making ipod games

Discussion in 'Public Game Developers Forum' started by jezzze, Mar 18, 2010.

  1. jezzze

    jezzze Well-Known Member

    Jul 1, 2009
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    #1 jezzze, Mar 18, 2010
    Last edited: Mar 18, 2010
    so i want to make a simple ipod game, it does not have to be 3D, what is the best program to use...
     
  2. nephilim apps

    nephilim apps Well-Known Member

    May 30, 2009
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  3. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Trying not to judge, but it sounds like you don't have any developing experience, so... GameSalad.
     
  4. nephilim apps

    nephilim apps Well-Known Member

    May 30, 2009
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    GameSalad?
     
  5. micgao

    micgao Well-Known Member

    Dec 5, 2009
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    It took me 5 hours to make a rock paper scissor game.
    Dont think making a game is easy.
     
  6. jezzze

    jezzze Well-Known Member

    Jul 1, 2009
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    #6 jezzze, Mar 18, 2010
    Last edited: Mar 18, 2010
    why do you need a mac? i have a PC
     
  7. shaneguay

    shaneguay Active Member

    Jan 3, 2010
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    Your best bet is to start by reading the docs at http://developer.apple.com/iphone.

    That should probably answer 95% of your questions of whats required to get started...
     
  8. nephilim apps

    nephilim apps Well-Known Member

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    Then sadly your out of luck as the iphone sdk is only compatible with macs.
     
  9. Carlos

    Carlos Well-Known Member

    Sep 29, 2009
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    Software architect, game dev and book author
    xor eax, eax
    #9 Carlos, Mar 19, 2010
    Last edited: Mar 19, 2010
    Yep. You should first check out what are the prerequisites.

    Then write your own "Hello iPhone", go through a lot of tutorials, learn about software *and* game development, design patterns, etc.
    Once you are through these you should start developing your first game. Have fun and be patient - it might take some time! ;)
     
  10. Haliaeetus

    Haliaeetus Well-Known Member

    Jan 8, 2010
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    Math Graduate Student
    This is only because Apple owns the iPhone and Mac and they can use the iPhone to sell a few Macs. After looking around to see if you really needed a Mac to program, it seems like you don't; you only need a Mac to program an app to submit to the app store (and you have to pay $99(?)) in order to be considered an official app developer by Apple. If you want to learn how to program using the iPhone SDK it seems that there are open source alternatives (although they all seem to require a jailbroken iPhone). You won't make any money that way, but you'll learn and that might be more valuable. Hope that helps!
     
  11. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    I can see a seasoned developer getting by programming on a PC, but I imagine it would be pretty difficult to learn how to program without an iPhone emulator, or without native iPhone support, no?
     
  12. Haliaeetus

    Haliaeetus Well-Known Member

    Jan 8, 2010
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    Math Graduate Student
    This is true; GPL alternatives are rarely as user friendly as the official medium, doubly so in the case of Apple. It just seemed to me that, until you determine whether or not you like programming, you may not want to invest a significant amount of money on equipment.

    Hm, maybe the local university has macs with the iPhone SDK loaded on it for their CS students. I'm a mathematician not a programmer however, so I guess you should take what I say with a grain of salt.
     
  13. nephilim apps

    nephilim apps Well-Known Member

    May 30, 2009
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    #13 nephilim apps, Mar 22, 2010
    Last edited: Mar 23, 2010
    You would also have to pay $99 a year. As well as the initial 99$ to get your apps into the store (one time thing for developer)
     
  14. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    You don't need to pay anything if you're just using the SDK to develop on. It does cost $99 per year (not month) to begin uploading apps to the app store though.
     
  15. nephilim apps

    nephilim apps Well-Known Member

    May 30, 2009
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    Ah the month was a typo
     

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