pitch black. The light from the flashlight didn't pierce that far and the effect was really effing scary. In contrast, I played some "horror" games on the PS3 where I could stand at one end of a "pitch black" corridor and see the other using only the light from my flashlight. Back to FM - standing in front of the door I just exited, looking left and right and not seeing much either way, while eerie silence amplifies your every move? - that is some scary doo-doo.
I have to say the work being put into this is definitely paying off. Been following the thread on and off since ye started and my interest is only growing more and more. This game looks like it just might be the big release of the year so really looking forward to getting it. The atmospheres are definitely getting better. Looks like I'll be getting the bejesus scared out of me.
Alright, This time I'm showcasing a system we've developed for the game, called "dynamic danger perception"! Please, take a look at the attached pictures. The way it works is simple, sometimes Rose (the main character) will perceive potential danger, like for example some kind of untrustful door/window/object/trap etc. Her reactions and animations will dynamically change. It also affect the way her stamina is managed (yes, you must carefully manage your stamina to avoid getting tired which at the same time affects how fast and good you can fight/run away monsters). Along side the emotional/psychological state of the character! Also, when Rose is spotted by an enemy or she sees an enemy, her states/animations will change according to that specific event! Do notice the new exploration system, which allow you to fully 360 degree freedom movement and flashlight exploration of your environments! PS: There's a lots of interactions in the game entirely related with fear that I'm going to show later in the future! Enjoy!
Certainly not recently. What you get instead is "survival horror" like RE:Revelations where the characters act blasé, even in situations that are supposed to be terrifying. That sounds great...